Jak II (OpenGOAL)
From PCGamingWiki, the wiki about fixing PC games
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
| Developers | |
|---|---|
| Original | Naughty Dog |
| Publishers | |
| Original | Sony Computer Entertainment |
| Engines | |
| OpenGOAL | |
| Release dates | |
| Windows | November 2, 2023 |
| macOS (OS X) | November 2, 2023 |
| Linux | November 2, 2023 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Microtransactions | None |
| Modes | Singleplayer |
| Pacing | Real-time |
| Perspectives | Third-person |
| Controls | Direct control |
| Genres | Platform, Shooter |
| Vehicles | Hovercraft |
| Art styles | Cartoon |
| Themes | Comedy, Cyberpunk, Sci-fi |
| Series | Jak and Daxter |
| Jak and Daxter | |
|---|---|
| Jak and Daxter: The Precursor Legacy (OpenGOAL) | 2022 |
| Jak II (OpenGOAL) | 2023 |
| Jak 3 (OpenGOAL) | 2026 |
Unofficial port of Jak II, also known as Jak II: Renegade in Europe and Oceania, for Windows, OS X, and Linux. It is part of the OpenGOAL engine project which aims to revive the proprietary Lisp-based GOAL programming language used by Naughty Dog, namely in their Jak and Daxter series.
The game was made available in public beta on November 2, 2023.[1]
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Official website | OpenGOAL Launcher on Github. | |||
| Publisher website | OpenGOAL Launcher on Flathub. |
Monetization
| Type | Notes |
|---|---|
| One-time game purchase | As the project is a source port, an original PlayStation 2 copy of Jak II is required. |
Microtransactions
| Type | Notes |
|---|---|
| No microtransactions | The game does not contain microtransactions. |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %APPDATA%\OpenGOAL\jak2\settings\ |
| Linux | $XDG_CONFIG_HOME/OpenGOAL/jak2/settings/ |
Save game data location
| System | Location |
|---|---|
| Windows | %APPDATA%\OpenGOAL\jak2\saves\<user-id>\ |
| Linux | $XDG_CONFIG_HOME/OpenGOAL/jak2/saves/<user-id>/ |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | [2] | ||
| 4K Ultra HD | |||
| Field of view (FOV) | |||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
| Anti-aliasing (AA) | Up to 16x MSAA. | ||
| High-fidelity upscaling | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | |||
| 60 FPS | |||
| 120+ FPS | Up to 240 FPS. Considered experimental due to occasional bugs. Game may slow down if target frame rate is not met.[3] | ||
| High dynamic range display (HDR) | |||
| Ray tracing (RT) | |||
| Color blind mode | See the glossary page for potential alternatives. | ||
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | ||
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | X-axis can also be inverted. | |
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | ||
| Controller sensitivity | ||
| Controller Y-axis inversion | X-axis can also be inverted. |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger support | Triggers in-game events, such as collecting Dark Eco, changing to Dark Jax and Gun Vibration.[4] |
| DirectInput-compatible controllers | ||
|---|---|---|
| Directinput button prompts |
| PlayStation controllers | DualShock 3, DualShock 4, DualSense, DualSense Edge DualShock 3's Pressure Sensitive is also supported[4], on Windows: it requires DsHidMini under SXS mode. |
|
|---|---|---|
| PlayStation button prompts | ||
| Motion sensors support | ||
| Light bar support | Lightbar color changes based on in-game events, such as turning into Dark Jax, each gun's colors, health, etc.[5] | |
| Adaptive trigger support | Wired, Bluetooth Triggers in-game events, such as Gun Shooting effects and Resistance while changing to Dark Jax.[4] |
|
| DualSense haptic feedback support | ||
| Connection modes | Wired, Wireless (Bluetooth) | |
| Nintendo controllers | Nintendo Switch Pro Controller |
|
|---|---|---|
| Nintendo button prompts | ||
| Face button layout support | ||
| Motion sensors support | ||
| Connection modes | Wired, Wireless (Bluetooth) | |
| Other controller(s) | ||
|---|---|---|
| Additional button prompts |
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Sliders for Music, SFX, and Speech. | |
| Surround sound | Still WIP | |
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| French | ||||
| German | ||||
| Italian | Cutscenes subtitles work, while gameplay subtitles have yet to be ported. | |||
| Japanese | ||||
| Korean | ||||
| Spanish |
Other information
API
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows | |||
| macOS (OS X) | |||
| Linux |
Middleware
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | ||||
| Operating system (OS) | Windows 10/11 | |||
| Processor (CPU) | x86-64 | |||
| System memory (RAM) | 2 gigabytes | |||
| Storage drive (HDD/SSD) | ||||
- A 64-bit operating system is required.
References
- ↑ Progress Report: October 2023 - OpenGOAL blog - last accessed on November 2023
- ↑ Verified by User:Murasakizerozaki on 2024-04-15
- ↑ Progress Report: September 2023 - OpenGOAL blog - last accessed on November 2023
- ↑ 4.0 4.1 4.2 OpenGOAL FAQ - Do you support pressure sensitivity / other controller effects? - last accessed on 2024-06-11
- ↑ OpenGOAL Progress Report - September 2023 - last accessed on 2026-01-19
- ↑ GitHub – jak-project commit 899d0b5 - last accessed on 2026-01-19