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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick3D
import QtQuick
CustomMaterial {
property TextureInput custex: TextureInput {}
property TextureInput height: TextureInput {}
property TextureInput baseColor: TextureInput {}
property real xDiff: 0.0
property real yDiff: 0.0
property real graphHeight
property vector2d uvOffset
property vector2d size
property vector2d vertCount
property real rootScale
property real gradientMin
property real gradientHeight
property color uniformColor
property bool textured: false
property bool flatShading: false
property int colorStyle: 0
property bool fill: false
property bool lineData: false
property bool flipU: false
property bool flipV: false
property bool hasTransparency
property real order: 0
property real specularBrightness: 0.25
readonly property real shininess: (1.0 - specularBrightness) * 100
property bool shaded: false
shadingMode: CustomMaterial.Shaded
vertexShader: "qrc:/shaders/surfacevert"
fragmentShader: "qrc:/shaders/surfacefrag"
sourceBlend: hasTransparency? CustomMaterial.SrcAlpha : CustomMaterial.NoBlend;
destinationBlend: hasTransparency? CustomMaterial.OneMinusSrcAlpha : CustomMaterial.NoBlend;
}
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