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* Refix export fbx PolygonVertexIndex (#6240)HEADupstream/mastersSsA018 hours1-3/+12
* Fix: export fbx wrong to_ktime in FBXExporter.cpp (#6105)NSG10 days1-1/+5
* Fix export fbx: Wrong Materials in LayerElementMaterial if a node contains mu...sSsA012025-06-051-7/+6
* Fix: Add "preservePivots" condition when importing FBX animation (#6115)v6.0.0NSG2025-05-311-1/+1
* Fix export fbx PolygonVertexIndex (#6102)sSsA012025-05-311-14/+4
* Annotate w/C++17 "fallthrough" (#6143)Steve M2025-05-271-0/+2
* Add clamping logic (#6149)Martin Mirchev2025-05-261-4/+30
* [#5983] Fix bugs introduced in fbx export (#6000)Julian Knodt2025-05-161-14/+12
* Fix out-of-bounds dereferencing (#6150)Martin Mirchev2025-05-161-1/+6
* Refactoring of PR #6092 (#6101)sSsA012025-04-161-2/+2
* Not to export empty "LayerElementNormal" or "LayerElementColor" nodes to fbx ...sSsA012025-04-141-40/+50
* Fix Whitespace (#6063)krishty2025-03-269-11/+7
* Refactorings: glTF cleanups (#6028)Kim Kulling2025-03-0532-32/+32
* [FBX] Allow export multi materials per node (#5888)Julian Knodt2025-01-142-256/+249
* Bugfix/cosmetic code cleanup (#5947)Kim Kulling2025-01-0719-267/+150
* Blendshape export float & same # verts (#5775)Julian Knodt2024-12-021-14/+16
* Fix FBX animation bug introduced with 24 Mar 2020 commit 14b8d12 (revert cond...Steve M2024-10-141-2/+1
* Restore 4x4 matrix functionn param and assignment prior to change in commit 1...Steve M2024-10-122-6/+6
* FBX Blendshapes: Do not require normals (#5776)Julian Knodt2024-09-242-8/+11
* Restored absolute transform calculation due to https://github.com/assimp/assi...Lux2024-09-111-0/+4
* Add option to ignore FBX custom axes (#5754)RichardTea2024-09-053-1/+7
* Zero-length mChildren arrays should be nullptr (#5749)RichardTea2024-09-031-6/+6
* FBX: add metadata as properties (#5675)Haixi2024-08-291-0/+52
* Added more Maya materials (#5101)Sanchikuuus2024-08-241-0/+4
* FBX exporter - handle multiple vertex color channels (#5695)Kimbatt2024-08-071-11/+12
* Fix exporting incorrect bone order (#5435)Julian Knodt2024-06-281-20/+13
* Fix nullptr dereferencing (#5638)Kim Kulling2024-06-251-1/+1
* Update FBXMeshGeometry.cpp (#5624)ycn20222024-06-201-4/+6
* Draft: Update init of aiString (#5623)Kim Kulling2024-06-172-4/+4
* Remove deprecated c++11 warnings (#5576)Kim Kulling2024-05-152-2/+0
* Fix duplicate degrees to radians conversion in fbx importer. (#5427)Kristjan Skutta2024-03-221-4/+4
* Add correction of fbx model rotation (#5494)Kim Kulling2024-03-171-0/+49
* Append a setting "AI_CONFIG_EXPORT_FBX_TRANSPARENCY_FACTOR_REFER_TO_OPACITY"....sSsA012024-02-271-7/+17
* Add 2024 to copyright infos (#5475)Kim Kulling2024-02-2332-32/+32
* Add correct double zero check (#5471)Kim Kulling2024-02-221-1/+2
* `Blendshape`->`Geometry` in FBX Export (#5419)Julian Knodt2024-02-051-1/+1
* Encode full weight as doublejulianknodt2024-01-271-1/+1
* correct grammar/typographic errors in comments (8 files)Stephen Gold2023-12-042-2/+2
* FBXMeshGeometry: solve issue #5116 using patch provided by darktjmStephen Gold2023-12-041-2/+2
* Fix double free in Video::~Video()Maksim Kostin2023-12-011-1/+3
* Fix buffer overflow in FBX::Util::DecodeBase64()Maksim Kostin2023-11-291-1/+1
* Drop disabled zlib.h inclusion stubsIOhannes m zmölnig2023-11-291-5/+0
* Use correct time scalingKim Kulling2023-11-281-6/+6
* Fix the buildKim Kulling2023-11-281-4/+2
* Update FBXConverter.cppKim Kulling2023-11-281-3/+3
* Use the correct allocator for deleting objects in case of duplicate animation...Florian Born2023-11-161-1/+1
* Refactoring: Some cleanupsKim Kulling2023-11-122-18/+13
* Fix empty mesh handlingKim Kulling2023-11-101-1/+1
* Fix incorrect deg->radian conversionjulianknodt2023-11-072-16/+15
* Update FBXBinaryTokenizer.cppKim Kulling2023-11-051-0/+1