It Takes Two
| Developers | |
|---|---|
| Hazelight | |
| Publishers | |
| Electronic Arts | |
| Engines | |
| Unreal Engine 4[Note 1] | |
| Release dates | |
| Windows | March 26, 2021 |
| Reception | |
| Metacritic | 89 |
| OpenCritic | 88 |
| IGDB | 90 |
| Taxonomy | |
| Monetization | One-time game purchase, Subscription gaming service |
| Microtransactions | None |
| Modes | Multiplayer |
| Pacing | Real-time |
| Perspectives | Third-person |
| Controls | Direct control |
| Genres | Action, Platform, Puzzle |
| Art styles | Stylized |
| Themes | Comedy, Contemporary |
It Takes Two is a multiplayer third-person action, platform and puzzle game.
This game is co-op multiplayer only. There is no singleplayer mode, and it is not possible to finish the game unless a second player is present. To use the online multiplayer mode, only one player needs to own the game, while the other can use the free Friend's Pass. Remote Play Together is also possible on Steam.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Amazon.com | ||||
| EA app | Included with EA Play. | |||
| Epic Games Store | Included with EA Play (Epic). | |||
| Microsoft Store | Included exclusively with Xbox Game Pass for PC as part of its version of EA Play. | |||
| Steam | Included with EA Play (Steam). Requires the Steam client to be running.[2] |
- All versions except Steam[3] require EA app DRM.
- An EA account is required to play online multiplayer.
Monetization
| Type | Notes |
|---|---|
| One-time game purchase | The game requires an upfront purchase to access. |
| Subscription gaming service | Available via EA Play. |
Microtransactions
| Type | Notes |
|---|---|
| No microtransactions | Game does not contain any microtransactions. |
Essential improvements
Skip intro video
| Delete video files[4] |
|---|
|
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %LOCALAPPDATA%\ItTakesTwo\Saved\Config\WindowsNoEditor\*.ini |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1426210/pfx/[Note 2] |
Save game data location
| System | Location |
|---|---|
| Windows | %LOCALAPPDATA%\ItTakesTwo\*.Nuts |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1426210/pfx/[Note 2] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Epic Games Launcher | Handled through the cloud sync of Origin. | |
| EA app | ||
| Steam Cloud | Added on May 29th, 2024.[3] 9.31 GiB available. | |
| Xbox Cloud | Handled through the cloud sync of Origin. |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | Teamwork section is cut off in the middle using dual monitor | ||
| Ultra-widescreen | Cutscenes are windowboxed. See the related WSGF post for a workaround. | ||
| 4K Ultra HD | |||
| Field of view (FOV) | |||
| Windowed | Window can be resized by dragging edge. | ||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | Options for 2X, 4X, 8X, and 16X. | ||
| Anti-aliasing (AA) | Options for FXAA, TAA, and MSAA 2x and 4x. | ||
| Vertical sync (Vsync) | |||
| 60 FPS and 120+ FPS | Choice between 30, 60, 120 FPS or Unlocked. | ||
| High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
| Ray tracing (RT) | |||
| Color blind mode | See the glossary page for potential alternatives. | ||
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | A slider is available for both horizontal and vertical sensitivity, as well as aiming variants, which can be adjusted independently per character. Can be set in intervals of 1, from 1 to 100. |
|
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | Both the Y and X-axis can be inverted per character. | |
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | Controller has only one preset configuration that cannot be changed. | |
| Controller sensitivity | A slider is available for both horizontal and vertical sensitivity, as well as aiming variants, which can be adjusted independently per character. Can be set in intervals of 1, from 1 to 100. No Deadzone settings. |
|
| Controller Y-axis inversion | Both the Y and X-axis can be inverted per character. |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger support |
| DirectInput-compatible controllers |
|---|
| PlayStation controllers | DualShock 4, DualSense |
|
|---|---|---|
| PlayStation button prompts | ||
| Motion sensors support | ||
| Light bar support | Standard blue light bar on DualShock 4, Player slot LED on DualSense | |
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | Wired, Wired | |
| Nintendo controllers |
|---|
| Other controller(s) |
|---|
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Sliders for Master, Dialogue, and Music. Can be set in intervals of 1, from 0 to 10. |
|
| Surround sound | In-game toggle to switch between surround sound and stereo. Has three audio mixes: "Speakers", "TV", and "Headphones". |
|
| Subtitles | Individual subtitles for May and Cody's dialogue during gameplay is also available. | |
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Simplified Chinese | ||||
| Traditional Chinese | ||||
| French | ||||
| German | ||||
| Italian | ||||
| Japanese | ||||
| Korean | ||||
| Polish | ||||
| Brazilian Portuguese | ||||
| Russian | ||||
| Russian | Fan localization by GamesVoice, download. | |||
| Russian | Fan localization by Mechanics VoiceOver, download. | |||
| Spanish | ||||
| Slovak | Fan translation, download. |
Network
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| Local play | 2 | Co-op |
||
| LAN play | ||||
| Online play | 2 | Co-op Splitscreen. Joining a friend is possible without owning the game.[5] |
||
Connection types
| Type | Native | Notes |
|---|---|---|
| Matchmaking | ||
| Peer-to-peer | ||
| Dedicated | ||
| Self-hosting | ||
| Direct IP |
Issues fixed
SteamVR/OculusVR launches on game start
| Delete the Oculus Binaries[6] |
|---|
|
Fix shader compilation stutter
- This fixes the dreadful GPU shader compilation stutter that (most) Unreal Engine 4/5 (Directx 12) games are notorious for by forcing the game to run in DirectX 11 while also enabling shader preloading on load.
| Enable shader preloading (Directx 11 only) |
|---|
[/Script/Engine.RendererSettings] r.CreateShadersOnLoad=1
|
| Disable Control Flow Guard[7] |
|---|
|
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 11 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Audio | Wwise |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 8.1, 10 | |||
| Processor (CPU) | Intel Core i3-2100T 2.5 GHz AMD FX-6100 | Intel Core i5-3570K AMD Ryzen 3 1300X |
||
| System memory (RAM) | 8 GB | 16 GB | ||
| Storage drive (HDD/SSD) | 50 GB | |||
| Video card (GPU) | Nvidia GeForce GTX 660 AMD Radeon R7 260X 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 980 AMD Radeon R9 290X |
||
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.26.0[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1426210/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1426210) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Ngyikp on 2025-03-13
- ↑ Verified by User:Jwillikers on 2025-09-12
- Confirmed that
Nuts\Binaries\Win64\ItTakesTwo.exerequires Steam to be running when launched directly through the game folder, regardless of whether asteam_appid.txtfile or thesteam_api64.dlllibrary was present in<path-to-game>\Nuts\Binaries\Win64.
- Confirmed that
- ↑ 3.0 3.1 Steam Friends and Deck Verified — EA Launcher No Longer Required - last accessed on 2024-05-29
- ↑ Verified by User:MasterBlaster on 2021-03-27
- Checked by testing game after moving splash_itt_1080p60hq.mp4 file to a separate folder.
- ↑ It Takes Two - Friend's Pass - Official EA Site - Electronic Arts - last accessed on 2021-03-27
- ↑ VR :: It Takes Two General Discussions - last accessed on 2021-04-10
- ↑ Reddit - Literally cannot fix the stuttering... : r/borderlands3 - last accessed on 2025-09-03
- ↑ Reddit - Literally cannot fix the stuttering... : r/borderlands3 - last accessed on 2025-09-03