General information
- Steam Community Discussions
Availability
| Source |
DRM |
Notes |
Keys |
OS |
| Steam |
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Can log in via a Steam account or a VRChat account. |
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| Meta Store |
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Can log in via an Oculus/Meta account or a VRChat account. |
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| Viveport |
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Can log in via a Viveport account or a VRChat account |
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Essential improvements
- It is highly recommended to create a Windows Restore Point before applying the changes below.
Windows Memory Manager Tuning
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Enabling memory compression and page combgining (Applicable only to Windows 10/11+)
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- Open Windows Terminal/PowerShell with admin rights
- Type
Get-MMAgent and press Enter for displaying current parameters
- Copy and paste this commands in window, ignoring errors during command insertion:
Enable-MMAgent -ApplicationLaunchPrefetching
Enable-MMAgent -ApplicationPreLaunch
Set-MMAgent -MaxOperationAPIFiles 8192
Enable-MMAgent -MemoryCompression
Enable-MMAgent -OperationAPI
Enable-MMAgent -PageCombining
Set-Service sysmain -StartupType Automatic
Start-Service sysmain
- Again type
Get-MMAgent and press Enter
- Compare with the previous parameters and the current ones after changing the settings.
- Now the parameters should have changed, and the new values should have been applied in the manner of commands.
- Close Terminal/PowerShell.
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Enabling the paging file
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- Press Win+R and type
sysdm.cpl ,3 and press Enter
- Click on first button Settings... and open Advanced tab and press on Change...
- Set Checkbox on Automatically manage paging file size for all drives
- Press OK and close with reboot you PC.
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- These settings are very important for the stability and smoothness of VRChat, as it works very intensively with RAM and paging, and without the latter it will crash often.
- Even despite having more RAM in your system, VRChat can access the file system very frequently. These settings will also help in case of a slow hard drive for the entire configuration as a whole.
Resizable BAR Setting
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Activation of Resizable BAR (Method for nVidia GPUs official only from 30+ series)
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First of all, Resizable BAR must be enabled in the BIOS and supported by the graphics card.
- Download Tool: Download the latest version of NVIDIA Profile Inspector from GitHub.[6]
- Locate VRChat Profile: Launch the program and type VRChat into the Profiles search bar at the top.
- Modify ReBAR Flags: Scroll down to section 5 - Common.
- Change rBAR - Feature to Enabled.
- Change rBAR - Options to 0x00000001 (standard for most games like Battlefield V or Returnal).
- Change rBAR - Size Limit to 0x0000000040000000 (this sets a 1GB limit, common for stability).
- Save Changes: Click the Apply changes button in the top-right corner and close window.
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- Resizable BAR in VRChat allows your CPU to access the entire VRAM at once instead of small 256MB chunks. This is vital for VRChat because it handles massive amounts of unoptimized user content (textures and shaders). It helps reduce micro-stutters, improves 1% low FPS, and makes texture streaming much faster, leading to a smoother VR experience.
- It should be noted that changes to the profile may be reset when updating or reinstalling drivers.
Activation of nVidia GSP
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Enabling nVidia GSP Firmware for offloading GPU and CPU (Method for nVidia GPUs official only from 30+ series)
Step 1: Open Registry Editor
- Press Win + R, type regedit, and hit Enter.
- Navigate to:
HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000
Note: Look for the one that has your GPU name in the "AdapterDesc" string inside the 0000 or other 4-digit named folder.
Step 2: Create/Modify the Key
- Right-click in the 0000 or other 4-digit named folder.
- Select New -> DWORD (32-bit) Value.
- Name it:
EnableGPUFirmware
- Double-click it and set the Value data to
1.
- Click OK.
Step 3: Reboot
- Restart your PC to let the driver initialize the GSP offloading.
Step 4: Verification
- Open Command Prompt (CMD) as Administrator.
- Run:
nvidia-smi -q
- If you see a firmware version number, the GSP is active and handling GPU scheduling tasks.
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- If any side problems suddenly appear, perform a clean reinstallation of the video driver and do not use NVIDIA GSP in the future.
