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// Copyright (C) 2019 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#ifndef QQUICK3DNODE_P_P_H
#define QQUICK3DNODE_P_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3D/private/qtquick3dglobal_p.h>
#include "qquick3dobject_p.h"
#include "qquick3dnode_p.h"
#include <QtQuick3DUtils/private/qssgutils_p.h>
#include <QtGui/QVector3D>
#include <QtGui/QQuaternion>
#include <QtGui/QMatrix4x4>
QT_BEGIN_NAMESPACE
class QQuick3DNode;
class Q_QUICK3D_EXPORT QQuick3DNodePrivate : public QQuick3DObjectPrivate
{
Q_DECLARE_PUBLIC(QQuick3DNode)
public:
explicit QQuick3DNodePrivate(QQuick3DObjectPrivate::Type t);
~QQuick3DNodePrivate();
void init();
QMatrix4x4 calculateLocalTransform();
void calculateGlobalVariables();
void markSceneTransformDirty();
inline QMatrix4x4 localRotationMatrix() const;
inline QMatrix4x4 sceneRotationMatrix() const;
void emitChangesToSceneTransform();
bool isSceneTransformRelatedSignal(const QMetaMethod &signal) const;
bool isDirectionRelatedSignal(const QMetaMethod &signal) const;
void setIsHiddenInEditor(bool isHidden);
static inline QQuick3DNodePrivate *get(QQuick3DNode *node) { return node->d_func(); }
void setLocalTransform(const QMatrix4x4 &transform);
RotationData m_rotation;
QVector3D m_position;
QVector3D m_scale{ 1.0f, 1.0f, 1.0f };
QVector3D m_pivot;
float m_opacity = 1.0f;
int m_staticFlags = 0;
bool m_visible = true;
QMatrix4x4 m_sceneTransform; // Right handed
QMatrix4x4 m_localTransform; // Right handed
bool m_sceneTransformDirty = true;
int m_sceneTransformConnectionCount = 0;
int m_directionConnectionCount = 0;
bool m_isHiddenInEditor = false;
bool m_hasInheritedUniformScale = true;
bool m_hasExplicitLocalTransform = false;
};
QT_END_NAMESPACE
#endif // QQUICK3DNODE_P_P_H
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