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path: root/src/quick3d/qquick3dcustommaterial.cpp
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* Add the trusted content warning to shader source propertiesLaszlo Agocs2025-03-181-0/+10
* Expose the Occlusion to the CustomMaterialSadegh Taghavi2024-05-301-1/+4
* Expose the Clearcoat and Transmission variables to the CustomMaterialSadegh Taghavi2024-05-301-1/+56
* Load shader from a string in the CustomMaterialSadegh Taghavi2024-05-301-0/+35
* Add multiview controlling propertyLaszlo Agocs2024-05-281-13/+17
* Add support for flat varyingsLaszlo Agocs2024-05-151-0/+4
* Enable postprocessing effects function in multiview modeLaszlo Agocs2024-05-151-17/+18
* Improve the custom material multiview strategyLaszlo Agocs2024-05-071-42/+24
* Make SSAO multiview-awareLaszlo Agocs2024-05-061-0/+18
* Make screen texture multiview-awareLaszlo Agocs2024-04-301-0/+20
* Improve multiview support for depth pre-pass and depth textureLaszlo Agocs2024-04-301-0/+22
* Handle multiview in fragment shaders differentlyLaszlo Agocs2024-04-161-1/+1
* Enable custom material keywords for multiviewLaszlo Agocs2024-02-191-39/+67
* fix unity buildsTim Blechmann2024-02-021-2/+0
* Add separate controls for RGB and Alpha blending in custom materialsKristoffer Skau2023-10-261-0/+112
* Expose the render context interfaceChristian Strømme2023-10-241-1/+1
* QQuick3DTexture: add tilingModeDepth propertyJonas Karlsson2023-10-061-0/+5
* Some minor clean-up of the basetypes headerChristian Strømme2023-09-041-3/+3
* Add 3D texture support for TextureDataJere Tuliniemi2023-05-251-0/+2
* RenderContextInterface improvementsChristian Strømme2023-04-181-1/+1
* Update QQ3D morph animation to use a vertex textureInho Lee2023-02-031-19/+13
* Watch the 5 tex.props. relevant for samplers in cust.mat. as wellLaszlo Agocs2022-11-011-0/+16
* Port from qAsConst() to std::as_const()Marc Mutz2022-10-071-4/+4
* Make effects update themselves when the chain changesLaszlo Agocs2022-08-031-9/+5
* Fix how texture input is tracked in the custom material and the effectChristian Strømme2022-06-301-28/+23
* Use SPDX license identifiersLucie Gérard2022-06-161-28/+2
* Avoid redundant skinning operations for CustomMaterialInho Lee2022-06-031-0/+2
* Add basic baked lightmap supportLaszlo Agocs2022-05-271-0/+2
* Remove node flags from the custom material and effectChristian Strømme2022-04-221-1/+1
* Add scene description plumbing for cubemap texturesLaszlo Agocs2022-03-151-1/+1
* Add cubemap support for custom material/effect texturesLaszlo Agocs2022-03-111-12/+17
* Rename QSSGRenderShaderDataType value for texturesLaszlo Agocs2022-03-101-1/+1
* CustomMaterial: Add custom IBL probeInho Lee2022-02-091-1/+70
* Material editor: Make sure we update the uniformsChristian Strømme2021-12-161-1/+1
* Fix regression in custom materialChristian Strømme2021-12-151-6/+14
* Add custom material editorChristian Strømme2021-12-131-1/+1
* Improve handling of materials that depend on the screen textureAndy Nichols2021-11-221-10/+7
* Fix build after QCryptographicHash API changeVolker Hilsheimer2021-07-121-1/+1
* Fix the documentation for CustomMaterial's SHARED_VARSInho Lee2021-05-121-2/+2
* Fix to deal with emissive propertiesInho Lee2021-04-281-2/+4
* Move instancing out of tech previewPaul Olav Tvete2021-04-221-2/+0
* CustomMaterial : Add new user-defined variables for shaded modeInho Lee2021-03-261-0/+66
* CustomMaterial : add POST_PROCESS to manipulate output colorInho Lee2021-03-251-1/+41
* Make spot lights' attenuation to influence specular lightsInho Lee2021-03-251-1/+1
* Various fixes for the code handling normals, tangents and binormalsInho Lee2021-03-251-2/+16
* Expose NDC_Y_UP in custom materialsLaszlo Agocs2021-03-171-0/+6
* CustomMaterial: Support the verticalTilingMode of texturesInho Lee2021-03-031-1/+4
* Support input events in 3DAndy Nichols2021-03-021-0/+5
* Clazy: Remove unused variable in QQuick3DCustomMaterialAndy Nichols2021-02-101-1/+0
* Fix the document of custommaterial related to the morphing animationInho Lee2021-02-031-4/+4