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path: root/src/quick3d/qquick3dshaderutils.cpp
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* Add the trusted content warning to shader source propertiesLaszlo Agocs2025-03-181-0/+5
* Doc: fix usage of incorrect usage of inherits ObjectChristian Strømme2024-10-231-5/+5
* Clarify the TextureInput warningLaszlo Agocs2023-11-011-1/+1
* Some minor clean-up of the basetypes headerChristian Strømme2023-09-041-33/+33
* Port from container::count() and length() to size()Marc Mutz2022-10-071-2/+2
* Update effects when a Pass property or the Pass list changesLaszlo Agocs2022-08-121-0/+11
* Improve updatePropertyListenerChristian Strømme2022-07-121-6/+2
* Fix how texture input is tracked in the custom material and the effectChristian Strømme2022-06-301-4/+15
* Use SPDX license identifiersLucie Gérard2022-06-161-28/+2
* Add custom material editorChristian Strømme2021-12-131-0/+79
* Make the effect and custom material property handling more uniformChristian Strømme2020-12-181-1/+186
* Prefix the shader key for effects and custom materialsChristian Strømme2020-12-111-4/+4
* Move the dynamic texture stuff out of the base material classChristian Strømme2020-11-121-2/+2
* Adjust to int -> qsizetype change in QQmlListPropertyFabian Kosmale2020-11-111-4/+4
* doc: Flesh out documentation of Effect utility classesEskil Abrahamsen Blomfeldt2020-10-231-33/+94
* Add Effect docsLaszlo Agocs2020-09-041-34/+27
* Rename BufferInput param to samplerLaszlo Agocs2020-09-031-3/+5
* Use DEPTH_TEXTURE for effectsLaszlo Agocs2020-09-031-12/+0
* Unify effect shader style with custom materialsLaszlo Agocs2020-09-031-139/+20
* Add clear function to Pass.commands propertyMiikka Heikkinen2020-08-171-1/+7
* Fix up custom material propertiesLaszlo Agocs2020-07-061-10/+10
* Decouple custom materials from QSSGCommandLaszlo Agocs2020-07-011-107/+0
* Remove ShaderInfo and make the key part of CustomMaterialLaszlo Agocs2020-07-011-21/+0
* Remove passes from CustomMaterial frontend APILaszlo Agocs2020-07-011-6/+25
* Kill ShaderInfo.type and versionLaszlo Agocs2020-06-301-8/+1
* Remove unused geometry and compute flags and vars from materialsLaszlo Agocs2020-06-301-10/+0
* Remove the tesselation code pathsChristian Strømme2020-05-271-1/+0
* Update dependenciesFriedemann Kleint2020-04-231-1/+2
* Merge remote-tracking branch 'origin/5.15' into devLaszlo Agocs2020-03-101-3/+35
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| * Make the culling property and enums consistent with QQuickShaderEffectChristian Strømme2020-03-091-3/+3
| * Expose the apply value commandChristian Strømme2020-02-271-0/+20
| * Expose the apply depth commandChristian Strømme2020-02-261-0/+12
* | Merge remote-tracking branch 'origin/5.15' into devLaszlo Agocs2020-02-201-0/+5
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| * Fix hang when texture defined out of materialInho Lee2020-02-141-0/+5
* | Enable RHI-compatible shader code generation for custom materialsLaszlo Agocs2020-02-201-0/+1
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* Make property update connections uniqueAntti Määttä2020-02-111-2/+2
* Fix potential null pointer null pointer dereference in effects and CMChristian Strømme2020-02-071-2/+9
* Set default value for the shader stageChristian Strømme2020-02-071-1/+1
* Add support setting the Output format of an EffectAndy Nichols2020-02-041-2/+2
* Add support for post-processing effectsChristian Strømme2020-01-291-0/+585