- NVIDIA GSP improves the VRChat (and in all of system) experience by offloading GPU management tasks from the CPU to a dedicated hardware coprocessor, which is crucial since VRChat is heavily CPU-bound. This reduction in CPU overhead results in better frametime stability, fewer micro-stutters when loading unoptimized avatars, and lower system latency, leading to a smoother and more responsive feel in Virtual Reality.
- Improvements with ReBAR and GSP can also be used on nVidia GeForce 16/20+ series, but for this, a modified firmware is required for ReBAR. Also, GSP activation does NOT require ReBAR to work on 16/20+ series and can be activated independently, but ReBAR is still recommended. Additionally, in combination, HAGS can be activated through Windows settings, but starting with Windows 11, they are enabled by default.
Patching NVENC session limits using NVCleanstall
- By default, consumer NVIDIA GPUs have a limit on the number of simultaneous NVENC encoding sessions. This can be bypassed during the driver installation process using NVCleanstall.
First Download the latest version of NVCleanstall.
- Run the application and select the driver version you wish to install.
- On the Installation Tweaks screen (after the component selection), check the box labeled "Apply NVENC Video Encoding Session Limit Patch".
- Check "Rebuild Digital Signature". Since patching the driver modifies its original binary files, this option creates a new signature to ensure the driver is accepted by Windows.
- Important: Also check the box "Use method compatible with Easy-Anti-Cheat". This ensures that the patched driver remains compatible with Easy Anti-Cheat protected games.
- Click Next to let the tool modify the driver files, then proceed with the Install.
- Restart your computer once the installation is complete.
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- This will help the graphics card in stream encoding for applications such as VirtualDesktop and simultaneous playing in VRChat.
Monetization
| Type |
Notes |
| Free-to-play
| All main content is accessible for free |
| Subscription
| Optional monthly or yearly donations via VRChat+. VRChat Credits can be purchased and used to subscribe to content creators within the platform. Monetization services are handled by Tilia |
Microtransactions
| Type |
Notes |
| Boost
| Donating at least once to VRChat+ increases your account's trust rank |
| Cosmetic
| VRChat+ donations enable access to further customization of your profile, skins for the menu, custom emoji, and the ability to send photo attachments alongside invites |
| Currency
| VRChat Credits can be purchased and used to subscribe to content creators within the platform. |
| Infinite spend
| VRChat Credits can be bought infinitely |
Game data
Configuration file(s) location
Save game data location
- See VRChat's documentation page for more information about the game's local storage.
In-game camera photos location
| System |
Native |
Notes |
| Steam Cloud |
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Game uses proprietary account management; all data is saved to a VRChat account. |
Video
| Graphics feature |
State |
Notes |
| Widescreen resolution |
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Launches in a window in Desktop (Non-VR) Mode at desktop resolution by default. configurable with the command line argument -screen-width X -screen-height Y |
| Multi-monitor |
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See Widescreen resolution. |
| Ultra-widescreen |
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See Widescreen resolution. |
| 4K Ultra HD |
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Launches in a window in Desktop (Non-VR) Mode at desktop resolution by default. |
| Field of view (FOV) |
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The Desktop (Non-VR) Mode FOV can be changed from 50° to 100°. In VR Mode, the FOV is locked to your HMD's FOV, but the VR Steadycam can be configured from 30° to 110°.[7] |
| Windowed |
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Default for Desktop (Non-VR) Mode. Hotkey Alt+↵ Enter. |
| Borderless fullscreen windowed |
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Configurable with command line argument -window-mode borderless |
| Anisotropic filtering (AF) |
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See the glossary page for potential workarounds. |
| Anti-aliasing (AA) |
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Can be set in-game to 2X, 4X, 8X, or None. Mapmakers can define MSAA/post-processing levels. |
| High-fidelity upscaling |
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See the glossary page for potential workarounds. |
| Vertical sync (Vsync) |
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Forced on in VR Mode, and locked to the HMD's refresh rate. Can be set to an arbitrary limit, unlimited, or VSync in Desktop (Non-VR) Mode. |
| 60 FPS and 120+ FPS |
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The frame rate limit is set to the HMD or monitor's refresh rate by default. Frame limits for Desktop (Non-VR) Mode are configurable in-game or with the command line argument --fps=#. Frame limits for VR Mode must be configured via your HMD. |
| High dynamic range display (HDR) |
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See the glossary page for potential alternatives. |
| Ray tracing (RT) |
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| Color blind mode |
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Protanopia, Deuteranopia, and Tritanopia filters are available through the settings menu. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Audio
| Audio feature |
State |
Notes |
| Separate volume controls |
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UI Audio, World Audio, Player Voices, Avatar Audio |
| Surround sound |
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| Subtitles |
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| Closed captions |
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| Mute on focus lost |
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| Royalty free audio |
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Content is user-generated; there is no guarantee that music played in worlds or by players will be royalty-free. |
Localizations
| Language |
UI |
Audio |
Sub |
Notes |
| English |
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| French |
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| Spanish |
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| Italian |
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| Korean |
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| German |
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| Japanese |
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| Polish |
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| Russian |
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| Brazilian Portuguese |
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| Traditional Chinese |
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| Simplified Chinese |
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| Hebrew |
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- The constructed Toki Pona language is also localized.
