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path: root/src/quick3d/qquick3dnode_p_p.h
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* Remove unused function from node privateAntti Määttä2 days1-1/+0
* Add internal machinery to set the local transform directly on a nodeChristian Strømme2024-05-141-0/+4
* Remove the use of all _PRIVATE_EXPORTSAlexey Edelev2024-01-161-1/+1
* Use SPDX license identifiersLucie Gérard2022-06-161-28/+2
* Remove the need to manually track rotation dirty stateChristian Strømme2022-05-161-3/+3
* Make Node forward, up and right bindableKaj Grönholm2021-08-091-0/+2
* Also update euler rotations when QQuick3DNode::rotate() is usedMiikka Heikkinen2020-03-051-0/+1
* Fix type APIChristian Strømme2020-03-041-1/+1
* Use Quaternions for rotation in Node APIAndy Nichols2020-01-311-2/+3
* Make QQuick3DGeometry public apiAntti Määttä2020-01-311-1/+1
* Make it right handedChristian Strømme2020-01-301-3/+2
* Add static flag for future useJere Tuliniemi2020-01-291-0/+1
* QQuick3DNode: change sceneRotation implementationRichard Moe Gustavsen2019-11-281-0/+2
* QQuick3DNode: factor out how to calculate rotationMatrix()Richard Moe Gustavsen2019-11-071-0/+2
* Add "We mean it" warnings missing in private headersAndy Nichols2019-10-291-0/+12
* QtQuick3DNode: rename globalTransform to sceneTransformRichard Moe Gustavsen2019-10-241-6/+6
* QQuick3DNode: remove boneId for nowRichard Moe Gustavsen2019-10-241-1/+0
* Add private API to hide QQuick3DNodes in editorAndy Nichols2019-10-141-0/+3
* Convert QQuick3DNode to use PIMPL for exposing designer propertiesAndy Nichols2019-10-141-0/+83