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* Add missing QElaspedTimer to fix unit tests compilationPaul Lemire2025-04-303-0/+3
* Fix render to texturePaul Lemire2024-06-184-13/+13
* Correct license for test filesLucie Gérard2024-04-2316-16/+16
* Fix deprecation warningsMike Krus2024-01-151-2/+2
* Disable the graphicshelpergl tests on AndroidVille Voutilainen2023-05-091-1/+3
* Remove qmake build filesMike Krus2023-03-1718-280/+0
* Remove Qt6 QT_VERSION checks from the code basePaul Lemire2023-02-104-29/+0
* tst_renderviews: fix signed/unsigned mismatchMarc Mutz2022-12-151-4/+4
* tst_filtercompatibletechniquejob: fix signed/unsigned mismatchMarc Mutz2022-12-151-1/+1
* ShaderParameterPack: check we only store a single UBO/SSBO per BlockBindingPaul Lemire2022-11-021-0/+62
* Port from container::count() and length() to size() - V4Marc Mutz2022-10-201-6/+6
* Change the license of all CMakeLists.txt and *.cmake files to BSDLucie Gérard2022-08-2417-17/+17
* tests: fix a bunch of -Wsign-compareMarc Mutz2022-07-1211-78/+80
* Add license headers to cmake filesLucie Gérard2022-07-0817-0/+51
* Use SPDX license identifiersLucie Gérard2022-06-2216-432/+32
* Fix tests that have to run with opengl backendPaul Lemire2021-07-292-0/+10
* Minor fixes to compile against 5.15Paul Lemire2021-02-011-0/+11
* Restore use of QVector in private APIMike Krus2021-01-052-4/+4
* Fix binding of CubeMapArray texturesJim Albamont2020-12-111-0/+107
* Don't include the world for testsMike Krus2020-12-093-3/+3
* Fix deadlock when running with QT3D_MAX_THREAD_COUNT=1Paul Lemire2020-12-012-4/+4
* Handle changes in OpenGL classesMike Krus2020-11-273-2/+20
* Fix deprecated API usage and compile warningsMike Krus2020-11-203-9/+6
* Fix GLTexture cleanupPaul Lemire2020-11-045-1/+163
* Use internal CMake APIMike Krus2020-10-0715-31/+31
* Move sync jobs to a common place so that they can be used by rhi and openglPaul Lemire2020-08-261-1/+2
* Fix missing override warningPaul Lemire2020-08-134-8/+8
* Use QList instead of QVector in testsJarek Kobus2020-07-0910-77/+51
* Move RenderViewInitializer,Builder/Updater jobs to a common placePaul Lemire2020-07-081-1/+1
* Move and adapt RendererCache to share amongst renderer pluginsPaul Lemire2020-07-071-4/+4
* Refactor RenderQueue so that it can be shared between renderersPaul Lemire2020-07-072-10/+10
* Share code between renderer pluginsPaul Lemire2020-07-075-74/+75
* RenderQueue: switch to std::vectorPaul Lemire2020-07-031-1/+1
* GraphicsHelpers/GLShader: switch to std::vectorPaul Lemire2020-07-036-33/+33
* APIShaderManager: switch to std::vectorPaul Lemire2020-07-031-12/+16
* QAspectJob: switch to using std::vectorPaul Lemire2020-07-022-45/+53
* Renderer: move QVector to std::vector changesPaul Lemire2020-07-011-1/+1
* Switch to std::vector in QRenderAspect backend and OpenGL rendererPaul Lemire2020-06-301-7/+13
* Remove the OpenGL Render ThreadMike Krus2020-06-197-23/+23
* Update dependenciesPaul Lemire2020-06-122-50/+30
* Disable gl renderer tests on stand alone testsMike Krus2020-06-111-18/+20
* Rework ShaderData/UniformBlockValueBuilder to minimize String lookupsPaul Lemire2020-06-081-63/+134
* Fix some more compile warningsPaul Lemire2020-06-041-1/+1
* Leverage RV cache to reuse render commands when possiblePaul Lemire2020-05-251-64/+159
* Add support for building with CMakeMike Krus2020-05-2219-7/+487
* QResourcesManager: switch to std::vectorPaul Lemire2020-05-201-1/+1
* Fix build for Qt6Mike Krus2020-05-066-10/+14
* Merge remote-tracking branch 'origin/5.15' into devMike Krus2020-04-273-10/+22
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| * Adjust number of jobs based on number of render pathsMike Krus2020-04-142-9/+18
| * Split examples so that build works without qtdeclarativeJean-Michaël Celerier2020-03-111-1/+4