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/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtFeedback module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of Qt Feedback framework. This header file may change from version
// to version without notice, or even be removed.
//
// We mean it.
//
//
#ifndef QFEEDBACK_IMMERSION_H
#define QFEEDBACK_IMMERSION_H
#include <QtCore/QList>
#include <QtCore/QVector>
#include <QtCore/QHash>
#include <QtCore/QObject>
#include <QtCore/QMutex>
#include <QtCore/QTimer>
#include <qfeedbackplugininterfaces.h>
#include <ImmVibe.h>
QT_BEGIN_HEADER
QT_USE_NAMESPACE
class QFeedbackImmersion : public QObject, public QFeedbackHapticsInterface, public QFeedbackFileInterface
{
Q_OBJECT
Q_PLUGIN_METADATA(IID "org.qt-project.Qt.QtFeedbackPlugin" FILE "immersion.json")
Q_INTERFACES(QTM_NAMESPACE::QFeedbackHapticsInterface)
Q_INTERFACES(QTM_NAMESPACE::QFeedbackFileInterface)
public:
QFeedbackImmersion();
virtual ~QFeedbackImmersion();
virtual PluginPriority pluginPriority();
virtual QList<QFeedbackActuator*> actuators();
//for actuator handling
virtual void setActuatorProperty(const QFeedbackActuator &, ActuatorProperty, const QVariant &);
virtual QVariant actuatorProperty(const QFeedbackActuator &, ActuatorProperty);
virtual bool isActuatorCapabilitySupported(const QFeedbackActuator &, QFeedbackActuator::Capability);
virtual void updateEffectProperty(const QFeedbackHapticsEffect *, EffectProperty);
virtual void setEffectState(const QFeedbackHapticsEffect *, QFeedbackEffect::State);
virtual QFeedbackEffect::State effectState(const QFeedbackHapticsEffect *);
//for loading files
virtual void setLoaded(QFeedbackFileEffect*, bool);
virtual void setEffectState(QFeedbackFileEffect *, QFeedbackEffect::State);
virtual QFeedbackEffect::State effectState(const QFeedbackFileEffect *);
virtual int effectDuration(const QFeedbackFileEffect *);
virtual QStringList supportedMimeTypes();
private:
VibeInt32 handleForActuator(const QFeedbackActuator &actuator);
VibeInt32 handleForActuator(int actId);
static VibeInt32 convertedDuration(int duration);
QFeedbackEffect::State updateImmState(const QFeedbackEffect *effect, VibeInt32 effectHandle, VibeInt32 state);
void killTimerForHandle(VibeInt32 handle);
void startTimerForHandle(VibeInt32 handle, const QFeedbackHapticsEffect* effect);
void startTimerForHandle(VibeInt32 handle, QFeedbackFileEffect* effect);
QMutex mutex;
QVector<VibeInt32> actuatorHandles;
QList<QFeedbackActuator*> actuatorList;
QHash<const QFeedbackEffect*, VibeInt32> effectHandles;
QHash<VibeInt32, QTimer*> effectTimers;
struct FileContent {
FileContent() : refCount(0) { }
FileContent(const QByteArray &arr) : ba(arr), refCount(1) { }
const VibeUInt8 *constData() const {return reinterpret_cast<const VibeUInt8 *>(ba.constData()); }
QByteArray ba;
int refCount;
};
QHash<QString, FileContent> fileData;
};
QT_END_HEADER
#endif // QFEEDBACK_IMMERSION_H
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