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* lancelot: Disable flaky MotionBlur testJonas Karlsson8 days1-0/+3
* Expose projection matrix to effectsLaszlo Agocs12 days2-0/+27
* Fix lancelot lightmaps testJonas Karlsson13 days6-5/+4
* Shadowmapping: cull models outside boundsJonas Karlsson2025-06-172-0/+235
* Fix crash when loading and building the bvh for custom geometriesChristian Strømme2025-06-061-0/+42
* Add emit mode to shaped emittersAntti Määttä2025-05-201-0/+106
* Implement reversed emittersAntti Määttä2025-05-151-0/+94
* Add Lancelot test for embedding Qt Quick Shapes in 3DEskil Abrahamsen Blomfeldt2025-02-121-0/+81
* Fix broken shadow mapping with orthographic cameraJonas Karlsson2025-01-135-0/+674
* Fix shadowmap indices in shader generationJonas Karlsson2025-01-131-0/+85
* Add Order Independent Transparency APIAntti Määttä2024-12-041-0/+73
* DirectionalLight: Add lockShadowmapTexels propertyJonas Karlsson2024-11-181-0/+148
* Add support for 32 bit shadowmapsJonas Karlsson2024-11-181-0/+119
* Reapply "Fix incorrect instancing model shadows"Jonas Karlsson2024-11-051-0/+243
* Ignore flakey lancebot test MultipleViews_Item2D.qmlJonas Karlsson2024-10-251-0/+1
* Fix blank imx8 lancelot testsJonas Karlsson2024-10-014-42/+51
* Fix frustum dimensions in shadowmap shaderJonas Karlsson2024-09-1711-29/+32
* Fix lancelot test DirectionallightSplits errorJonas Karlsson2024-09-031-2/+2
* Ensure shadowmap draw call data keys are uniqueJonas Karlsson2024-07-052-0/+114
* Revert "Fix incorrect instancing model shadows"Jonas Karlsson2024-07-041-124/+0
* Spotlight: Use single depth map instead of cubemapJonas Karlsson2024-06-251-0/+87
* Correct license for test filesLucie Gérard2024-06-193-3/+3
* Add shadow mapping articleJonas Karlsson2024-06-1110-0/+1560
* Fix incorrect instancing model shadowsJonas Karlsson2024-06-111-0/+124
* Expose the Occlusion to the CustomMaterialSadegh Taghavi2024-05-302-0/+51
* Expose the Clearcoat and Transmission variables to the CustomMaterialSadegh Taghavi2024-05-306-0/+248
* Properly set clamped shadowMapFarJonas Karlsson2024-05-291-0/+77
* Do not sort box in shadowmapping slicerJonas Karlsson2024-05-291-0/+58
* Add PCF soft shadows supportKristoffer Skau2024-05-284-0/+4
* Implement Cascading Shadow Maps (CSM)Jonas Karlsson2024-05-281-0/+217
* Add support for flat varyingsLaszlo Agocs2024-05-155-0/+96
* Process also lines with macros and directivesLaszlo Agocs2024-05-151-0/+11
* Improve the custom material multiview strategyLaszlo Agocs2024-05-071-2/+2
* Improve multiview support for depth pre-pass and depth textureLaszlo Agocs2024-04-302-0/+59
* Fix InfiniteGrid with MSAA enabledLaszlo Agocs2024-04-241-0/+43
* Add Lancelot test case for InfiniteGridLaszlo Agocs2024-04-241-0/+40
* Enable usage of the IBL probe exposure with the ExtendedSceneEnvironmentChristian Strømme2024-04-231-0/+107
* Do not reuse skybox passes for screen textureLaszlo Agocs2024-04-191-0/+59
* Change license for test filesLucie Gérard2024-04-04307-307/+307
* Test for Vertex Color as MaskSadegh Taghavi2024-03-152-0/+345
* Fix problem with using non-visible View3Ds as a sourceItemChristian Strømme2024-03-081-0/+117
* Fix termination of the WA with nested ViewsChristian Strømme2024-03-081-0/+55
* Add a simple View3D-as-sourceItem testLaszlo Agocs2024-02-021-0/+54
* Exercise invisible Qt Quick item as sourceItem in LancelotLaszlo Agocs2024-02-021-0/+23
* Add license headers to the shader filesChristian Strømme2023-10-2732-0/+96
* Add separate controls for RGB and Alpha blending in custom materialsKristoffer Skau2023-10-262-0/+67
* Fix frustum cullingChristian Strømme2023-10-051-0/+89
* Refactor Lancelot testHatem ElKharashy2023-09-05495-0/+26675