Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Fix access to materials VertexColorMaskFlags in QML | Sadegh Taghavi | 2025-01-02 | 1 | -0/+1 |
* | Add Missing 6.8 revision macros for invertOpacityMapValue property | Andy Nichols | 2024-08-12 | 1 | -3/+3 |
* | Add missing 6.8 revision tags in new Material properties | Andy Nichols | 2024-06-04 | 1 | -18/+18 |
* | Add Fresnel Scale and Bias | Sadegh Taghavi | 2024-04-10 | 1 | -0/+48 |
* | Add support to use a single-channel of a texture as a 3-channel map | Sadegh Taghavi | 2024-03-20 | 1 | -0/+30 |
* | Invert opacity mask option | Sadegh Taghavi | 2024-03-15 | 1 | -0/+5 |
* | Vertex color as mask | Sadegh Taghavi | 2024-02-23 | 1 | -0/+44 |
* | Fix dual-normal clear coat | Sadegh Taghavi | 2024-02-07 | 1 | -0/+5 |
* | fix unity builds | Tim Blechmann | 2024-02-02 | 1 | -0/+2 |
* | Enable vertex colors by default | Inho Lee | 2023-02-07 | 1 | -1/+1 |
* | Add vertexColorsEnabled property to SpecularGlossyMaterial | Kristoffer Skau | 2022-09-07 | 1 | -1/+11 |
* | Use SPDX license identifiers | Lucie Gérard | 2022-06-16 | 1 | -28/+2 |
* | Add SpecularGlossyMaterial | Andy Nichols | 2022-06-03 | 1 | -0/+366 |