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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D Editor of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtQml.Models 2.2
import com.theqtcompany.SceneEditor3D 1.0
Menu {
property bool isPopup: false
title: qsTr("Camera Position") + editorScene.emptyString
MenuItem {
text: qsTr("Camera Position") + editorScene.emptyString
enabled: false
visible: isPopup
}
MenuSeparator {
visible: isPopup
}
MenuItem {
text: qsTr("Top (7)") + editorScene.emptyString
onTriggered: editorScene.changeCameraPosition(EditorScene.CameraPositionTop)
}
MenuItem {
text: qsTr("Bottom (Ctrl+7)") + editorScene.emptyString
onTriggered: editorScene.changeCameraPosition(EditorScene.CameraPositionBottom)
}
MenuItem {
text: qsTr("Left (8)") + editorScene.emptyString
onTriggered: editorScene.changeCameraPosition(EditorScene.CameraPositionLeft)
}
MenuItem {
text: qsTr("Right (Ctrl+8)") + editorScene.emptyString
onTriggered: editorScene.changeCameraPosition(EditorScene.CameraPositionRight)
}
MenuItem {
text: qsTr("Front (9)") + editorScene.emptyString
onTriggered: editorScene.changeCameraPosition(EditorScene.CameraPositionFront)
}
MenuItem {
text: qsTr("Back (Ctrl+9)") + editorScene.emptyString
onTriggered: editorScene.changeCameraPosition(EditorScene.CameraPositionBack)
}
}
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