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// Copyright (C) 2019 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#ifndef QSSGPRINCIPLEDMATERIAL_H
#define QSSGPRINCIPLEDMATERIAL_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3D/private/qquick3dmaterial_p.h>
#include <QtQuick3D/private/qquick3dtexture_p.h>
#include <QColor>
#include <QHash>
QT_BEGIN_NAMESPACE
class Q_QUICK3D_EXPORT QQuick3DPrincipledMaterial : public QQuick3DMaterial
{
Q_OBJECT
Q_PROPERTY(Lighting lighting READ lighting WRITE setLighting NOTIFY lightingChanged)
Q_PROPERTY(BlendMode blendMode READ blendMode WRITE setBlendMode NOTIFY blendModeChanged)
Q_PROPERTY(QColor baseColor READ baseColor WRITE setBaseColor NOTIFY baseColorChanged)
Q_PROPERTY(QQuick3DTexture *baseColorMap READ baseColorMap WRITE setBaseColorMap NOTIFY baseColorMapChanged)
Q_PROPERTY(bool baseColorSingleChannelEnabled READ baseColorSingleChannelEnabled WRITE setBaseColorSingleChannelEnabled NOTIFY baseColorSingleChannelEnabledChanged REVISION(6, 8))
Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping baseColorChannel READ baseColorChannel WRITE setBaseColorChannel NOTIFY baseColorChannelChanged REVISION(6, 8))
Q_PROPERTY(float metalness READ metalness WRITE setMetalness NOTIFY metalnessChanged)
Q_PROPERTY(QQuick3DTexture *metalnessMap READ metalnessMap WRITE setMetalnessMap NOTIFY metalnessMapChanged)
Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping metalnessChannel READ metalnessChannel WRITE setMetalnessChannel NOTIFY metalnessChannelChanged)
Q_PROPERTY(float specularAmount READ specularAmount WRITE setSpecularAmount NOTIFY specularAmountChanged)
Q_PROPERTY(QQuick3DTexture *specularMap READ specularMap WRITE setSpecularMap NOTIFY specularMapChanged)
Q_PROPERTY(float specularTint READ specularTint WRITE setSpecularTint NOTIFY specularTintChanged)
Q_PROPERTY(bool specularSingleChannelEnabled READ specularSingleChannelEnabled WRITE setSpecularSingleChannelEnabled NOTIFY specularSingleChannelEnabledChanged REVISION(6, 8))
Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping specularChannel READ specularChannel WRITE setSpecularChannel NOTIFY specularChannelChanged REVISION(6, 8))
Q_PROPERTY(float roughness READ roughness WRITE setRoughness NOTIFY roughnessChanged)
Q_PROPERTY(QQuick3DTexture *roughnessMap READ roughnessMap WRITE setRoughnessMap NOTIFY roughnessMapChanged)
Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping roughnessChannel READ roughnessChannel WRITE setRoughnessChannel NOTIFY roughnessChannelChanged)
Q_PROPERTY(QVector3D emissiveFactor READ emissiveFactor WRITE setEmissiveFactor NOTIFY emissiveFactorChanged)
Q_PROPERTY(QQuick3DTexture *emissiveMap READ emissiveMap WRITE setEmissiveMap NOTIFY emissiveMapChanged)
Q_PROPERTY(bool emissiveSingleChannelEnabled READ emissiveSingleChannelEnabled WRITE setEmissiveSingleChannelEnabled NOTIFY emissiveSingleChannelEnabledChanged REVISION(6, 8))
Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping emissiveChannel READ emissiveChannel WRITE setEmissiveChannel NOTIFY emissiveChannelChanged REVISION(6, 8))
