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Sandbox

From PCGamingWiki, the wiki about fixing PC games
Dev general icon.svg
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
S&box
S&box cover
Developers
Facepunch Studios
Engines
Source 2
Release dates
Windows April 28, 2026
Taxonomy
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person, Third-person
Controls Direct control
Genres Sandbox
Art styles Stylized
Sandbox on MobyGames

Sandbox (stylized as S&box) is an upcoming sandbox game being developed by Facepunch Studios as a spiritual successor to their debut title, Garry's Mod. Though Sandbox was announced in September 2017 as an Unreal Engine 4 project, the developers intended to code it in an "engine agnostic" way so that they could easily switch to Source 2 if the latter engine became available for them to use.[1][2] After three years of intermittent development, Sandbox was transferred to the Source 2 engine in October 2020.[3]

General information

Article on the official Valve Developer Community wiki
Official GitHub repository
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam (upcoming)
Icon overlay.png
Windows
All versions require Steam DRM.
An open preview version of the game is currently available here. Users must sign in through Steam on website to claim access to the preview.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\core\cfg[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/590830/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud
Approx. 9.31 GB available.

Video

In-game graphics settings
In-game graphics settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
60-120° via the "Default Field of View" slider.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Forced 2x to 8x MSAA.
High-fidelity upscaling
FSR 1
[4]
Vertical sync (Vsync)
60 FPS and 120+ FPS
Cap can be adjusted with the fps_max console command.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Color blind mode
See the glossary page for potential alternatives.

Input

In-game input settings.
In-game input settings.

Keyboard and mouse State Notes
Remapping
Mouse sensitivity
Mouse acceleration
Mouse input in menus
Keyboard and mouse prompts
Mouse Y-axis inversion
Controller
Controller support
Steam Input API is used to handle general Controller Support (InputSystem), it must be manually implemented on a per-game basis by developers.

This includes Button Prompts and Device-specific feature sets such as Motion Sensors.
Full controller support
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
supported via Steam Input API.
Xbox button prompts
Impulse Trigger support
DirectInput-compatible controllers
PlayStation controllers
DualShock 4, DualSense, DualSense Edge
supported via Steam Input API.
PlayStation button prompts
Motion sensors support
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired, Wireless (Bluetooth), Wireless (DualShock 4 USB Wireless Adapter)
Nintendo controllers
Tracked motion controllers
Button/gesture prompts
Other controller(s)
supported via Steam Input API.
Additional button prompts
Additional information
Controller hotplugging
Input prompt override
Haptic feedback
Simultaneous controller+KB/M
Steam Input
Steam Input API support
Steam Input API is supported, but it's used to handle general Controller Support (InputSystem), it must be manually implemented on a per-game basis by developers.
Steam Input prompt modes
 
 
 

SIAPI Button Icons
Steam Deck button prompts
Steam Controller (1st gen) button prompts
Motion sensors support
Camera, Gesture, Cursor
Must be manually implemented on a per-game basis by developers.
Official controller preset(s)

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Global volume, music and voice chat.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
32

Connection types

Type Native Notes
Peer-to-peer
Used when self-hosting lobbies as well as dedicated servers.[5]
Dedicated
Self-hosting
Direct IP

VR support

Headsets State Notes
OpenXR
[6]
SteamVR
This game might be playable through SteamVR's support for the OpenXR API.
Oculus VR (LibOVR)
Windows Mixed Reality
This game might be playable with the OpenXR for Windows Mixed Reality.
Devices
Tracked motion controllers
See Input for details.
Traditional controller
See Input for details.
Keyboard/Mouse
Hand tracking
Miscellaneous devices

Other information

API

Technical specs Supported Notes
Direct3D 11
Vulkan
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Box3D Box3D is a modified fork of Rubikon designed to be constantly updated[7]. It replaced the original Rubikon with the July 2025 update.[8]
Audio Steam Audio
Interface Panorama, Qt
Input SDL3 Updated from SDL1 with the June 2025 update.[9]
Multiplayer Steamworks

System requirements

Windows
MinimumRecommended
Operating system (OS) 10
Processor (CPU) Intel Core i5-7500
AMD Ryzen 5 1600
System memory (RAM) 8 GB
Storage drive (HDD/SSD) 12 GB
Video card (GPU) Nvidia GeForce GTX 1050
AMD Radeon RX 570
4 GB of VRAM
A 64-bit operating system is required.


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. Notes regarding Steam Play (Linux) data:

References

  1. Sandbox Game - Information - last accessed on 2017-09-06
  2. S&box could become Garry's Mod 2 but is 'nowhere near that yet,' says GMod creator - last accessed on 2020-10-30
  3. New Engine - last accessed on 2020-10-30
  4. March 2022 - News - s&box - last accessed on 2022-03-05
  5. S&Box wiki - Dedicated Servers - last accessed on 2023-03-29
    "Players connect through your server's Steam ID, so there's no need to worry about port forwarding or anything."
  6. s&box blog post: July [2024 Update] - last accessed on 2024-10-11
  7. "S&Box has a new physics engine. It now uses Box3D instead of Rubikon" - last accessed on 2025-10-24
  8. July Update - last accessed on 2025-08-20
  9. June Update - last accessed on 2025-08-20