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path: root/src/quick3d/qquick3dspecularglossymaterial_p.h
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* Fix access to materials VertexColorMaskFlags in QMLSadegh Taghavi2025-01-021-0/+1
* Add Missing 6.8 revision macros for invertOpacityMapValue propertyAndy Nichols2024-08-121-3/+3
* Add missing 6.8 revision tags in new Material propertiesAndy Nichols2024-06-041-18/+18
* Add Fresnel Scale and BiasSadegh Taghavi2024-04-101-0/+48
* Add support to use a single-channel of a texture as a 3-channel mapSadegh Taghavi2024-03-201-0/+30
* Invert opacity mask optionSadegh Taghavi2024-03-151-0/+5
* Vertex color as maskSadegh Taghavi2024-02-231-0/+44
* Fix dual-normal clear coatSadegh Taghavi2024-02-071-0/+5
* fix unity buildsTim Blechmann2024-02-021-0/+2
* Enable vertex colors by defaultInho Lee2023-02-071-1/+1
* Add vertexColorsEnabled property to SpecularGlossyMaterialKristoffer Skau2022-09-071-1/+11
* Use SPDX license identifiersLucie Gérard2022-06-161-28/+2
* Add SpecularGlossyMaterialAndy Nichols2022-06-031-0/+366