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* Correct license for test filesLucie Gérard2024-04-231-1/+1
* CMake: Make qt3d tests standalone projectsAlexandru Croitor2023-07-061-0/+6
* Remove qmake build filesMike Krus2023-03-171-13/+0
* Port from container::count() and length() to size() - V4Marc Mutz2022-10-201-8/+8
* Change the license of all CMakeLists.txt and *.cmake files to BSDLucie Gérard2022-08-241-1/+1
* CMake: Don't use PUBLIC_LIBRARIES for tests and test helpersAlexandru Croitor2022-07-271-1/+1
* Add license headers to cmake filesLucie Gérard2022-07-081-0/+3
* Use SPDX license identifiersLucie Gérard2022-06-221-27/+2
* Fix disabling shader cache via environment variableJim Albamont2020-12-101-0/+2
* Add caching mechanism to ShaderBuilderPaul Lemire2020-10-281-2/+199
* Use internal CMake APIMike Krus2020-10-071-2/+2
* QShaderGenerator: generate node headers in the same order as statementsNicolas Guichard2020-07-312-7/+7
* Fix incorrect use of QString vs QByteArrayMike Krus2020-06-291-2/+4
* Add missing tests and benchmarksMike Krus2020-06-241-14/+2
* Add ; to Q_UNUSEDLars Schmertmann2020-06-241-1/+1
* Add support for building with CMakeMike Krus2020-05-221-0/+56
* Remove deprecated classes and functionsPaul Lemire2020-02-111-3/+1
* Fix compile warningsMike Krus2019-12-031-0/+1
* Convert Shader/ShaderBuilder jobs to use direct syncPaul Lemire2019-10-141-79/+69
* Clean up includesMike Krus2019-10-011-0/+1
* Update QShaderProgramBuilder to use direct syncPaul Lemire2019-09-261-85/+77
* Merge remote-tracking branch 'origin/5.12' into 5.13Liang Qi2019-05-133-19/+2
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| * Restore ShaderBuilder unit testsPaul Lemire2019-05-101-1/+0
| * Update ShaderBuilder tests following changes in QShaderGeneratorPaul Lemire2019-05-093-19/+3
| * Disable ShaderBuilder unit testsPaul Lemire2019-04-101-0/+1
* | Disable ShaderBuilder unit testsPaul Lemire2019-04-251-0/+3
* | QShaderProgramBuilder: add properties to access generated shader codePaul Lemire2018-12-141-1/+78
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* Implement enabledLayers on ShaderBuilderKevin Ottens2017-09-041-0/+90
* Fix tst_shaderbuilder following change in QShaderGeneratorPaul Lemire2017-08-191-1/+1
* Disable tst_shaderbuilder code comparisonPaul Lemire2017-08-071-1/+1
* Use QTEST_MAIN so dynamic GL builds can resolve module typeSean Harmer2017-07-171-1/+1
* Implement code generation in ShaderBuilderKevin Ottens2017-07-059-0/+535
* Introduce ShaderBuilderKevin Ottens2017-07-052-0/+358