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path: root/src/quick3d/qquick3dscenemanager_p.h
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* Improve node collection and frame prepChristian Strømme39 hours1-0/+7
* Fix the return type of cleanupNodes and updateDirtyResourceSecondPassChristian Strømme2024-08-291-2/+2
* Fix updateSpatialNode logicChristian Strømme2024-08-231-5/+17
* Yet another resource clean-up fixChristian Strømme2024-06-181-0/+18
* Fix termination of the WA with nested ViewsChristian Strømme2024-03-081-0/+1
* Remove the use of all _PRIVATE_EXPORTSAlexey Edelev2024-01-161-2/+2
* Enable using render extensions as texture providersChristian Strømme2023-11-011-0/+7
* Start exposing some semi-public APIsChristian Strømme2023-10-231-1/+2
* Delete objects with graphics data when the scene graph is invalidatedChristian Strømme2023-10-161-2/+2
* Include what you need: <QPointer>Marc Mutz2023-10-131-0/+2
* Check if the RCI should be released when the SG's RC is invalidatedChristian Strømme2023-06-091-0/+1
* WindowAttachment: add signal to indicate rci availabilityLaszlo Agocs2023-06-091-0/+1
* Extensions APIChristian Strømme2023-06-021-0/+11
* More improvements to how we track shared resourcesChristian Strømme2023-04-241-2/+3
* inline sync changeChristian Strømme2023-04-241-0/+1
* Replace QSSGRef usage in the render context interfaceChristian Strømme2023-04-181-1/+1
* RenderContextInterface improvementsChristian Strømme2023-04-181-4/+10
* Improve how we trigger updates for multi-view multi-window casesChristian Strømme2023-04-111-0/+2
* Fix Quick3DWindowAttachment window functionChristian Strømme2023-03-231-0/+1
* Update internal input processing of QQuick3DViewportKristoffer Skau2023-03-101-0/+1
* Make sure models with an instanceRoot is updated properlyChristian Strømme2023-02-151-1/+4
* Improve resource clean-up in the scene managerChristian Strømme2022-12-151-9/+9
* Simple tracking of shared resourcesChristian Strømme2022-11-231-2/+2
* Add per window synchronization of the scene managersChristian Strømme2022-11-171-1/+32
* Improve sorting/priority of dirty nodesChristian Strømme2022-07-071-6/+35
* Use SPDX license identifiersLucie Gérard2022-06-161-28/+2
* SceneManager: Interleave node processing between importScene and sceneAndy Nichols2022-05-201-3/+5
* Add ResourceLoader API to enable pre-loading of resourcesAndy Nichols2021-12-021-0/+1
* Remove the getRenderContextInterface functionChristian Strømme2020-09-161-0/+2
* Add support for custom textures from dataAndy Nichols2020-08-241-0/+1
* Cleanup Mesh and Texture resources when no longer usedAndy Nichols2020-07-031-0/+1
* Render 2D items without and FBO when possibleAndy Nichols2020-06-121-0/+4
* Call cleanupNodes() in the scene managers destructorChristian Strømme2020-02-181-0/+1
* Get model boundsAntti Määttä2020-01-311-0/+3
* Don't create unnecessary layers for texture providersJohan Klokkhammer Helsing2019-10-211-0/+5
* Remove const_cast in the node mapping codeChristian Strømme2019-09-301-2/+2
* Long live QtQuick3D!Christian Strømme2019-08-231-0/+96