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path: root/src/quick3d/qquick3dcustommaterial_p.h
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* Load shader from a string in the CustomMaterialSadegh Taghavi2024-05-301-0/+10
* Move most of the types in qssgrenderbasetypes into a private headerChristian Strømme2023-12-041-1/+1
* Add separate controls for RGB and Alpha blending in custom materialsKristoffer Skau2023-10-261-0/+10
* Expose the render context interfaceChristian Strømme2023-10-241-1/+1
* Fix how texture input is tracked in the custom material and the effectChristian Strømme2022-06-301-4/+4
* Use SPDX license identifiersLucie Gérard2022-06-161-28/+2
* Fix regression in custom materialChristian Strømme2021-12-151-16/+10
* Add custom material editorChristian Strømme2021-12-131-1/+3
* Remove the qml revisioning for 1.xChristian Strømme2021-06-231-1/+0
* Support input events in 3DAndy Nichols2021-03-021-0/+2
* Clazy: MOC needs signatures to be fully qualified for SLOTS/INVOKABLESAndy Nichols2021-02-081-3/+3
* Move the dynamic texture stuff out of the base material classChristian Strømme2020-11-121-0/+4
* Introduce point size and line widthLaszlo Agocs2020-08-311-10/+12
* Update QML versioning and type registrationPaul Olav Tvete2020-08-281-0/+3
* Remove hasTransparency from CustomMaterialLaszlo Agocs2020-08-181-6/+0
* Remove unused shaderKey propertyLaszlo Agocs2020-07-281-19/+0
* Fix up custom material propertiesLaszlo Agocs2020-07-061-1/+1
* Enable specifying blend factors and cull mode in custom materialsLaszlo Agocs2020-07-011-9/+36
* Decouple custom materials from QSSGCommandLaszlo Agocs2020-07-011-3/+0
* Add ShadingMode to CustomMaterialLaszlo Agocs2020-07-011-1/+15
* Remove ShaderInfo and make the key part of CustomMaterialLaszlo Agocs2020-07-011-4/+18
* Remove passes from CustomMaterial frontend APILaszlo Agocs2020-07-011-12/+16
* Clean-up the render commands classChristian Strømme2020-05-121-1/+1
* Remove the Render moduleAndy Nichols2020-05-101-1/+1
* Fix type APIChristian Strømme2020-03-041-3/+1
* Make QQuick3DGeometry public apiAntti Määttä2020-01-311-1/+1
* Add support for post-processing effectsChristian Strømme2020-01-291-455/+13
* Implement Custom material culling modeAntti Määttä2020-01-241-1/+25
* Dirty front-end objects when rendernode is createdMiikka Heikkinen2019-12-111-0/+1
* Document custom material and friendsAntti Määttä2019-11-121-7/+0
* Custom Materials: Change buffer formatsAntti Määttä2019-10-301-21/+5
* Custom Materials: rename buffer enumsAntti Määttä2019-10-301-12/+11
* Custom Materials: Remove texture usage typeAntti Määttä2019-10-301-20/+0
* Custom Materials: change glossyAntti Määttä2019-10-301-6/+6
* Custom Materials: Remove unused volumetric flag and setSourceAntti Määttä2019-10-301-18/+2
* Rename CustomMaterial classesAntti Määttä2019-10-291-13/+13
* CustomMaterial: Remove layersAntti Määttä2019-10-291-2/+0
* Material: Remove the emissive2 mapChristian Strømme2019-10-241-1/+0
* Remove CullFace from CustomMaterialRenderStateNorihito Tohge2019-09-061-2/+1
* Long live QtQuick3D!Christian Strømme2019-08-231-0/+607