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qt-labs/qtshadertools.git
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Experimental module providing APIs and a host tool to host tool to perform graphics and compute shader conditioning for the upcoming Qt graphics abstraction layer.
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root
/
src
/
shadertools
/
qspirvshader.cpp
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Author
Age
Files
Lines
*
Make it clear that -1 indicates "unused" in the native binding map
Laszlo Agocs
2020-01-06
1
-3
/
+10
*
Drop binding qualifiers from samplers in GLSL
Laszlo Agocs
2019-12-11
1
-13
/
+8
*
Prepare to be turned into a proper Qt module
Laszlo Agocs
2019-12-10
1
-18
/
+11
*
Use the magic fallback name when structName is empty
Laszlo Agocs
2019-12-10
1
-0
/
+32
*
Get rid of QFlags warnings for assigning 0
Laszlo Agocs
2019-12-03
1
-1
/
+1
*
Switch to the C API of SPIRV-Cross
Laszlo Agocs
2019-11-14
1
-282
/
+377
*
Generate native resource binding map for MSL
Laszlo Agocs
2019-10-23
1
-1
/
+26
*
Enable fake gl_PointCoord for HLSL output
Laszlo Agocs
2019-08-12
1
-0
/
+1
*
Query and store the local size
Laszlo Agocs
2019-06-26
1
-0
/
+4
*
Set point_size_compat for HLSL
Laszlo Agocs
2019-06-13
1
-0
/
+1
*
Add support for storage images and blocks
Laszlo Agocs
2019-06-11
1
-16
/
+69
*
Follow QRhiShader API cleanup
Laszlo Agocs
2019-06-11
1
-49
/
+49
*
Disable uniform buffers for glsl output altogether
Laszlo Agocs
2019-05-14
1
-0
/
+3
*
Import the Qt Shader Tools module
Laszlo Agocs
2019-04-09
1
-0
/
+468