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* Refix export fbx PolygonVertexIndex (#6240)sSsA0134 hours1-3/+12
* Fix: export fbx wrong to_ktime in FBXExporter.cpp (#6105)NSG12 days1-1/+5
* fix-CVE-2025-3158: closes #6023 Fixes CVE-2025-3158: Heap-based Buffer Overfl...Vinz Spring2025-06-081-1/+1
* Fixes CVE-2025-2750: out of bounds write by assigning to wrong array element ...Vinz Spring2025-06-081-1/+9
* Fixes CVE-2025-2757: Heap-based Buffer Overflow in AI_MD5_PARSE_STRING_IN_QUO...Vinz Spring2025-06-081-0/+4
* Fixes CVE-2025-2751: Out-of-bounds Read in Assimp::CSMImporter::InternReadFil...Vinz Spring2025-06-081-1/+7
* Updated Inner Cone formula for Spot Lights in GLTF (#6078)Jackson Levitt2025-06-051-1/+1
* fix compile error caused by PR #6087 when ASSIMP_DOUBLE_PRESICION is enabled ...sSsA012025-06-051-1/+1
* Fix export fbx: Wrong Materials in LayerElementMaterial if a node contains mu...sSsA012025-06-051-7/+6
* Fix: Add "preservePivots" condition when importing FBX animation (#6115)v6.0.0NSG2025-05-311-1/+1
* fix: closes #6069 CVE-2025-3196 (#6154)Vinz Spring2025-05-311-3/+9
* Fix export fbx PolygonVertexIndex (#6102)sSsA012025-05-311-14/+4
* Annotate w/C++17 "fallthrough" (#6143)Steve M2025-05-271-0/+2
* Add clamping logic (#6149)Martin Mirchev2025-05-261-4/+30
* Unreal refactorings (#6182)Kim Kulling2025-05-162-38/+40
* [#5983] Fix bugs introduced in fbx export (#6000)Julian Knodt2025-05-161-14/+12
* Fix out-of-bounds dereferencing (#6150)Martin Mirchev2025-05-161-1/+6
* Fix warning abut inexistent warning (#6153)Xavier Bonaventura2025-05-131-2/+2
* + Only up to recognizing the KTX2 compressed image as a texture object is han...copycd2025-05-081-0/+12
* Fix crashes (#6138)Kim Kulling2025-05-072-4/+8
* Fix: Support uint16 indices in OpenGEX as well (#6137)Kim Kulling2025-05-071-1/+7
* Fix a bug where string erases throws out of range (#6135)Qingyou Zhao2025-05-061-1/+3
* Replace exception by error in log (#6133)Kim Kulling2025-05-052-4/+6
* Refactor (#6127)Kim Kulling2025-05-032-41/+35
* Bugfix: Handling no of texture coordinates correctly (#6124)Kim Kulling2025-04-292-84/+48
* fix: Fix build on armv6/armv7 (#6123)yuri@FreeBSD2025-04-271-1/+1
* Refactoring of PR #6092 (#6101)sSsA012025-04-161-2/+2
* Use unique pointer to fix possible leak (#6104)Kim Kulling2025-04-153-9/+6
* Not to export empty "LayerElementNormal" or "LayerElementColor" nodes to fbx ...sSsA012025-04-141-40/+50
* Bugfix/ensure collada parsing works issue 1488 (#6087)Kim Kulling2025-04-104-532/+487
* More `constexpr` (#6066)krishty2025-03-2713-13/+13
* Harmonize Importer #includes (#6065)krishty2025-03-2724-37/+37
* Fix Whitespace (#6063)krishty2025-03-26117-229/+157
* Remove Redundant `virtual` (#6064)krishty2025-03-251-2/+2
* Fix Cinema4D Import (#6062)krishty2025-03-241-1/+1
* NDO: Fix possible overflow access (#6055)Zhang Yuntong2025-03-241-20/+31
* [OpenGEX] disable partial implementation of light import (causes model load f...Steve M2025-03-161-4/+10
* CMS: Fix possible overflow access (#6052)Kim Kulling2025-03-131-1/+1
* ASE: Use correct vertex container (#6051)Kim Kulling2025-03-131-2/+2
* Potential fix for code scanning alert no. 63: Potential use after free (#6050)Kim Kulling2025-03-131-0/+1
* MDL: Fix overflow check (#6047)Kim Kulling2025-03-131-1/+1
* MDL: Limit max texture sizes (#6046)Kim Kulling2025-03-121-0/+7
* ASE: Fix possible out of bound access. (#6045)Kim Kulling2025-03-121-0/+4
* Fix: Let OpenGEX accept color3 types (#6040)Kim Kulling2025-03-121-3/+3
* Fix memory leak in OpenGEXImporter (#6036)UnionTech-Software2025-03-101-3/+2
* Refactorings: glTF cleanups (#6028)Kim Kulling2025-03-05280-352/+346
* IFC: Remove redundand check (#6006)Kim Kulling2025-02-221-1/+1
* Bugfix/fix mingw issue 5975 (#6005)Kim Kulling2025-02-201-1/+1
* Use correct data type for animation key (#5998)Kim Kulling2025-02-121-5/+17
* Update STEPFileReader.cpp (#5973)mosfet802025-02-031-15/+7