Q_PROPERTY(bool invertOpacityMapValue READ invertOpacityMapValue WRITE setInvertOpacityMapValue NOTIFY invertOpacityMapValueChanged REVISION(6, 8))
Q_PROPERTY(float opacity READ opacity WRITE setOpacity NOTIFY opacityChanged)
Q_PROPERTY(QQuick3DTexture *opacityMap READ opacityMap WRITE setOpacityMap NOTIFY opacityMapChanged)
Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping opacityChannel READ opacityChannel WRITE setOpacityChannel NOTIFY opacityChannelChanged)
Q_PROPERTY(QQuick3DTexture *normalMap READ normalMap WRITE setNormalMap NOTIFY normalMapChanged)
Q_PROPERTY(float normalStrength READ normalStrength WRITE setNormalStrength NOTIFY normalStrengthChanged)
Q_PROPERTY(QQuick3DTexture *specularReflectionMap READ specularReflectionMap WRITE setSpecularReflectionMap NOTIFY specularReflectionMapChanged)
Q_PROPERTY(QQuick3DTexture *occlusionMap READ occlusionMap WRITE setOcclusionMap NOTIFY occlusionMapChanged)
Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping occlusionChannel READ occlusionChannel WRITE setOcclusionChannel NOTIFY occlusionChannelChanged)
Q_PROPERTY(float occlusionAmount READ occlusionAmount WRITE setOcclusionAmount NOTIFY occlusionAmountChanged)
Q_PROPERTY(AlphaMode alphaMode READ alphaMode WRITE setAlphaMode NOTIFY alphaModeChanged)
Q_PROPERTY(float alphaCutoff READ alphaCutoff WRITE setAlphaCutoff NOTIFY alphaCutoffChanged)
Q_PROPERTY(float pointSize READ pointSize WRITE setPointSize NOTIFY pointSizeChanged)
Q_PROPERTY(float lineWidth READ lineWidth WRITE setLineWidth NOTIFY lineWidthChanged)
Q_PROPERTY(QQuick3DTexture *heightMap READ heightMap WRITE setHeightMap NOTIFY heightMapChanged REVISION(6, 2))
Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping heightChannel READ heightChannel WRITE setHeightChannel NOTIFY heightChannelChanged REVISION(6, 2))
Q_PROPERTY(float heightAmount READ heightAmount WRITE setHeightAmount NOTIFY heightAmountChanged REVISION(6, 2))
Q_PROPERTY(int minHeightMapSamples READ minHeightMapSamples WRITE setMinHeightMapSamples NOTIFY minHeightMapSamplesChanged REVISION(6, 2))
Q_PROPERTY(int maxHeightMapSamples READ maxHeightMapSamples WRITE setMaxHeightMapSamples NOTIFY maxHeightMapSamplesChanged REVISION(6, 2))
Q_PROPERTY(float clearcoatAmount READ clearcoatAmount WRITE setClearcoatAmount NOTIFY clearcoatAmountChanged REVISION(6, 3))
Q_PROPERTY(QQuick3DTexture *clearcoatMap READ clearcoatMap WRITE setClearcoatMap NOTIFY clearcoatMapChanged REVISION(6, 3))
Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping clearcoatChannel READ clearcoatChannel WRITE setClearcoatChannel NOTIFY
clearcoatChannelChanged REVISION(6, 3))
Q_PROPERTY(float clearcoatRoughnessAmount READ clearcoatRoughnessAmount WRITE setClearcoatRoughnessAmount NOTIFY
clearcoatRoughnessAmountChanged REVISION(6, 3))
Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping clearcoatRoughnessChannel READ clearcoatRoughnessChannel WRITE
