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Praney Behl

23h ago

[Extended] Easter weekend deal: $10/mo locked in for life (normally $29)

Quick one. I've been building software for over 20 years, and I've never done a seasonal discount before. But we just passed 40 free users, and I wanted to give people a reason to jump in this weekend.

The offer:

- Monthly plan locked in at $10/month (normally $29/month)

- That's 66% off, and the rate stays for as long as your subscription is active

Praney Behl

14d ago

Vois v1.4.1: Export credits, CLI and Skills for AI agents, and the stubborn Windows bug

v1.4.1 is out. Here's what shipped and what broke along the way.

The headline feature: Vois CLI and AI agent automation

This one is for the developers and automation folks. Vois now ships a CLI binary inside the app installer. AI agents (Claude Code, Claude Desktop, ChatGPT Desktop, Codex, Cursor, Gemini) can drive it directly.

We host skill files at vois.so/skills that teach agents the full command set: create projects, write scripts, assign voices, generate audio, export with mastering profiles. An agent reads the skill file and knows how to run your entire voice production pipeline from the terminal.

Praney Behl

18d ago

Which audiobook platforms accept AI narration in 2026?

I've never seen a space move as fast as AI-narrated audiobooks. Platform policies shift every few months. Here's where things stand right now, as best I can tell.

Google Play Books

  • Accepts AI-narrated audiobooks

  • Requires disclosure that the narration is AI-generated

  • Has been the most welcoming platform for AI narration since 2023

  • Quality bar exists, but it's focused on audio clarity, not "humanness"

Praney Behl

19d ago

Batch production workflow for weekly podcast episodes

I think about workflow optimization probably more than is healthy. Here's the batching approach I've seen work best for weekly podcast production.

The problem with "one episode at a time":

You context-switch constantly. Monday you're writing, Tuesday you're recording, Wednesday you're editing, Thursday you're publishing. Every day is a different tool, a different mindset. You never build momentum.

Praney Behl

26d ago

The real cost breakdown of running a faceless YouTube channel

Nobody talks honestly about what faceless YouTube channels actually cost to run. So here's a real breakdown.

Monthly costs for a 2-video/week channel:

Voiceover (the biggest variable):

Praney Behl

25d ago

v1.3.0: script import/export, progress bars, and an embarrassing cloning bug

Shipped another update today. Two things people asked for, one thing I should have caught earlier, and one quiet fix.

The embarrassing one first:

Voice cloning could silently fail. If you hadn't downloaded the Expressive engine model yet, the cloning process would run, appear to finish successfully, even show engine badges on the card. But the cloned voice wouldn't actually work. It looked fine. It wasn't.

Praney Behl

26d ago

What we shipped in v1.2.1 (Windows GPU + stability fixes)

This one's mostly a Windows release.

The main change: if you're on Windows and using the Expressive or Multilingual engine, generation now runs on your GPU rather than your CPU. It's faster. It kicks in automatically with no setup needed. If your GPU doesn't support it for some reason, the app falls back to CPU without any fuss. You'll see a small GPU label in the engine selector when it's active.

Two other fixes landed with it:

Some Windows users were hitting a crash on startup. Tracked it down and patched it.

Praney Behl

27d ago

Prototyping NPC dialogue on a zero budget

I keep watching indie game devs burn time and money on voice acting way too early in development. Here's what actually works when you're prototyping on a budget of zero.

Phase 1: Text-only playtesting

Start here. Seriously. Put your dialogue in text boxes and watch playtesters read it. You'll cut 30% of your lines before anyone speaks a word. Written dialogue that reads well often sounds terrible spoken aloud, and vice versa. Test the script before you voice it.

Praney Behl

28d ago

Week 1 post-launch: what broke, what surprised us, what we shipped

You'd think I'd be ready for launch week chaos. I was not.

Vois launched here on March 5. Here's the honest recap.

The numbers:

  • 99 upvotes, #13 for the day

  • 116 followers

  • 9 comments on the launch post

  • ~50 downloads in Week 1

  • First Product Hunt review received

Praney Behl

28d ago

New in v1.0.11: Pause nodes for precise silence control in scripts

Quick update from the trenches.

One thing that kept coming up in early feedback: there was no way to control silence in generated audio. You'd write a dramatic script, generate it, and the timing between lines felt off. No breathing room. No pauses for effect.

So we built Pause nodes.

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