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// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DRENDER_QRENDERASPECT_P_H
#define QT3DRENDER_QRENDERASPECT_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DRender/qrenderaspect.h>
#include <Qt3DCore/private/qabstractaspect_p.h>
#include <Qt3DRender/private/qt3drender_global_p.h>
#include <Qt3DRender/private/expandboundingvolumejob_p.h>
#include <Qt3DRender/private/updateworldtransformjob_p.h>
#include <Qt3DRender/private/updateworldboundingvolumejob_p.h>
#include <Qt3DRender/private/calcboundingvolumejob_p.h>
#include <Qt3DRender/private/updateskinningpalettejob_p.h>
#include <Qt3DRender/private/updateentitylayersjob_p.h>
#include <Qt3DRender/private/updatetreeenabledjob_p.h>
#include <Qt3DRender/private/genericlambdajob_p.h>
#include <Qt3DRender/private/pickboundingvolumejob_p.h>
#include <Qt3DRender/private/raycastingjob_p.h>
#include <QtCore/qmutex.h>
QT_BEGIN_NAMESPACE
class QSurface;
class QScreen;
class QRhi;
namespace Qt3DRender {
class QSceneImporter;
namespace Render {
class AbstractRenderer;
class NodeManagers;
class QRenderPlugin;
}
namespace Render {
class OffscreenSurfaceHelper;
class PickEventFilter;
using SynchronizerJobPtr = GenericLambdaJobPtr<std::function<void()>>;
class UpdateLevelOfDetailJob;
typedef QSharedPointer<UpdateLevelOfDetailJob> UpdateLevelOfDetailJobPtr;
}
class Q_3DRENDERSHARED_PRIVATE_EXPORT QRenderAspectPrivate : public Qt3DCore::QAbstractAspectPrivate
{
public:
QRenderAspectPrivate(QRenderAspect::SubmissionType submissionType);
~QRenderAspectPrivate();
Q_DECLARE_PUBLIC(QRenderAspect)
static QRenderAspectPrivate* findPrivate(Qt3DCore::QAspectEngine *engine);
static QRenderAspectPrivate *get(QRenderAspect *q);
void jobsDone() override;
void frameDone() override;
void createNodeManagers();
void onEngineStartup();
void onEngineAboutToShutdown() override;
void registerBackendTypes();
void unregisterBackendTypes();
void loadSceneImporters();
void loadRenderPlugin(const QString &pluginName);
void registerBackendType(const QMetaObject &, const Qt3DCore::QBackendNodeMapperPtr &functor);
std::vector<Qt3DCore::QAspectJobPtr> createGeometryRendererJobs() const;
std::vector<Qt3DCore::QAspectJobPtr> createPreRendererJobs() const;
std::vector<Qt3DCore::QAspectJobPtr> createRenderBufferJobs() const;
Render::AbstractRenderer *loadRendererPlugin();
bool processMouseEvent(QObject *obj, QMouseEvent *event);
bool processKeyEvent(QObject *obj, QKeyEvent *event);
Render::NodeManagers *m_nodeManagers;
Render::AbstractRenderer *m_renderer;
bool m_initialized;
const bool m_renderAfterJobs;
bool m_sceneImportersLoaded;
QList<QSceneImporter *> m_sceneImporters;
QList<QString> m_loadedPlugins;
QList<Render::QRenderPlugin *> m_renderPlugins;
Render::OffscreenSurfaceHelper *m_offscreenHelper;
QScreen *m_screen = nullptr;
Render::UpdateTreeEnabledJobPtr m_updateTreeEnabledJob;
Render::UpdateWorldTransformJobPtr m_worldTransformJob;
Render::ExpandBoundingVolumeJobPtr m_expandBoundingVolumeJob;
Render::CalculateBoundingVolumeJobPtr m_calculateBoundingVolumeJob;
Render::UpdateWorldBoundingVolumeJobPtr m_updateWorldBoundingVolumeJob;
Render::UpdateSkinningPaletteJobPtr m_updateSkinningPaletteJob;
Render::UpdateLevelOfDetailJobPtr m_updateLevelOfDetailJob;
Render::UpdateEntityLayersJobPtr m_updateEntityLayersJob;
Render::SynchronizerJobPtr m_syncLoadingJobs;
Render::PickBoundingVolumeJobPtr m_pickBoundingVolumeJob;
Render::RayCastingJobPtr m_rayCastingJob;
QScopedPointer<Render::PickEventFilter> m_pickEventFilter;
QRenderAspect::SubmissionType m_submissionType;
static QMutex m_pluginLock;
static QList<QString> m_pluginConfig;
static QList<QRenderAspectPrivate *> m_instances;
static void configurePlugin(const QString &plugin);
};
}
QT_END_NAMESPACE
#endif // QT3DRENDER_QRENDERASPECT_P_H
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