Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

User talk:SargeCassidy

About this board

Not editable

RT in LIS Double Exposure

8
Dgrdsv (talkcontribs)

Hello.

I'm playing the game right now and it definitely does use s/w Lumen for GI and reflections. Granted GI seems quite a bit limited in this one (sky light only and seemingly only for some surfaces) but there are obvious "boiling" artifacts you get from your typical s/w Lumen lighting. The game doesn't allow you to disable Lumen GI as the setting for GI which does that in UE5 is limited to "medium" being the lowest possible option - you'd need to set it to "low" to disable GI completely.

There are also your typical s/w Lumen reflections, easily noticeable on the frozen pond at the end of chapter 1. Here the setting for reflections goes down to "low" (no reflections) then "medium" (SSR only) and "high" and "cinematic" (s/w Lumen SDF tracing for out of screen objects covered with SSR for on screen ones). This could be a cube map fallback but since UE5 doesn't provide these I'd just go with the easiest possible option of s/w Lumen SDF tracing.

SargeCassidy (talkcontribs)

The thing is that on all settings, I've run various Lumen/TSR UE5 commands to verify whether either are used and could not find any objective evidence proving they are.

Dgrdsv (talkcontribs)

Well they visually are. TSR isn't as the upscaler there seem to be just stupid bilinear. But s/w Lumen RT is in use here even if only very sporadically.

SargeCassidy (talkcontribs)

"Visually" can be subjective. And subjective information isn't reliable.

Dgrdsv (talkcontribs)

If the game wouldn't be using UE5 then sure. But it is and we know how UE5 handles these visual effects.

Macgovern (talkcontribs)

...you do realize UE5 has built-in debugging capabilities which lets you see if Lumen is even being used? Specifically, the r.Lumen.Visualize variable. To quote the built-in console commands documentation:

r.Lumen.Visualize - Lumen scene visualization mode. 0 - Disable 1 - Final lighting 2 - Reflection View 3 - Surface Cache Coverage 4 - Overview 5 - Geometry normals 6 - Albedo 7 - Normals 8 - Emissive 9 - Opacity (disable alpha masking) 10 - Card weights 11 - Direct lighting 12 - Indirect lighting 13 - Local Position (hardware ray-tracing only) 14 - Velocity (hardware ray-tracing only) 15 - Direct lighting updates 16 - Indirect lighting updates 17 - Last used pages 18 - Last used high res pages

Dgrdsv (talkcontribs)

So did you actually use them to check the game? For that you would need to have an unbaked developer build though which I don't think is available publicly.

Here, offscreen reflections: https://imgsli.com/MzE2OTI4/1/2 Feel free to explain how they are done here without Lumen.

GI is a bit trickier though. As I've said it seemingly is very limited in scope to maybe a dozen of surfaces over the whole game. But when you notice it it is very obviously there. Here notice the glow on the wall behind the deer statuette (or whatever that is): https://s20.directupload.net/images/241109/aipp4jxs.png The glow is stable when you obscure it with player model so it doesn't look screen space.

And here you may notice a faint ray boiling on the floor in the kitchen: https://youtu.be/X91hNO4iqZc Which is usually a dead give away of RT, and in this case its 99% to be s/w Lumen GI RT.

SargeCassidy (talkcontribs)

I used Universal UE5 Unlocker, Lumen is indeed in the game. Though barely.

stellar blade page deletion

2
Lextra2 (talkcontribs)

Why did you feel the need to delete the page? So you feel like you actually did something? Do you think deleting a page is a meaningful contribution? You did nothing but create extra work.

Sony is gonna release that slop on PC in the near future, and I bet your sorry ass isn't gonna be the one to recreate the page.

SargeCassidy (talkcontribs)

First question: I deleted the page because Stellar Blade is not a PC game at the moment. Should a PC version be confirmed/get a release date, then an article shall be made. Second and third questions: Having an article on Stellar Blade while it has no confirmed PC version could open us to being cited as a source for rumour articles by gaming journalism of questionable quality/research ability. I'll happily re-create the page, shall the game get a PC version.

Calling someone a "sorry ass" isn't a great introduction to make of oneself, by the way.

FlatOut Ultimate Carnage music patch link

4
Summary by SargeCassidy

The link at which the FlatOut UC music patch resided has gone down and someone asked if I had it/could host it again. Sadly, I couldn't.

Averygoodperson (talkcontribs)

Do you still have a link for it? The mega one is dead.

SargeCassidy (talkcontribs)

Sadly for you no, I don't. I wasn't the author or the host for the music patch.

Averygoodperson (talkcontribs)

It's a shame then, I assume you also didn't download it even.

SargeCassidy (talkcontribs)

Nope.

New user seeks guidance

2
Heroflex (talkcontribs)

I'm quite new and I've seen misinformation with verification attributed to a blocked account. What should I do?

SargeCassidy (talkcontribs)

Please join the PCGamingWiki Discord server, I'll be able to provide you help there.

There are no older topics