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path: root/src/quick3dparticles/qquick3dparticlerandomizer_p.h
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* Use SPDX license identifiersLucie Gérard2022-06-161-28/+2
* Make sure all private headers include at least one otherThiago Macieira2022-03-081-0/+1
* Add random emitting of model-blend particlesAntti Määttä2021-05-311-1/+4
* Add particleEndScaleVariation propertyKaj Grönholm2021-05-211-0/+1
* Extend the particles sprite APIKaj Grönholm2021-05-101-0/+2
* Add position cache modifiers to attractor APIJere Tuliniemi2021-04-221-4/+4
* Make randomizer non-staticKaj Grönholm2021-02-191-26/+25
* Implement ParticleSystem randomize seedingKaj Grönholm2021-02-191-1/+34
* Move particle sources to cpp moduleAntti Määttä2021-02-151-0/+134