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Stellar Blade

From PCGamingWiki, the wiki about fixing PC games
Stellar Blade
Stellar Blade cover
Developers
Shift Up
Publishers
PlayStation Publishing
Engines
Unreal Engine 4[Note 1]
Release dates
Windows June 11, 2025
Reception
Metacritic 84
OpenCritic 81
IGDB 86
Taxonomy
Monetization One-time game purchase, DLC
Microtransactions Cosmetic, Currency
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Hack and slash, RPG
Art styles Stylized
Themes Post-apocalyptic, Sci-fi
Series Stellar Blade
Stellar Blade on HowLongToBeat
Stellar Blade on IGDB
Stellar Blade on MobyGames
Stellar Blade on Wikipedia
Stellar Blade
Stellar Blade 2025
Stellar Blade 2 TBA

Stellar Blade is a singleplayer third-person action, hack and slash and RPG game developed by Shift Up and published by Sony Interactive Entertainment via its PlayStation Publishing brand.

Originally released for PlayStation 5 on April 26, 2024, the PC port of the game was released on June 11, 2025.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Epic Games Store
Epic Games Launcher
Complete Edition also available.
Windows
GamersGate
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Complete Edition also available.
Windows
Gamesplanet logo.svg
Icon overlay.png
Complete Edition also available.
Windows
Green Man Gaming
Icon overlay.png
Complete Edition also available.
Windows
Humble Store
Icon overlay.png
Complete Edition also available.
Windows
Steam
Icon overlay.png
Complete Edition also available.
Windows
All versions require Denuvo Anti-Tamper DRM.

Version differences

The Complete Edition includes the base game, the Tachyon Pack, the Deluxe Pack and the cross-over DLCs NieR Automata and Goddess of Victory: Nikke. Until November 12, 2025, purchasing this edition also grants a redeem code for a limited Stellar Blade outfit in the game Goddess of Victory: Nikke.

Demo

A demo is available on Steam.
Progress carries over to the main game.[Note 2]

Monetization

Type Notes
DLC Multiple DLCs are available. The crossover DLCs include additional bosses and customization options as rewards.
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
Cosmetic The Tachyon Pack and Deluxe Pack DLCs include multiple skins.
Currency The Deluxe Pack DLC includes a one-time increase of in-game currency.

DLC and expansion packs

Name Notes
Deluxe Pack
Windows
Stellar Blade x NieR: Automata
Windows
Stellar Blade x Goddess of Victory: Nikke
Windows
Tachyon Pack
Windows

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\SB\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/3489700/pfx/[Note 3]
The GameUserSettings.ini file appears to contain many user settings.

Save game data location

System Location
Windows %LOCALAPPDATA%\SB\Saved\SaveGames\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/3489700/pfx/[Note 3]
Screenshots taken with the in-game camera are stored in <path-to-game>\Screenshots

Save game cloud syncing

System Native Notes
Epic Games Launcher
Steam Cloud
Saves and settings.

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
5:4 all the way to 32:9. 21:9 & 32:9 support in cutscenes.
4K Ultra HD
Field of view (FOV)
Use Camera Control.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
TAA, DLAA, FSR Native AA, SSAA (via Rendering Scale slider between 100 and 200%).
High-fidelity upscaling
DLSS 4, FSR 3.1
Frame generation
DLSS Frame Generation, DLSS Multi-Frame Generation, FSR Frame Generation
2x and 4x modes are available for DLSS Multi-Frame Generation. Only usable with its respective upscaler.
Vertical sync (Vsync)
On or Off.
60 FPS and 120+ FPS
6 predefined framerate limiters are available:
30 FPS, 45 FPS, 60 FPS, 120 FPS, 144 FPS, 240 FPS.
Can also run at an uncapped framerate, referred to as Unlimited.
High dynamic range display (HDR)
Brightness, Contrast and UI Brightness sliders.
Ray tracing (RT)
Color blind mode
Settings for Red-green color blindness (protan), Red-green color blindness (deutan), Blue-yellow color blindness (tritan).
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Input

Keyboard and mouse State Notes
Remapping
Mouse sensitivity
Separate options for camera and aim sensitivity in the Keyboard & Mouse menu in Settings, with each option having X-axis and Y-axis individually set.
Mouse acceleration
Mouse input in menus
Keyboard and mouse prompts
Mouse Y-axis inversion
Via the Flip Camera Vertically option in the Keyboard & Mouse menu in Settings, with a separate X-axis invert option via the Flip Camera Horizontally option.
Controller
Controller support
Full controller support
Controller remapping
L3 and R3 are tied to each analog stick and cannot be remapped.
Controller sensitivity
Separate options for camera and aim sensitivity in the Controller menu in Settings, with each option having X-axis and Y-axis individually set.
Controller Y-axis inversion
Via the Flip Camera Vertically option in the Controller menu in Settings, with a separate X-axis invert option via the Flip Camera Horizontally option.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger support
DirectInput-compatible controllers
PlayStation controllers
DualShock 4, DualSense, DualSense Edge
Also supports built-in speaker, for which the volume can be adjusted using the Controller Speaker Volume option.[2]
PlayStation button prompts
DualShock 4 and DualSense button prompts.
Motion sensors support
Gesture
Fish minigame only.[3]
Light bar support
Adaptive trigger support
Wired, Bluetooth
[2]
DualSense haptic feedback support
Wired only. Will fall back to regular rumble if either connected via Bluetooth or enable Steam Input.[2]
Connection modes Wired, Wireless (Bluetooth)
Bluetooth connection is only supported on both the DualSense and DualSense Edge.[2]
Nintendo controllers
Other controller(s)
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Input prompt override
Haptic feedback
Adjustable vibration strength.
HD haptic feedback
DualSense, DualSense Edge
DualSense: Wired only. Will fall back to regular rumble if either connected via Bluetooth or enable Steam Input.[2]
Simultaneous controller+KB/M
Keyboard/Mouse prompts switches based on Keybind press. However, Controller and KB/M Button prompts will flicker in the Menu UI/Navigation.[4]
Steam Input
Steam Input API support
Steam Virtual Gamepad (Legacy mode/Hook input)
if Steam Input is enabled: a pop-up infobox will be shown, informing you that partial controller features will not work.[5]
Steam Input prompt modes
 