setClearcoatRoughnessChannel NOTIFY clearcoatRoughnessChannelChanged REVISION(6, 3))
Q_PROPERTY(QQuick3DTexture *clearcoatRoughnessMap READ clearcoatRoughnessMap WRITE setClearcoatRoughnessMap NOTIFY
clearcoatRoughnessMapChanged REVISION(6, 3))
Q_PROPERTY(QQuick3DTexture *clearcoatNormalMap READ clearcoatNormalMap WRITE setClearcoatNormalMap NOTIFY
clearcoatNormalMapChanged REVISION(6, 3))
Q_PROPERTY(float clearcoatNormalStrength READ clearcoatNormalStrength WRITE setClearcoatNormalStrength NOTIFY clearcoatNormalStrengthChanged REVISION(6, 8))
Q_PROPERTY(float transmissionFactor READ transmissionFactor WRITE setTransmissionFactor NOTIFY transmissionFactorChanged)
Q_PROPERTY(QQuick3DTexture * transmissionMap READ transmissionMap WRITE setTransmissionMap NOTIFY transmissionMapChanged)
Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping transmissionChannel READ transmissionChannel WRITE setTransmissionChannel NOTIFY transmissionChannelChanged)
Q_PROPERTY(float thicknessFactor READ thicknessFactor WRITE setThicknessFactor NOTIFY thicknessFactorChanged REVISION(6, 3))
Q_PROPERTY(QQuick3DTexture *thicknessMap READ thicknessMap WRITE setThicknessMap NOTIFY thicknessMapChanged REVISION(6, 3))
Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping thicknessChannel READ thicknessChannel WRITE setThicknessChannel NOTIFY
thicknessChannelChanged REVISION(6, 3))
Q_PROPERTY(float attenuationDistance READ attenuationDistance WRITE setAttenuationDistance NOTIFY attenuationDistanceChanged REVISION(6, 3))
Q_PROPERTY(QColor attenuationColor READ attenuationColor WRITE setAttenuationColor NOTIFY attenuationColorChanged REVISION(6, 3))
Q_PROPERTY(float indexOfRefraction READ indexOfRefraction WRITE setIndexOfRefraction NOTIFY indexOfRefractionChanged REVISION(6, 3))
Q_PROPERTY(bool vertexColorsEnabled READ vertexColorsEnabled WRITE setVertexColorsEnabled NOTIFY vertexColorsEnabledChanged REVISION(6, 5))
Q_PROPERTY(bool fresnelScaleBiasEnabled READ fresnelScaleBiasEnabled WRITE setFresnelScaleBiasEnabled NOTIFY fresnelScaleBiasEnabledChanged REVISION(6, 8))
Q_PROPERTY(float fresnelScale READ fresnelScale WRITE setFresnelScale NOTIFY fresnelScaleChanged REVISION(6, 8))
Q_PROPERTY(float fresnelBias READ fresnelBias WRITE setFresnelBias NOTIFY fresnelBiasChanged REVISION(6, 8))
Q_PROPERTY(float fresnelPower READ fresnelPower WRITE setFresnelPower NOTIFY fresnelPowerChanged REVISION(6, 8))
Q_PROPERTY(bool clearcoatFresnelScaleBiasEnabled READ clearcoatFresnelScaleBiasEnabled WRITE setClearcoatFresnelScaleBiasEnabled NOTIFY clearcoatFresnelScaleBiasEnabledChanged REVISION(6, 8))
Q_PROPERTY(float clearcoatFresnelScale READ clearcoatFresnelScale WRITE setClearcoatFresnelScale NOTIFY clearcoatFresnelScaleChanged REVISION(6, 8))
Q_PROPERTY(float clearcoatFresnelBias READ clearcoatFresnelBias WRITE setClearcoatFresnelBias NOTIFY clearcoatFresnelBiasChanged REVISION(6, 8))
Q_PROPERTY(float clearcoatFresnelPower READ clearcoatFresnelPower WRITE setClearcoatFresnelPower NOTIFY clearcoatFresnelPowerChanged REVISION(6, 8))
