Live A Live
From PCGamingWiki, the wiki about fixing PC games
| Developers | |
|---|---|
| Historia | |
| Square Enix | |
| Publishers | |
| Square Enix | |
| Engines | |
| Unreal Engine 4[Note 1] | |
| Release dates | |
| Windows | April 27, 2023 |
| Reception | |
| Metacritic | 85 |
| OpenCritic | 82 |
| IGDB | 79 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Microtransactions | None |
| Modes | Singleplayer |
| Pacing | Real-time, Turn-based |
| Perspectives | Cinematic camera |
| Controls | Direct control, Menu-based |
| Genres | JRPG |
| Art styles | Pixel art, Stylized |
| Themes | China, Contemporary, Fantasy, Japan, Prehistoric, Sci-fi, Western |
Live A Live is a remake of the 1994 video game of the same name, released for Super Famicom only in Japan. The remake was built on Unreal Engine 4 and is stylized in what Square Enix describes as "HD-2D", a term popularized with the Nintendo Switch release of Octopath Traveler in 2018.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Green Man Gaming | ||||
| Humble Store | ||||
| Steam |
- Denuvo Anti-Tamper DRM was removed on October 10, 2023.[2][3]
Monetization
| Type | Notes |
|---|---|
| One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
| Type | Notes |
|---|---|
| No microtransactions | The game does not contain microtransactions. |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %USERPROFILE%\Documents\My Games\LIVEALIVE\Steam\Config\WindowsNoEditor\ |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2014380/pfx/[Note 2] |
Save game data location
| System | Location |
|---|---|
| Windows | %USERPROFILE%\Documents\My Games\LIVEALIVE\Steam\<user-id>\SaveGames\ |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2014380/pfx/[Note 2] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
| Steam Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | |||
| 4K Ultra HD | |||
| Field of view (FOV) | |||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | [4] | ||
| Anti-aliasing (AA) | FXAA, on/off toggle.[5] | ||
| High-fidelity upscaling | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | |||
| 60 FPS | |||
| 120+ FPS | Choice of 30, 60, 120, 240, or Unlimited. Internal frame rate of some menus, like the settings and file select menus, update at half the frame rate the game is set to. Some scenes, such as the scene where Obomaru enters Ode Castle, are capped at 30 FPS.[6] |
||
| High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
| Ray tracing (RT) | |||
| Color blind mode | See the glossary page for potential alternatives. | ||
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | ||
| Mouse acceleration | ||
| Mouse input in menus | Mouse support is limited to a few specific actions like "Confirm", "Cancel", "Open Menu". Mouse navigation is not supported. | |
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | A keyboard is required to enter names. | |
| Controller remapping | ||
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | Described as Type 1 in the settings menu. | |
| Impulse Trigger support |
| DirectInput-compatible controllers |
|---|
| PlayStation controllers | DualSense also supported. | |
|---|---|---|
| PlayStation button prompts | Described as Type 2 in the settings menu. | |
| Motion sensors support | ||
| Light bar support | ||
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | ||
| Nintendo controllers |
|---|
| Other controller(s) | See the glossary page for potential workarounds. |
|---|
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M | Button prompts switch based on the last button pressed. |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | BGM, Environmental Sounds, Sound Effects, Voices. | |
| Surround sound | Limited to stereo. | |
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
- The voice acting in the Prehistory chapter is non-verbal and is performed by the Japanese cast, regardless of voice language setting.
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Simplified Chinese | ||||
| Traditional Chinese | ||||
| French | ||||
| German | ||||
| Italian | ||||
| Japanese | ||||
| Korean | ||||
| Spanish | ||||
| Brazilian Portuguese | Fan translation is available from Traduções PKG. |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 11 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Physics | PhysX | |
| Audio | Wwise | |
| Cutscenes | Bink Video 2 | [7] |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 10, 11 | |||
| Processor (CPU) | Intel Core i3-3210 AMD A8-7600 | Intel Core i5-3330 AMD A8-7600 |
||
| System memory (RAM) | 8 GB | |||
| Storage drive (HDD/SSD) | 8 GB | |||
| Video card (GPU) | Nvidia GeForce GTX 750 AMD Radeon RX 460 DirectX 12 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 470 3 GB of VRAM |
||
- A 64-bit operating system is required.
- Minimum system requirements are for 720p 30 FPS on Low preset; recommended system requirements are for 1080p 60 FPS on Maximum preset.
Notes
- ↑ Unreal Engine 4 engine build: 4.27.2[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2014380/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2014380) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Fds29 on 2023-04-30
- ↑ LIVE A LIVE History · Change #U:41917119 · SteamDB - last accessed on 2023-10-10
- "Removed 3rd-Party DRM – Denuvo Anti-tamper"
- ↑ LIVE A LIVE update for 10 October 2023 · SteamDB - last accessed on 2023-10-10
- "Modified – LIVEALIVE/Binaries/Win64/LIVEALIVE-Win64-Shipping.exe (-381.45 MiB)"
- ↑ Verified by User:Fds29 on 2023-04-30
GameUserSettings.inishows thatsg.TextureQualityis set to 2.
- ↑ Verified by User:Fds29 on 2023-04-30
- Injecting UUU and using the command
r.DefaultFeature.AntiAliasingreturns a value of 1, which indicates FXAA.
- Injecting UUU and using the command
- ↑ Verified by User:Fds29 on 2023-04-30
- The first point was seen by eyeing it; this also happens in the Nintendo Switch version. The second point was observed by happenstance, and further investigation may be required to determine how often this happens.
- ↑ Verified by User:Fds29 on 2023-03-31
.bk2files are present in the Movies folder.