Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Refactor skeletal animation | Inho Lee | 2023-06-01 | 1 | -4/+14 |
* | Use SPDX license identifiers | Lucie Gérard | 2022-06-16 | 1 | -28/+2 |
* | Prevent to use negative values for Joint's indices | Inho Lee | 2022-06-09 | 1 | -0/+3 |
* | Fix updating skeleton | Inho Lee | 2022-06-03 | 1 | -15/+7 |
* | Attempt to clean-up some of the flags in our backend nodes | Christian Strømme | 2022-04-25 | 1 | -3/+1 |
* | Let QQuick3DNode take care of updating the transform | Christian Strømme | 2022-04-07 | 1 | -22/+3 |
* | Ignore Joints without a Skeleton | Inho Lee | 2021-06-04 | 1 | -0/+3 |
* | Add skinning overview documentation | Paul Olav Tvete | 2020-11-19 | 1 | -14/+17 |
* | Doc: Joint docs | Inho Lee | 2020-10-27 | 1 | -2/+13 |
* | Split the Pose Matrix from Joint | Inho Lee | 2020-09-09 | 1 | -29/+71 |
* | Quick3D : Skeletal Animation | Inho Lee | 2020-06-05 | 1 | -0/+153 |