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path: root/src/shadertools/qspirvshader.cpp
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* Make it clear that -1 indicates "unused" in the native binding mapLaszlo Agocs2020-01-061-3/+10
* Drop binding qualifiers from samplers in GLSLLaszlo Agocs2019-12-111-13/+8
* Prepare to be turned into a proper Qt moduleLaszlo Agocs2019-12-101-18/+11
* Use the magic fallback name when structName is emptyLaszlo Agocs2019-12-101-0/+32
* Get rid of QFlags warnings for assigning 0Laszlo Agocs2019-12-031-1/+1
* Switch to the C API of SPIRV-CrossLaszlo Agocs2019-11-141-282/+377
* Generate native resource binding map for MSLLaszlo Agocs2019-10-231-1/+26
* Enable fake gl_PointCoord for HLSL outputLaszlo Agocs2019-08-121-0/+1
* Query and store the local sizeLaszlo Agocs2019-06-261-0/+4
* Set point_size_compat for HLSLLaszlo Agocs2019-06-131-0/+1
* Add support for storage images and blocksLaszlo Agocs2019-06-111-16/+69
* Follow QRhiShader API cleanupLaszlo Agocs2019-06-111-49/+49
* Disable uniform buffers for glsl output altogetherLaszlo Agocs2019-05-141-0/+3
* Import the Qt Shader Tools moduleLaszlo Agocs2019-04-091-0/+468