index
:
qt/qtquick3d.git
5.14
5.15
6.0
6.1
6.2
6.2.0
6.2.4
6.3
6.4
6.4.0
6.4.1
6.4.2
6.4.3
6.5
6.5.0
6.5.1
6.5.2
6.5.3
6.6
6.6.0
6.6.1
6.6.2
6.6.3
6.7
6.7-experimental
6.7.0
6.7.1
6.7.2
6.7.3
6.8
6.8.0
6.8.1
6.8.2
6.8.3
6.9
6.9.0
6.9.1
dev
wip/cmake
A new module and API for defining 3D content in Qt Quick.
about
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
quick3d
/
qquick3dscenemanager.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fix the return type of cleanupNodes and updateDirtyResourceSecondPass
Christian Strømme
2024-08-29
1
-8
/
+9
*
Fix updateSpatialNode logic
Christian Strømme
2024-08-23
1
-23
/
+73
*
Yet another resource clean-up fix
Christian Strømme
2024-06-18
1
-3
/
+42
*
Fix termination of the WA with nested Views
Christian Strømme
2024-03-08
1
-0
/
+11
*
Detach QQuick3DWindowAttachment from QQuickWindow in destructor
Inho Lee
2024-01-26
1
-0
/
+3
*
Enable using render extensions as texture providers
Christian Strømme
2023-11-01
1
-0
/
+34
*
Release cached resource when the scene graph is invalidated
Christian Strømme
2023-10-27
1
-1
/
+6
*
Expose the render context interface
Christian Strømme
2023-10-24
1
-2
/
+4
*
Delete objects with graphics data when the scene graph is invalidated
Christian Strømme
2023-10-16
1
-9
/
+32
*
Fix View3D implicit input handling for Texture with sourceItem
Kristoffer Skau
2023-10-12
1
-17
/
+3
*
Some minor clean-ups to the base graph object
Christian Strømme
2023-09-04
1
-2
/
+2
*
Check if the RCI should be released when the SG's RC is invalidated
Christian Strømme
2023-06-09
1
-1
/
+13
*
WindowAttachment: add signal to indicate rci availability
Laszlo Agocs
2023-06-09
1
-0
/
+1
*
Extensions API
Christian Strømme
2023-06-02
1
-2
/
+50
*
Fix crashing in DebugView's Release Resources button
Laszlo Agocs
2023-05-11
1
-2
/
+5
*
Always update the node map after a call to updateSpatialNode
Christian Strømme
2023-04-25
1
-2
/
+5
*
More improvements to how we track shared resources
Christian Strømme
2023-04-24
1
-7
/
+17
*
inline sync change
Christian Strømme
2023-04-24
1
-0
/
+6
*
Replace QSSGRef usage in the render context interface
Christian Strømme
2023-04-18
1
-3
/
+3
*
RenderContextInterface improvements
Christian Strømme
2023-04-18
1
-15
/
+37
*
Improve how we trigger updates for multi-view multi-window cases
Christian Strømme
2023-04-11
1
-1
/
+6
*
Fix Quick3DWindowAttachment window function
Christian Strømme
2023-03-23
1
-7
/
+8
*
Update internal input processing of QQuick3DViewport
Kristoffer Skau
2023-03-10
1
-3
/
+33
*
Make sure models with an instanceRoot is updated properly
Christian Strømme
2023-02-15
1
-11
/
+0
*
unregisterSceneManager when queueForCleanup
Inho Lee
2023-01-26
1
-3
/
+12
*
Make WindowAttachment to be destroyed after window
Inho Lee
2023-01-25
1
-2
/
+9
*
Handle software backend more gracefully
Laszlo Agocs
2023-01-16
1
-1
/
+6
*
Improve resource clean-up in the scene manager
Christian Strømme
2022-12-15
1
-3
/
+59
*
Simple tracking of shared resources
Christian Strømme
2022-11-23
1
-5
/
+21
*
Add per window synchronization of the scene managers
Christian Strømme
2022-11-17
1
-3
/
+75
*
Fix memory leak when destroying View3D
Jonas Karlsson
2022-10-17
1
-0
/
+6
*
Port from qAsConst() to std::as_const()
Marc Mutz
2022-10-07
1
-1
/
+1
*
Fix type checks introduced in the priority change
Christian Strømme
2022-07-11
1
-2
/
+2
*
Improve sorting/priority of dirty nodes
Christian Strømme
2022-07-07
1
-38
/
+53
*
Don't search the cleanup list when doing a look-up
Christian Strømme
2022-07-01
1
-7
/
+6
*
Use SPDX license identifiers
Lucie Gérard
2022-06-16
1
-28
/
+2
*
SceneManager: Interleave node processing between importScene and scene
Andy Nichols
2022-05-20
1
-22
/
+23
*
Fix updateDirtyNodes() to not create unreachable dirty list
Yuya Nishihara
2022-03-09
1
-10
/
+10
*
Add ResourceLoader API to enable pre-loading of resources
Andy Nichols
2021-12-02
1
-3
/
+9
*
Do not upload geometry data when calculating Model bounds
Andy Nichols
2021-11-22
1
-1
/
+1
*
Fix picking function crashing after an object is destroyed
Hatem ElKharashy
2021-09-06
1
-1
/
+6
*
Fix setting parent of a Node
Jere Tuliniemi
2021-04-13
1
-1
/
+1
*
Overhaul the run-time type table and usage
Christian Strømme
2021-03-26
1
-46
/
+7
*
Purge existing, inherited, unused-in-practice lightmap stuff
Laszlo Agocs
2021-02-03
1
-1
/
+0
*
Improve transformation for instanced drawing
Paul Olav Tvete
2021-01-22
1
-0
/
+11
*
Support morph animations
Inho Lee
2020-12-22
1
-0
/
+1
*
Add support for instanced rendering
Paul Olav Tvete
2020-12-16
1
-0
/
+1
*
Fix transformation in the skin animation
Inho Lee
2020-11-05
1
-1
/
+1
*
Add support for custom textures from data
Andy Nichols
2020-08-24
1
-0
/
+5
*
Cleanup Mesh and Texture resources when no longer used
Andy Nichols
2020-07-03
1
-19
/
+24
[next]