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Commit message (
Expand
)
Author
Age
Files
Lines
*
rhi: Adapt to the faster QRhiResourceUpdateBatch uploads functions
Aurélien Brooke
2025-02-22
1
-9
/
+6
*
Unbreak Qt3DRender OpenGL plugin unity-build
Marc Mutz
2024-12-31
1
-2
/
+8
*
Fix compilation when features are disabled
Jari Helaakoski
2024-12-15
2
-0
/
+6
*
imguirenderer: stop using deprecating API for key events
Paul Lemire
2024-12-13
1
-3
/
+1
*
Remove early return in image unit unpinning procedure
Ole Wegen
2024-12-13
1
-1
/
+0
*
SubmissionContext: correct blit interpolation mode
Paul Lemire
2024-12-13
1
-2
/
+25
*
CMake: Add imgui attribution to SBOM
Alexandru Croitor
2024-12-02
1
-0
/
+4
*
Fix compile warnings
Mike Krus
2024-09-10
1
-2
/
+2
*
Update imgui to latest version
Mike Krus
2024-08-05
1
-0
/
+2
*
Fix render to texture
Paul Lemire
2024-06-18
16
-65
/
+40
*
GLShader: fix wrong uniformNamesEnd iterator
Paul Lemire
2024-06-18
1
-1
/
+1
*
Mark the whole repo with QT_NO_CONTEXTLESS_CONNECT
Ahmad Samir
2024-02-28
2
-3
/
+3
*
RHI: ensure there is always a valid m_currentUpdates
Aurélien Brooke
2024-02-28
1
-14
/
+6
*
RHI: add support for Int and HalfFloat attributes
Aurélien Brooke
2024-02-28
1
-0
/
+22
*
RHI Shader: move the vectors around instead of copying them
Aurélien Brooke
2024-01-22
3
-54
/
+54
*
RHI SubmissionContext: remove unused m_id and static_instances
Aurélien Brooke
2024-01-16
2
-19
/
+0
*
Enable uniform buffer for RHI compute shaders
Philip Schuchardt
2024-01-16
1
-2
/
+3
*
Set RHI flag for 3D textures
Mike Krus
2024-01-15
1
-0
/
+3
*
Fix issue with camera shaking with large offset values
Mike Krus
2024-01-15
2
-4
/
+20
*
Readability: use empty() instead of size() to check for emptiness
Aurélien Brooke
2024-01-13
3
-4
/
+4
*
RHI renderer: fix crash when executing a draw RV after a compute RV
Aurélien Brooke
2024-01-13
1
-1
/
+9
*
RHI: implement the LineWidth render state
Aurélien Brooke
2024-01-13
1
-0
/
+7
*
RHIRenderer: handle RenderTargets that target Left/Right backbuffers
Paul Lemire
2023-11-09
2
-13
/
+56
*
Add ability to target Left/Right back buffer to use with stereo mode
Alexander Busse
2023-11-09
1
-1
/
+14
*
Texture array support for RHI renderer
Philip Schuchardt
2023-08-25
1
-8
/
+14
*
Mark the module free of Q_FOREACH ... again
Marc Mutz
2023-08-03
2
-4
/
+0
*
Upload skinningPalette uniform to shaders with the RHI backend
Gerber Lóránt Viktor
2023-07-22
2
-1
/
+9
*
Build with QT_NO_CONTEXTLESS_CONNECT
Ahmad Samir
2023-07-22
5
-3
/
+7
*
Adapt to the RHI API concept
Laszlo Agocs
2023-05-22
11
-26
/
+13
*
Resolve QTransform symbol ambiguity in unity build
Amir Masoud Abdol
2023-04-13
7
-138
/
+149
*
Silence warning about unsafe sprintf, use snprintf instead
Amir Masoud Abdol
2023-04-13
1
-5
/
+1
*
RHI: generate GLSL shaders of correct version when running on OpenGL ES
Aurélien Brooke
2023-04-13
1
-15
/
+34
*
Resolve duplicate symbol error for `memoryBarrierGLBitfield`
Amir Masoud Abdol
2023-04-11
2
-4
/
+4
*
Silence a type conversion warning
Amir Masoud Abdol
2023-04-03
1
-1
/
+1
*
Remove qmake build files
Mike Krus
2023-03-17
17
-277
/
+0
*
OpenGL SubmissionContext: reset m_renderTargetFormat for default FBO
Paul Lemire
2023-02-24
1
-1
/
+5
*
Add some exclusions for CMake Unity (Jumbo) builds
Friedemann Kleint
2023-02-10
2
-0
/
+6
*
Remove Qt6 QT_VERSION checks from the code base
Paul Lemire
2023-02-10
4
-45
/
+0
*
RHI SubmissionContext: remove unused members
Aurélien Brooke
2022-12-21
2
-16
/
+4
*
OpenGLVertexArrayObject: fix bugprone erase() call
Aurélien Brooke
2022-12-21
1
-3
/
+4
*
Remove qsizetype to int narrowing conversions
Aurélien Brooke
2022-12-21
4
-14
/
+14
*
RHI: fix the leak of QRhiResourceUpdateBatch
Aurélien Brooke
2022-12-19
2
-2
/
+7
*
Handle nullptr returned from the shader manager
Martin Andersson
2022-12-16
1
-0
/
+3
*
RHI renderer: fix crash in Renderer::sendShaderChangesToFrontend()
Aurélien Brooke
2022-12-15
1
-0
/
+6
*
RHIResourceManagers: fix the leak of RHIShader
Aurélien Brooke
2022-12-15
1
-1
/
+1
*
RHI: Fix memory leak in RenderCommand
Tasuku Suzuki
2022-11-29
2
-0
/
+7
*
CMake: Fix build without qtshadertools
Joerg Bornemann
2022-11-25
1
-2
/
+0
*
OpenGL SubmissionContext: reset defaultFBO every time we begin drawing
Paul Lemire
2022-11-21
1
-0
/
+4
*
Unpin previously used image units during render command parameter setup
Ole Wegen
2022-11-17
1
-0
/
+4
*
ShaderParameterPack: check we only store a single UBO/SSBO per BlockBinding
Paul Lemire
2022-11-02
1
-2
/
+18
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