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VRChat

From PCGamingWiki, the wiki about fixing PC games
VRChat
VRChat cover
Developers
VRChat
Engines
Former Unity 5[Note 1]
Former Unity 2017[Note 2]
Former Unity 2018[Note 3]
Former Unity 2019[Note 4]
Unity 2022[Note 5]
Release dates
Windows February 1, 2017
Windows Early access
Taxonomy
Monetization Free-to-play
Microtransactions Boost, Cosmetic, Currency, Infinite spend
Modes Multiplayer
Pacing Persistent, Relaxed
Perspectives First-person
Controls Direct control
Genres Simulation, MMO
VRChat on Wikipedia

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Always online (requires a constant internet connection to play)
Can log in via a Steam account or a VRChat account.
Windows
Meta Store
Icon overlay.png
Always online (requires a constant internet connection to play)
Can log in via an Oculus/Meta account or a VRChat account.
Windows
Viveport
Always online (requires a constant internet connection to play)
Can log in via a Viveport account or a VRChat account
Windows

Essential improvements

It is highly recommended to create a Windows Restore Point before applying the changes below.

Windows Memory Manager Tuning

Enabling memory compression and page combgining (Applicable only to Windows 10/11+)
  1. Open Windows Terminal/PowerShell with admin rights
  2. Type Get-MMAgent and press Enter for displaying current parameters
  3. Copy and paste this commands in window, ignoring errors during command insertion:
    • Enable-MMAgent -ApplicationLaunchPrefetching
    • Enable-MMAgent -ApplicationPreLaunch
    • Set-MMAgent -MaxOperationAPIFiles 8192
    • Enable-MMAgent -MemoryCompression
    • Enable-MMAgent -OperationAPI
    • Enable-MMAgent -PageCombining
    • Set-Service sysmain -StartupType Automatic
    • Start-Service sysmain
  4. Again type Get-MMAgent and press Enter
  5. Compare with the previous parameters and the current ones after changing the settings.
  6. Now the parameters should have changed, and the new values should have been applied in the manner of commands.
  7. Close Terminal/PowerShell.
Enabling the paging file
  1. Press Win+R and type sysdm.cpl ,3 and press Enter
  2. Click on first button Settings... and open Advanced tab and press on Change...
  3. Set Checkbox on Automatically manage paging file size for all drives
  4. Press OK and close with reboot you PC.
These settings are very important for the stability and smoothness of VRChat, as it works very intensively with RAM and paging, and without the latter it will crash often.
Even despite having more RAM in your system, VRChat can access the file system very frequently. These settings will also help in case of a slow hard drive for the entire configuration as a whole.

Resizable BAR Setting

Activation of Resizable BAR (Method for nVidia GPUs official only from 30+ series)

First of all, Resizable BAR must be enabled in the BIOS and supported by the graphics card.

  1. Download Tool: Download the latest version of NVIDIA Profile Inspector from GitHub.[6]
  2. Locate VRChat Profile: Launch the program and type VRChat into the Profiles search bar at the top.
  3. Modify ReBAR Flags: Scroll down to section 5 - Common.
  4. Change rBAR - Feature to Enabled.
  5. Change rBAR - Options to 0x00000001 (standard for most games like Battlefield V or Returnal).
  6. Change rBAR - Size Limit to 0x0000000040000000 (this sets a 1GB limit, common for stability).
  7. Save Changes: Click the Apply changes button in the top-right corner and close window.
Resizable BAR in VRChat allows your CPU to access the entire VRAM at once instead of small 256MB chunks. This is vital for VRChat because it handles massive amounts of unoptimized user content (textures and shaders). It helps reduce micro-stutters, improves 1% low FPS, and makes texture streaming much faster, leading to a smoother VR experience.
It should be noted that changes to the profile may be reset when updating or reinstalling drivers.

Activation of nVidia GSP

Enabling nVidia GSP Firmware for offloading GPU and CPU (Method for nVidia GPUs official only from 30+ series)

Step 1: Open Registry Editor

  1. Press Win + R, type regedit, and hit Enter.
  2. Navigate to: HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000

Note: Look for the one that has your GPU name in the "AdapterDesc" string inside the 0000 or other 4-digit named folder.

Step 2: Create/Modify the Key

  1. Right-click in the 0000 or other 4-digit named folder.
  2. Select New -> DWORD (32-bit) Value.
  3. Name it: EnableGPUFirmware
  4. Double-click it and set the Value data to 1.
  5. Click OK.

Step 3: Reboot

  1. Restart your PC to let the driver initialize the GSP offloading.

Step 4: Verification

  1. Open Command Prompt (CMD) as Administrator.
  2. Run: nvidia-smi -q
  3. If you see a firmware version number, the GSP is active and handling GPU scheduling tasks.
If any side problems suddenly appear, perform a clean reinstallation of the video driver and do not use NVIDIA GSP in the future.
NVIDIA GSP improves the VRChat (and in all of system) experience by offloading GPU management tasks from the CPU to a dedicated hardware coprocessor, which is crucial since VRChat is heavily CPU-bound. This reduction in CPU overhead results in better frametime stability, fewer micro-stutters when loading unoptimized avatars, and lower system latency, leading to a smoother and more responsive feel in Virtual Reality.
Improvements with ReBAR and GSP can also be used on nVidia GeForce 16/20+ series, but for this, a modified firmware is required for ReBAR. Also, GSP activation does NOT require ReBAR to work on 16/20+ series and can be activated independently, but ReBAR is still recommended. Additionally, in combination, HAGS can be activated through Windows settings, but starting with Windows 11, they are enabled by default.

