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path: root/src/quick3d/qquick3dcamera_p.h
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* Some improvements to qssgrendercameraChristian Strømme2025-04-081-1/+1
* Automatically generate Level of Detail meshes on importAndy Nichols2022-11-011-0/+5
* Use SPDX license identifiersLucie Gérard2022-06-161-28/+2
* Add lookAtNode property to camerasMiikka Heikkinen2022-01-311-0/+8
* Get rid of the checkSpatialNode() logic for the camerasChristian Strømme2021-08-161-5/+0
* Remove the qml revisioning for 1.xChristian Strømme2021-06-231-3/+2
* Overhaul the run-time type table and usageChristian Strømme2021-03-261-2/+2
* Move FieldOfViewOrientation enum to PerspectiveCameraEskil Abrahamsen Blomfeldt2020-10-221-7/+0
* Update QML versioning and type registrationPaul Olav Tvete2020-08-281-2/+5
* Fix LookAt API errorsAndy Nichols2020-04-211-1/+1
* Fix type APIChristian Strømme2020-03-041-1/+1
* Example : Fix tests/manual/studio for 5.15Inho Lee2020-02-101-6/+6
* Merge remote-tracking branch 'origin/5.14' into 5.15Andy Nichols2020-02-091-0/+14
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| * QQuick3D Example: Workaround for the Studio exampleInho Lee2020-01-231-0/+15
* | Revision lookAtTomi Korpipaa2020-02-031-2/+2
* | Add LookAt supportAndy Nichols2020-01-311-0/+3
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* Re-add ability to enable/disable Frustum Culling on CameraAndy Nichols2019-11-141-0/+10
* Implement API review findings in QQuick3DCameraTomi Korpipaa2019-10-271-84/+6
* QQuick3DCamera/QQuick3DViewport: rename 'worldToView' and 'viewToWorld'Richard Moe Gustavsen2019-09-121-2/+2
* Fix some minor typosNorihito Tohge2019-08-301-1/+1
* Disable Frustum culling by defaultAndy Nichols2019-08-281-1/+1
* Long live QtQuick3D!Christian Strømme2019-08-231-0/+152