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Jak II (OpenGOAL)

From PCGamingWiki, the wiki about fixing PC games
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Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Jak II
Jak II cover
Developers
Original Naughty Dog
Publishers
Original Sony Computer Entertainment
Engines
OpenGOAL
Release dates
Windows November 2, 2023
macOS (OS X) November 2, 2023
Linux November 2, 2023
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Platform, Shooter
Vehicles Hovercraft
Art styles Cartoon
Themes Comedy, Cyberpunk, Sci-fi
Series Jak and Daxter
Jak II (OpenGOAL) on HowLongToBeat
Jak II (OpenGOAL) on IGDB
Jak II (OpenGOAL) guide on StrategyWiki
Jak II (OpenGOAL) on MobyGames
Jak II (OpenGOAL) on Wikipedia
Jak and Daxter
Jak and Daxter: The Precursor Legacy (OpenGOAL) 2022
Jak II (OpenGOAL) 2023
Jak 3 (OpenGOAL) 2026

Unofficial port of Jak II, also known as Jak II: Renegade in Europe and Oceania, for Windows, OS X, and Linux. It is part of the OpenGOAL engine project which aims to revive the proprietary Lisp-based GOAL programming language used by Naughty Dog, namely in their Jak and Daxter series.

The game was made available in public beta on November 2, 2023.[1]

Availability

Source DRM Notes Keys OS
Official website
DRM-free
OpenGOAL Launcher on Github.
Windows
macOS (OS X)
Linux
Publisher website
DRM-free
OpenGOAL Launcher on Flathub.
Linux

Monetization

Type Notes
One-time game purchase As the project is a source port, an original PlayStation 2 copy of Jak II is required.

Microtransactions

Type Notes
No microtransactions The game does not contain microtransactions.

Game data

Configuration file(s) location

System Location
Windows %APPDATA%\OpenGOAL\jak2\settings\
Linux $XDG_CONFIG_HOME/OpenGOAL/jak2/settings/

Save game data location

System Location
Windows %APPDATA%\OpenGOAL\jak2\saves\<user-id>\
Linux $XDG_CONFIG_HOME/OpenGOAL/jak2/saves/<user-id>/

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
[2]
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Up to 16x MSAA.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS
120+ FPS
Up to 240 FPS. Considered experimental due to occasional bugs. Game may slow down if target frame rate is not met.[3]
High dynamic range display (HDR)
Ray tracing (RT)
Color blind mode
See the glossary page for potential alternatives.

Input

Keyboard and mouse State Notes
Remapping
Mouse sensitivity
Mouse acceleration
Mouse input in menus
Keyboard and mouse prompts
Mouse Y-axis inversion
X-axis can also be inverted.
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
X-axis can also be inverted.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger support
Triggers in-game events, such as collecting Dark Eco, changing to Dark Jax and Gun Vibration.[4]
DirectInput-compatible controllers
Directinput button prompts
PlayStation controllers
DualShock 3, DualShock 4, DualSense, DualSense Edge
DualShock 3's Pressure Sensitive is also supported[4], on Windows: it requires DsHidMini under SXS mode.
PlayStation button prompts
Motion sensors support
Light bar support
Lightbar color changes based on in-game events, such as turning into Dark Jax, each gun's colors, health, etc.[5]
Adaptive trigger support
Wired, Bluetooth
Triggers in-game events, such as Gun Shooting effects and Resistance while changing to Dark Jax.[4]
DualSense haptic feedback support
Connection modes Wired, Wireless (Bluetooth)
Nintendo controllers
Nintendo Switch Pro Controller
Nintendo button prompts
Face button layout support
Motion sensors support
Connection modes Wired, Wireless (Bluetooth)
Other controller(s)
Additional button prompts
Additional information
Controller hotplugging
Input prompt override
Haptic feedback
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Sliders for Music, SFX, and Speech.
Surround sound
Still WIP
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Cutscenes subtitles work, while gameplay subtitles have yet to be ported.
Japanese
Korean
Spanish

Other information

API

Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Input SDL 3.2.20[6]

System requirements

Windows
Minimum
Operating system (OS) Windows 10/11
Processor (CPU) x86-64
System memory (RAM) 2 gigabytes
Storage drive (HDD/SSD)
A 64-bit operating system is required.


References

  1. Progress Report: October 2023 - OpenGOAL blog - last accessed on November 2023
  2. Verified by User:Murasakizerozaki on 2024-04-15
  3. Progress Report: September 2023 - OpenGOAL blog - last accessed on November 2023
  4. 4.0 4.1 4.2 OpenGOAL FAQ - Do you support pressure sensitivity / other controller effects? - last accessed on 2024-06-11
  5. OpenGOAL Progress Report - September 2023 - last accessed on 2026-01-19
  6. GitHub – jak-project commit 899d0b5 - last accessed on 2026-01-19