Patching NVENC session limits using NVCleanstall

By default, consumer NVIDIA GPUs have a limit on the number of simultaneous NVENC encoding sessions. This can be bypassed during the driver installation process using NVCleanstall.
First Download the latest version of NVCleanstall.
  1. Run the application and select the driver version you wish to install.
  2. On the Installation Tweaks screen (after the component selection), check the box labeled "Apply NVENC Video Encoding Session Limit Patch".
  3. Check "Rebuild Digital Signature". Since patching the driver modifies its original binary files, this option creates a new signature to ensure the driver is accepted by Windows.
  4. Important: Also check the box "Use method compatible with Easy-Anti-Cheat". This ensures that the patched driver remains compatible with Easy Anti-Cheat protected games.
  5. Click Next to let the tool modify the driver files, then proceed with the Install.
  6. Restart your computer once the installation is complete.
This will help the graphics card in stream encoding for applications such as VirtualDesktop and simultaneous playing in VRChat.

Monetization

Type Notes
Free-to-play All main content is accessible for free
Subscription Optional monthly or yearly donations via VRChat+. VRChat Credits can be purchased and used to subscribe to content creators within the platform. Monetization services are handled by Tilia

Microtransactions

Type Notes
Boost Donating at least once to VRChat+ increases your account's trust rank
Cosmetic VRChat+ donations enable access to further customization of your profile, skins for the menu, custom emoji, and the ability to send photo attachments alongside invites
Currency VRChat Credits can be purchased and used to subscribe to content creators within the platform.
Infinite spend VRChat Credits can be bought infinitely

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\Software\VRChat\VRChat
%USERPROFILE%\AppData\LocalLow\VRChat\VRChat\config.json
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/438100/pfx/[Note 6]

Save game data location

System Location
Windows %USERPROFILE%\AppData\LocalLow\VRChat\VRChat\LocalAvatarData\
%USERPROFILE%\AppData\LocalLow\VRChat\VRChat\LocalPlayerModerations\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/438100/pfx/[Note 6]
See VRChat's documentation page for more information about the game's local storage.

In-game camera photos location

System Location
Windows %USERPROFILE%\Pictures\VRChat\

Save game cloud syncing

System Native Notes
Steam Cloud
Game uses proprietary account management; all data is saved to a VRChat account.

Video

Graphics feature State Notes
Widescreen resolution
Launches in a window in Desktop (Non-VR) Mode at desktop resolution by default. configurable with the command line argument -screen-width X -screen-height Y
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
Launches in a window in Desktop (Non-VR) Mode at desktop resolution by default.
Field of view (FOV)
The Desktop (Non-VR) Mode FOV can be changed from 50° to 100°. In VR Mode, the FOV is locked to your HMD's FOV, but the VR Steadycam can be configured from 30° to 110°.[7]
Windowed
Default for Desktop (Non-VR) Mode. Hotkey Alt+ Enter.
Borderless fullscreen windowed
Configurable with command line argument -window-mode borderless
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Can be set in-game to 2X, 4X, 8X, or None. Mapmakers can define MSAA/post-processing levels.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Forced on in VR Mode, and locked to the HMD's refresh rate. Can be set to an arbitrary limit, unlimited, or VSync in Desktop (Non-VR) Mode.
60 FPS and 120+ FPS
The frame rate limit is set to the HMD or monitor's refresh rate by default. Frame limits for Desktop (Non-VR) Mode are configurable in-game or with the command line argument --fps=#. Frame limits for VR Mode must be configured via your HMD.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)
Color blind mode
Protanopia, Deuteranopia, and Tritanopia filters are available through the settings menu.
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Keyboard and mouse State Notes
Remapping
Remapping is currently only available for controllers.
Mouse sensitivity
Mouse acceleration
Mouse input in menus
Keyboard and mouse prompts
Mouse Y-axis inversion
Controller
Controller support
Supported in Desktop (Non-VR) Mode
Full controller support
Controller remapping
VR controllers can be fully remapped in SteamVR. Gamepads can be remapped through Steam Input.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger support
DirectInput-compatible controllers
PlayStation controllers
DualShock 4, DualSense
Usable through Steam Input.
PlayStation button prompts
Motion sensors support
Light bar support
Potentially hackable using VRChat's OSC integration
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired, Wireless (Bluetooth), Wireless (DualShock 4 USB Wireless Adapter)
Nintendo controllers
Tracked motion controllers
Officially supports Vive controllers, Oculus/Meta Touch, and Valve Index controllers. Unofficially supports anything usable through SteamVR.
Button/gesture prompts
Other controller(s)
Additional button prompts
Falls back to generic button prompts when not using XBox/DS4 (e.g., Steam Deck).
Additional information
Controller hotplugging
Input prompt override
Haptic feedback
Only available for VR controllers
Simultaneous controller+KB/M
Controller and Mouse/Keyboard are usable at the same time. Keyboard or Controller support in VR is not officially supported and subject to break.

