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* Unreal refactorings (#6182)Kim Kulling9 days2-38/+40
* [#5983] Fix bugs introduced in fbx export (#6000)Julian Knodt9 days1-14/+12
* Fix out-of-bounds dereferencing (#6150)Martin Mirchev9 days1-1/+6
* Fix warning abut inexistent warning (#6153)Xavier Bonaventura11 days1-2/+2
* + Only up to recognizing the KTX2 compressed image as a texture object is han...copycd2025-05-081-0/+12
* Fix crashes (#6138)Kim Kulling2025-05-072-4/+8
* Fix: Support uint16 indices in OpenGEX as well (#6137)Kim Kulling2025-05-071-1/+7
* Fix a bug where string erases throws out of range (#6135)Qingyou Zhao2025-05-061-1/+3
* Replace exception by error in log (#6133)Kim Kulling2025-05-052-4/+6
* Refactor (#6127)Kim Kulling2025-05-032-41/+35
* Bugfix: Handling no of texture coordinates correctly (#6124)Kim Kulling2025-04-292-84/+48
* fix: Fix build on armv6/armv7 (#6123)yuri@FreeBSD2025-04-271-1/+1
* Refactoring of PR #6092 (#6101)sSsA012025-04-161-2/+2
* Use unique pointer to fix possible leak (#6104)Kim Kulling2025-04-153-9/+6
* Not to export empty "LayerElementNormal" or "LayerElementColor" nodes to fbx ...sSsA012025-04-141-40/+50
* Bugfix/ensure collada parsing works issue 1488 (#6087)Kim Kulling2025-04-104-532/+487
* More `constexpr` (#6066)krishty2025-03-2713-13/+13
* Harmonize Importer #includes (#6065)krishty2025-03-2724-37/+37
* Fix Whitespace (#6063)krishty2025-03-26117-229/+157
* Remove Redundant `virtual` (#6064)krishty2025-03-251-2/+2
* Fix Cinema4D Import (#6062)krishty2025-03-241-1/+1
* NDO: Fix possible overflow access (#6055)Zhang Yuntong2025-03-241-20/+31
* [OpenGEX] disable partial implementation of light import (causes model load f...Steve M2025-03-161-4/+10
* CMS: Fix possible overflow access (#6052)Kim Kulling2025-03-131-1/+1
* ASE: Use correct vertex container (#6051)Kim Kulling2025-03-131-2/+2
* Potential fix for code scanning alert no. 63: Potential use after free (#6050)Kim Kulling2025-03-131-0/+1
* MDL: Fix overflow check (#6047)Kim Kulling2025-03-131-1/+1
* MDL: Limit max texture sizes (#6046)Kim Kulling2025-03-121-0/+7
* ASE: Fix possible out of bound access. (#6045)Kim Kulling2025-03-121-0/+4
* Fix: Let OpenGEX accept color3 types (#6040)Kim Kulling2025-03-121-3/+3
* Fix memory leak in OpenGEXImporter (#6036)UnionTech-Software2025-03-101-3/+2
* Refactorings: glTF cleanups (#6028)Kim Kulling2025-03-05280-352/+346
* IFC: Remove redundand check (#6006)Kim Kulling2025-02-221-1/+1
* Bugfix/fix mingw issue 5975 (#6005)Kim Kulling2025-02-201-1/+1
* Use correct data type for animation key (#5998)Kim Kulling2025-02-121-5/+17
* Update STEPFileReader.cpp (#5973)mosfet802025-02-031-15/+7
* fix: reduce gltf2 export time (#5972)13232366542025-01-253-9/+16
* Added GLTF Extension KHR_materials_anisotropy (#5950)Lutz Hören2025-01-217-2/+96
* Avoid exporting all primitives, which are not triangles. (#5964)Kim Kulling2025-01-171-16/+17
* Add customExtension support to the scene (#5954)BurntRanch2025-01-171-0/+8
* Prefix MTL textures with the MTL directory path (#5928)David Campos Rodríguez2025-01-151-2/+18
* Assimp master head fixes for failure to compile (#5899)Engin Manap2025-01-141-0/+1
* [FBX] Allow export multi materials per node (#5888)Julian Knodt2025-01-142-256/+249
* [AMF] Fix texture mapping (#5949)Steve M2025-01-121-6/+6
* Bugfix/cosmetic code cleanup (#5947)Kim Kulling2025-01-0751-649/+554
* AssbinImporter::ReadInternFile now closes stream before throwing (#5927)David Campos Rodríguez2025-01-031-1/+4
* Fix heap buffer overflow in HMP loader (#5939)tyler922025-01-011-1/+7
* Verify negative values in Quake1 MDL header (#5940)tyler922025-01-011-3/+3
* Introduce VRML format (.wrl and .x3dv) 3D model support (#5857)Steve M2024-12-305-9/+221
* Fix stack overflow in LWS loader (#5941)tyler922024-12-301-0/+18