In-Game Button Icons
Steam Deck button prompts
Steam Controller (1st gen) button prompts
Motion sensors support
[dubious – discuss]
Official controller preset(s)
Official Configs for DualShock 4, DualSense, Xbox One, Nintendo Switch Pro Controller and Steam Deck is available.
Cursor detection

Audio

Audio settings
Audio settings
Language settings
Language settings

Audio feature State Notes
Separate volume controls
Sliders present for Master Volume, Effects Volume, Music Volume, Voice Volume and Controller Speaker Volume.
Surround sound
7.1
Subtitles
Closed captions
Mute on focus lost
Can be enabled or disabled in the Mute on Focus Loss in the Sound menu in Settings.
Royalty free audio

Audio stutters/skips

Some users have reported audio skipping and stuttering, particularly in the game's menu and in certain gameplay sections.[6][7]

Localizations

Language UI Audio Sub Notes
English
Arabic
Arabic
Fan translation, download.
Simplified Chinese
Traditional Chinese
Danish
Dutch
Finnish
French
German
Italian
Japanese
Korean
Norwegian
Polish
AI Dubbing [1]
Portuguese
Brazilian Portuguese
Russian
Russian
Fan localization by Mechanics VoiceOver, download.
Spanish
Latin American Spanish
Swedish
Thai
Turkish

VR support

3D modes State Notes
Native 3D
Dual-View Rendering
Samsung Odyssey 3D Hub exclusive.[8] Head tracking supported.

Dual-View Rendering
Or use UEVR with VRto3D. No head tracking.

Nvidia 3D Vision
See Native 3D for Frame Sequential or Interleaved.
Dual-View Rendering renders two perspectives, one for each eye.

Issues fixed

Demo progress not transferring to main game

Game only ask to transfer demo progress at first launch.
Only work if the demo was completed, i.e., beating the main final boss.
Repeat first launch[13][14]
  1. Disable Steam Cloud.
  2. Delete SaveGames located in %LOCALAPPDATA%\SB\Saved\.
  3. Launch the game and repeat first steps settings.
  4. Re-enable Steam Cloud.

Other information

Modifications

Uncensored Initial Design - Costume Restoration Project

Restores 12 costumes altered by the post-launch updates to their original PlayStation 5 launch versions.

Walk Foot Sliding Fix

Alters the walk cycle animation speed to prevent "gliding" effect when Eve walks slowly.

PSN Link Bug Fix

Fixed the bug that prevents the player from purchasing "Design Print: Planet Diving Suit (2nd) V2" suit when linked to the PlayStation Network account.

Stuck Hair Fixer

A workaround that fixes Eve's hair physics if you press F3 when it gets stuck in front of her or on her arms after running/jumping.

API

Technical specs Supported Notes
Direct3D 12
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX, SpeedTree

System requirements

Windows
MinimumRecommendedHighVery High
Target 1080p, Low @ 60FPS1440p, High @ 60FPS4K, Very High @ 60FPS
Operating system (OS) 10
Processor (CPU) Intel Core i5-7600K
AMD Ryzen 5 1600X
System memory (RAM) 16 GB
Storage drive (HDD/SSD) 75 GB
Video card (GPU) Nvidia GeForce GTX 1060
AMD Radeon RX 580
6 GB of VRAM
DirectX 12 compatible
Nvidia GeForce RTX 2070 Super
AMD Radeon RX 6700 XT
Nvidia GeForce RTX 3080
AMD Radeon RX 7900 XT
A 64-bit operating system is required.


Notes

  1. Unreal Engine 4 engine build: 4.26.2[1]
  2. See Demo progress not transferring to main game in case progress is missing.
  3. 3.0 3.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:Liwsy on 2026-01-25
  2. 2.0 2.1 2.2 2.3 Verified by User:Yuuyatails on 2025-05-31
  3. Verified by User:Al2009man on 2025-09-12
    verified after pop-up tutorial for the fishing minigame indicates that you can lift the controller inorder to catch the fish.
  4. Verified by User:Al2009man on 2025-05-31
    confirmed by using a DualSense Controller and a Mouse Input simultaneously. Button prompts only switch based on keybind press during regular gameplay. the menu portion does not do that, will have button prompt flickering issues
  5. Verified by User:Al2009man on 2025-05-30
  6. Stellar Blade™ :: Steam Community - last accessed on 2025-06-14
  7. Stellar Blade™ :: Steam Community - last accessed on 2025-06-14
  8. Stellar Blade PC 1.3.2 Patch notes - last accessed on [unknown]
  9. Base Installation - VRto3D GitHub
  10. Interlaced, Checkerboard, and Anaglyph Installation - VRto3D GitHub
  11. Frame Sequential Installation - VRto3D GitHub - last accessed on 2026-01-14
  12. SR (Simulated Reality) Displays - VRto3D GitHub - last accessed on 2026-01-14
  13. Steam Community discussions - Demo Savefile Progress? - last accessed on 2025-06-18
  14. Verified by User:Nemik42 on 2025-06-18