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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D Editor of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.5
Image {
z: 5
width: 32
height: 32
visible: false
property int xDiff: width / 2
property int yDiff: height / 2
property var entityType
property string entityName
property string dragKey
function startDrag(dragSource, image, key, startX, startY, meshType, startOpacity, name) {
source = image
Drag.source = dragSource
Drag.hotSpot.x = -xDiff
Drag.hotSpot.y = -yDiff
Drag.keys = [ key ]
dragKey = key
x = startX + xDiff
y = startY + yDiff
visible = true
entityType = meshType
if (name)
entityName = name
if (startOpacity)
opacity = startOpacity
else
opacity = 1.0
Drag.active = true
}
function endDrag(drop) {
var dropResult = Qt.IgnoreAction
if (drop)
dropResult = Drag.drop()
x = 0
y = 0
Drag.active = false
dragKey = ""
visible = false
return dropResult
}
function setPosition(xPos, yPos) {
x = xPos + xDiff
y = yPos + yDiff
}
}
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