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wip/cmake
A new module and API for defining 3D content in Qt Quick.
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Commit message (
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Author
Age
Files
Lines
*
lancelot: Disable flaky MotionBlur test
Jonas Karlsson
8 days
1
-0
/
+3
*
Expose projection matrix to effects
Laszlo Agocs
12 days
2
-0
/
+27
*
Fix lancelot lightmaps test
Jonas Karlsson
13 days
6
-5
/
+4
*
Shadowmapping: cull models outside bounds
Jonas Karlsson
2025-06-17
2
-0
/
+235
*
Fix crash when loading and building the bvh for custom geometries
Christian Strømme
2025-06-06
1
-0
/
+42
*
Add emit mode to shaped emitters
Antti Määttä
2025-05-20
1
-0
/
+106
*
Implement reversed emitters
Antti Määttä
2025-05-15
1
-0
/
+94
*
Add Lancelot test for embedding Qt Quick Shapes in 3D
Eskil Abrahamsen Blomfeldt
2025-02-12
1
-0
/
+81
*
Fix broken shadow mapping with orthographic camera
Jonas Karlsson
2025-01-13
5
-0
/
+674
*
Fix shadowmap indices in shader generation
Jonas Karlsson
2025-01-13
1
-0
/
+85
*
Add Order Independent Transparency API
Antti Määttä
2024-12-04
1
-0
/
+73
*
DirectionalLight: Add lockShadowmapTexels property
Jonas Karlsson
2024-11-18
1
-0
/
+148
*
Add support for 32 bit shadowmaps
Jonas Karlsson
2024-11-18
1
-0
/
+119
*
Reapply "Fix incorrect instancing model shadows"
Jonas Karlsson
2024-11-05
1
-0
/
+243
*
Ignore flakey lancebot test MultipleViews_Item2D.qml
Jonas Karlsson
2024-10-25
1
-0
/
+1
*
Fix blank imx8 lancelot tests
Jonas Karlsson
2024-10-01
4
-42
/
+51
*
Fix frustum dimensions in shadowmap shader
Jonas Karlsson
2024-09-17
11
-29
/
+32
*
Fix lancelot test DirectionallightSplits error
Jonas Karlsson
2024-09-03
1
-2
/
+2
*
Ensure shadowmap draw call data keys are unique
Jonas Karlsson
2024-07-05
2
-0
/
+114
*
Revert "Fix incorrect instancing model shadows"
Jonas Karlsson
2024-07-04
1
-124
/
+0
*
Spotlight: Use single depth map instead of cubemap
Jonas Karlsson
2024-06-25
1
-0
/
+87
*
Correct license for test files
Lucie Gérard
2024-06-19
3
-3
/
+3
*
Add shadow mapping article
Jonas Karlsson
2024-06-11
10
-0
/
+1560
*
Fix incorrect instancing model shadows
Jonas Karlsson
2024-06-11
1
-0
/
+124
*
Expose the Occlusion to the CustomMaterial
Sadegh Taghavi
2024-05-30
2
-0
/
+51
*
Expose the Clearcoat and Transmission variables to the CustomMaterial
Sadegh Taghavi
2024-05-30
6
-0
/
+248
*
Properly set clamped shadowMapFar
Jonas Karlsson
2024-05-29
1
-0
/
+77
*
Do not sort box in shadowmapping slicer
Jonas Karlsson
2024-05-29
1
-0
/
+58
*
Add PCF soft shadows support
Kristoffer Skau
2024-05-28
4
-0
/
+4
*
Implement Cascading Shadow Maps (CSM)
Jonas Karlsson
2024-05-28
1
-0
/
+217
*
Add support for flat varyings
Laszlo Agocs
2024-05-15
5
-0
/
+96
*
Process also lines with macros and directives
Laszlo Agocs
2024-05-15
1
-0
/
+11
*
Improve the custom material multiview strategy
Laszlo Agocs
2024-05-07
1
-2
/
+2
*
Improve multiview support for depth pre-pass and depth texture
Laszlo Agocs
2024-04-30
2
-0
/
+59
*
Fix InfiniteGrid with MSAA enabled
Laszlo Agocs
2024-04-24
1
-0
/
+43
*
Add Lancelot test case for InfiniteGrid
Laszlo Agocs
2024-04-24
1
-0
/
+40
*
Enable usage of the IBL probe exposure with the ExtendedSceneEnvironment
Christian Strømme
2024-04-23
1
-0
/
+107
*
Do not reuse skybox passes for screen texture
Laszlo Agocs
2024-04-19
1
-0
/
+59
*
Change license for test files
Lucie Gérard
2024-04-04
307
-307
/
+307
*
Test for Vertex Color as Mask
Sadegh Taghavi
2024-03-15
2
-0
/
+345
*
Fix problem with using non-visible View3Ds as a sourceItem
Christian Strømme
2024-03-08
1
-0
/
+117
*
Fix termination of the WA with nested Views
Christian Strømme
2024-03-08
1
-0
/
+55
*
Add a simple View3D-as-sourceItem test
Laszlo Agocs
2024-02-02
1
-0
/
+54
*
Exercise invisible Qt Quick item as sourceItem in Lancelot
Laszlo Agocs
2024-02-02
1
-0
/
+23
*
Add license headers to the shader files
Christian Strømme
2023-10-27
32
-0
/
+96
*
Add separate controls for RGB and Alpha blending in custom materials
Kristoffer Skau
2023-10-26
2
-0
/
+67
*
Fix frustum culling
Christian Strømme
2023-10-05
1
-0
/
+89
*
Refactor Lancelot test
Hatem ElKharashy
2023-09-05
495
-0
/
+26675