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path: root/src/quick3d/qquick3dpointlight.cpp
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* Add shadow mapping articleJonas Karlsson2024-06-111-1/+1
* Use SPDX license identifiersLucie Gérard2022-06-161-28/+2
* Attempt to clean-up some of the flags in our backend nodesChristian Strømme2022-04-251-1/+1
* Overhaul the run-time type table and usageChristian Strømme2021-03-261-3/+6
* Fix a typo in the Documentation for PointLightInho Lee2020-12-181-1/+1
* Add example code and screenshot to PointLightLaszlo Agocs2020-11-051-1/+89
* doc: improve LightsJonas Karlsson2020-10-261-1/+3
* Remove Support for AreaLightAndy Nichols2020-09-071-1/+1
* Adjust Light brightness to represent the real valueAndy Nichols2020-08-311-4/+7
* Make QQuick3DGeometry public apiAntti Määttä2020-01-311-1/+1
* Add spot lightJere Tuliniemi2020-01-241-1/+1
* Dirty front-end objects when rendernode is createdMiikka Heikkinen2019-12-111-0/+1
* Unify docsAntti Määttä2019-11-151-19/+17
* Remove instantiates from docs and update point lightAntti Määttä2019-11-111-2/+1
* Remove all propertyChanged signal argumentsRichard Moe Gustavsen2019-11-051-3/+3
* Use normalized attenuation factorsAntti Määttä2019-11-051-10/+7
* Improve documentation of PointLightNorihito Tohge2019-10-311-0/+6
* Finalize light api documentationTomi Korpipaa2019-10-301-0/+12
* Add ConstantFade property in PointLightInho Lee2019-10-301-1/+23
* Rename remaining exponentialFade to quadraticFadeNorihito Tohge2019-10-291-1/+1
* Implement light related changesAntti Määttä2019-10-251-331/+20
* Split a Light component into 3 typesInho Lee2019-10-211-0/+427