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path: root/src/quick3d/qquick3djoint.cpp
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* Refactor skeletal animationInho Lee2023-06-011-4/+14
* Use SPDX license identifiersLucie Gérard2022-06-161-28/+2
* Prevent to use negative values for Joint's indicesInho Lee2022-06-091-0/+3
* Fix updating skeletonInho Lee2022-06-031-15/+7
* Attempt to clean-up some of the flags in our backend nodesChristian Strømme2022-04-251-3/+1
* Let QQuick3DNode take care of updating the transformChristian Strømme2022-04-071-22/+3
* Ignore Joints without a SkeletonInho Lee2021-06-041-0/+3
* Add skinning overview documentationPaul Olav Tvete2020-11-191-14/+17
* Doc: Joint docsInho Lee2020-10-271-2/+13
* Split the Pose Matrix from JointInho Lee2020-09-091-29/+71
* Quick3D : Skeletal AnimationInho Lee2020-06-051-0/+153