Network
Multiplayer types
| Type |
Native |
Players |
Notes |
| Local play |
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| LAN play |
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| Online play |
| 80 |
Uses instances of worlds to connect users. The maximum number of players in an instance can be up to 80 players, or by default 2x the player capacity determined by the world's author. |
| Crossplay |
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Supported platforms: Meta
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Connection types
| Type |
Native |
Notes |
| Matchmaking |
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Uses instances of worlds to connect users. |
| Peer-to-peer |
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| Dedicated |
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All instances are hosted on VRChat's own dedicated servers. |
| Self-hosting |
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Although individual instances of worlds for private play can be created, they are hosted on VRChat's servers. |
| Direct IP |
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Ports
| Protocol |
Port(s) and/or port range(s) |
| UDP |
9000, 9001 (for OSC protocol) |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
| Devices |
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| Tracked motion controllers |
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Officially supports Vive controllers, Oculus/Meta Touch, and Valve Index controllers. Unofficially supports anything usable through SteamVR. See Input for details. |
| Traditional controller |
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See Input for details. |
| Keyboard/Mouse |
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Input is limited to WASD while in VR. |
| Body tracking |
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Compatible with 1-8 absolute positional trackers in SteamVR for up to full-body tracking. Can be used with systems that emulate trackers, such as ones that use motion sensors (e.g. SlimeVR), or cameras (e.g. Meta's Inside-Out Body Tracking via Virtual Desktop). |
| Hand tracking |
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Compatible with hardware made to work with SteamVR's skeletal input system. Can be used with systems that emulate or forward skeletal input, such as with Virtual Desktop to allow Meta Quest Hand Tracking to work on PC. |
| Face tracking |
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Must be set up on a per-avatar basis. Requires an external app to forward face tracking data into VRChat, such as VRCFaceTracking which supports all major face tracking hardware and software. |
| Eye tracking |
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Does not require specific setup for each avatar. Does require a compatible software to send eye tracking data to VRChat. Examples include Meta Quest Link, ALVR/ALXR, Virtual Desktop, Steam Link, and VRCFaceTracking. |
| Play area |
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| Seated |
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Has a toggle in the menu to adjust your view position if sitting. |
| Standing |
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Has a toggle in the menu to adjust your view position if standing. |
| Room-scale |
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Other information
Command Line Arguments
VRChat Docs - Launch Options
API
| Technical specs |
Supported |
Notes |
| Direct3D |
11 |
DirectX 12 can be forced using the -force-d3d12 command line argument, but it only works when not playing in VR.[8](Currently, it’s not working; the game will launch, but many in-game images will fail to display. You should use the -force-d3d11-no-singlethreaded launch argument if you want to improve game performance) |
| Executable |
32-bit |
64-bit |
Notes |
| Windows |
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Middleware
System requirements
| Windows |
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Minimum |
| Operating system (OS) |
7 (not officially supported), 8.1, 10, 11 |
| Processor (CPU) |
Intel Core i5-4590 AMD FX 8350 equivalent or greater |
| System memory (RAM) |
4 GB |
| Storage drive (HDD/SSD) |
1 GB |
| Video card (GPU) |
Nvidia GeForce GTX 970 AMD Radeon R9 290 equivalent or greater DirectX 11 compatible |
- A 64-bit operating system is required.
System requirements are based on running the game in VR Mode, the game runs on much lower hardware in Desktop Mode.
Notes
References