Audio

Audio feature State Notes
Separate volume controls
UI Audio, World Audio, Player Voices, Avatar Audio
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio
Content is user-generated; there is no guarantee that music played in worlds or by players will be royalty-free.

Localizations

Language UI Audio Sub Notes
English
French
Spanish
Italian
Korean
German
Japanese
Polish
Russian
Brazilian Portuguese
Traditional Chinese
Simplified Chinese
Hebrew
The constructed Toki Pona language is also localized.

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
80 Uses instances of worlds to connect users. The maximum number of players in an instance can be up to 80 players, or by default 2x the player capacity determined by the world's author.
Crossplay
Supported platforms: Meta

Connection types

Type Native Notes
Matchmaking
Uses instances of worlds to connect users.
Peer-to-peer
Dedicated
All instances are hosted on VRChat's own dedicated servers.
Self-hosting
Although individual instances of worlds for private play can be created, they are hosted on VRChat's servers.
Direct IP

Ports

Protocol Port(s) and/or port range(s)
UDP 9000, 9001 (for OSC protocol)
Universal Plug and Play (UPnP) support status is unknown.

VR support

Headsets State Notes
SteamVR
Oculus VR (LibOVR)
Windows Mixed Reality
No analog stick support.
OSVR
Devices
Tracked motion controllers
Officially supports Vive controllers, Oculus/Meta Touch, and Valve Index controllers. Unofficially supports anything usable through SteamVR.
See Input for details.
Traditional controller
See Input for details.
Keyboard/Mouse
Input is limited to WASD while in VR.
Body tracking
Compatible with 1-8 absolute positional trackers in SteamVR for up to full-body tracking. Can be used with systems that emulate trackers, such as ones that use motion sensors (e.g. SlimeVR), or cameras (e.g. Meta's Inside-Out Body Tracking via Virtual Desktop).
Hand tracking
Compatible with hardware made to work with SteamVR's skeletal input system. Can be used with systems that emulate or forward skeletal input, such as with Virtual Desktop to allow Meta Quest Hand Tracking to work on PC.
Face tracking
Must be set up on a per-avatar basis. Requires an external app to forward face tracking data into VRChat, such as VRCFaceTracking which supports all major face tracking hardware and software.
Eye tracking
Does not require specific setup for each avatar. Does require a compatible software to send eye tracking data to VRChat. Examples include Meta Quest Link, ALVR/ALXR, Virtual Desktop, Steam Link, and VRCFaceTracking.
Miscellaneous devices
Play area
Seated
Has a toggle in the menu to adjust your view position if sitting.
Standing
Has a toggle in the menu to adjust your view position if standing.
Room-scale

Other information

Command Line Arguments

VRChat Docs - Launch Options

API

Technical specs Supported Notes
Direct3D 11 DirectX 12 can be forced using the -force-d3d12 command line argument, but it only works when not playing in VR.[8](Currently, it’s not working; the game will launch, but many in-game images will fail to display. You should use the -force-d3d11-no-singlethreaded launch argument if you want to improve game performance)
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Multiplayer Photon Unity Networking
Anti-cheat Easy Anti-Cheat [9]

System requirements

Windows
Minimum
Operating system (OS) 7 (not officially supported), 8.1, 10, 11
Processor (CPU) Intel Core i5-4590
AMD FX 8350 equivalent or greater
System memory (RAM) 4 GB
Storage drive (HDD/SSD) 1 GB
Video card (GPU) Nvidia GeForce GTX 970
AMD Radeon R9 290 equivalent or greater
DirectX 11 compatible
A 64-bit operating system is required.
System requirements are based on running the game in VR Mode, the game runs on much lower hardware in Desktop Mode.


Notes

  1. Unity engine build: 5.6.3p1[1]
  2. Unity engine build: 2017.4.28f1[2]
  3. Unity engine build: 2018.4.20f1[3]
  4. Unity engine build: 2019.4.40f1[4]
  5. Unity engine build: 2022.3.22f1[5]
  6. 6.0 6.1 Notes regarding Steam Play (Linux) data:

References

  1. VRChat 0.12.0
  2. VRChat 2019.2.4
  3. VRChat 2020.1.1
  4. Verified by User:Jams3223 on 2023-08-04
  5. Verified by User:Jams3223 on 2024-04-29
  6. [1] - last accessed on 2026-03-03
  7. [https://docs.vrchat.com/docs/configuration-file#first-person-steadycam-fov
  8. Verified by User:KingKrouch on 2020-08-04
    Tested using launch parameters on Steam, and checking the used API with RivaTuner. Attempted to test in VR, with the game not using VR mode as a result.
  9. The VRChat Security Update — VRChat - last accessed on 17 May 2023