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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D Editor of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.5
import com.theqtcompany.SceneEditor3D 1.0
MaterialDelegate {
id: thisDelegate
componentType: EditorSceneItemComponentsModel.Material
Connections {
target: materialRepeater.model
onRoleDataChanged: {
if (roleIndex === EditorSceneItemMaterialComponentsModel.MaterialDiffuseTextureUrl)
diffuseTextureInputField.currentValue = materialDiffuseTextureUrl
}
}
ColorPropertyInputField {
label: qsTr("Ambient Color") + editorScene.emptyString
propertyName: "ambient"
component: materialComponentData
componentType: thisDelegate.componentType
tooltip: ambientColorTooltip
}
ColorPropertyInputField {
label: qsTr("Specular Color") + editorScene.emptyString
propertyName: "specular"
component: materialComponentData
componentType: thisDelegate.componentType
tooltip: specularColorTooltip
}
FloatPropertyInputField {
label: qsTr("Texture Scale") + editorScene.emptyString
propertyName: "textureScale"
component: materialComponentData
componentType: thisDelegate.componentType
tooltip: textureScaleTooltip
}
TextureInputField {
id: diffuseTextureInputField
label: qsTr("Diffuse Map") + editorScene.emptyString
componentType: thisDelegate.componentType
modelRole: EditorSceneItemMaterialComponentsModel.MaterialDiffuseTextureUrl
currentValue: materialDiffuseTextureUrl
tooltip: diffuseMapTooltip
}
}
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