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// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DRENDER_QSHADERPROGRAM_P_H
#define QT3DRENDER_QSHADERPROGRAM_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DCore/private/qnode_p.h>
#include <Qt3DRender/qshaderprogram.h>
#include <Qt3DRender/private/qt3drender_global_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
class Q_3DRENDERSHARED_PRIVATE_EXPORT QShaderProgramPrivate : public Qt3DCore::QNodePrivate
{
public:
QShaderProgramPrivate();
Q_DECLARE_PUBLIC(QShaderProgram)
QByteArray m_vertexShaderCode;
QByteArray m_tessControlShaderCode;
QByteArray m_tessEvalShaderCode;
QByteArray m_geometryShaderCode;
QByteArray m_fragmentShaderCode;
QByteArray m_computeShaderCode;
QString m_log;
QShaderProgram::Status m_status;
QShaderProgram::Format m_format;
void setLog(const QString &log);
void setStatus(QShaderProgram::Status status);
static QByteArray deincludify(const QByteArray &contents, const QString &filePath);
static QByteArray deincludify(const QString &filePath);
static QByteArray resolveAutoBindingIndices(const QByteArray &content,
int ¤tBinding,
int ¤tInputLocation,
int ¤tOutputLocation);
static QByteArray resolveAutoBindingIndices(const QByteArray &content);
};
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_QSHADERPROGRAM_P_H
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