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// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
// Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DRENDER_RENDER_RENDERPASS_H
#define QT3DRENDER_RENDER_RENDERPASS_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DRender/private/backendnode_p.h>
#include <Qt3DRender/qt3drender_global.h>
#include <Qt3DRender/private/parameterpack_p.h>
#include <Qt3DCore/private/qabstractaspect_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
class QRenderPass;
class QAbstractShader;
class QFilterKey;
class QRenderState;
namespace Render {
class RenderPassManager;
class RenderState;
class Q_3DRENDERSHARED_PRIVATE_EXPORT RenderPass : public BackendNode
{
public:
RenderPass();
~RenderPass();
void cleanup();
void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override;
Qt3DCore::QNodeId shaderProgram() const;
QList<Qt3DCore::QNodeId> filterKeys() const;
QList<Qt3DCore::QNodeId> parameters() const;
QList<Qt3DCore::QNodeId> renderStates() const;
inline bool hasRenderStates() const { return !m_renderStates.empty(); }
private:
void appendFilterKey(Qt3DCore::QNodeId filterKeyId);
void removeFilterKey(Qt3DCore::QNodeId filterKeyId);
void addRenderState(Qt3DCore::QNodeId renderStateId);
void removeRenderState(Qt3DCore::QNodeId renderStateId);
Qt3DCore::QNodeId m_shaderUuid;
QList<Qt3DCore::QNodeId> m_filterKeyList;
ParameterPack m_parameterPack;
QList<Qt3DCore::QNodeId> m_renderStates;
};
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_RENDER_RENDERPASS_H
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