Q_PROPERTY(bool vertexColorsMaskEnabled READ vertexColorsMaskEnabled WRITE setVertexColorsMaskEnabled NOTIFY vertexColorsMaskEnabledChanged REVISION(6, 8))
Q_PROPERTY(VertexColorMaskFlags vertexColorRedMask READ vertexColorRedMask WRITE setVertexColorRedMask NOTIFY vertexColorRedMaskChanged REVISION(6, 8))
Q_PROPERTY(VertexColorMaskFlags vertexColorGreenMask READ vertexColorGreenMask WRITE setVertexColorGreenMask NOTIFY vertexColorGreenMaskChanged REVISION(6, 8))
Q_PROPERTY(VertexColorMaskFlags vertexColorBlueMask READ vertexColorBlueMask WRITE setVertexColorBlueMask NOTIFY vertexColorBlueMaskChanged REVISION(6, 8))
Q_PROPERTY(VertexColorMaskFlags vertexColorAlphaMask READ vertexColorAlphaMask WRITE setVertexColorAlphaMask NOTIFY vertexColorAlphaMaskChanged REVISION(6, 8))
QML_NAMED_ELEMENT(PrincipledMaterial)
public:
enum Lighting {
NoLighting = 0,
FragmentLighting
};
Q_ENUM(Lighting)
enum BlendMode {
SourceOver = 0,
Screen,
Multiply
};
Q_ENUM(BlendMode)
enum AlphaMode {
Default = 0,
Mask,
Blend,
Opaque
};
Q_ENUM(AlphaMode)
enum VertexColorMask {
NoMask = QQuick3DMaterial::NoMask,
RoughnessMask = QQuick3DMaterial::RoughnessMask,
NormalStrengthMask = QQuick3DMaterial::NormalStrengthMask,
SpecularAmountMask = QQuick3DMaterial::SpecularAmountMask,
ClearcoatAmountMask = QQuick3DMaterial::ClearcoatAmountMask,
ClearcoatRoughnessAmountMask = QQuick3DMaterial::ClearcoatRoughnessAmountMask,
ClearcoatNormalStrengthMask = QQuick3DMaterial::ClearcoatNormalStrengthMask,
HeightAmountMask = QQuick3DMaterial::HeightAmountMask,
MetalnessMask = QQuick3DMaterial::MetalnessMask,
OcclusionAmountMask = QQuick3DMaterial::OcclusionAmountMask,
ThicknessFactorMask = QQuick3DMaterial::ThicknessFactorMask,
TransmissionFactorMask = QQuick3DMaterial::TransmissionFactorMask
};
Q_ENUM(VertexColorMask)
Q_DECLARE_FLAGS(VertexColorMaskFlags, VertexColorMask)
Q_FLAG(VertexColorMaskFlags)
explicit QQuick3DPrincipledMaterial(QQuick3DObject *parent = nullptr);
~QQuick3DPrincipledMaterial() override;
Lighting lighting() const;
BlendMode blendMode() const;
QColor baseColor() const;
QQuick3DTexture *baseColorMap() const;
Q_REVISION(6, 8) bool baseColorSingleChannelEnabled() const;
Q_REVISION(6, 8) TextureChannelMapping baseColorChannel() const;
Q_REVISION(6, 8) bool specularSingleChannelEnabled() const;
Q_REVISION(6, 8) TextureChannelMapping specularChannel() const;
Q_REVISION(6, 8) bool emissiveSingleChannelEnabled() const;
Q_REVISION(6, 8) TextureChannelMapping emissiveChannel() const;
QQuick3DTexture *emissiveMap() const;
QVector3D emissiveFactor() const;
QQuick3DTexture *specularReflectionMap() const;
QQuick3DTexture *specularMap() const;
float specularTint() const;
float specularAmount() const;
float roughness() const;
QQuick3DTexture *roughnessMap() const;
Q_REVISION(6, 8) bool invertOpacityMapValue() const;
float opacity() const;
QQuick3DTexture *opacityMap() const;
QQuick3DTexture *normalMap() const;
float metalness() const;
QQuick3DTexture *metalnessMap() const;
float normalStrength() const;
QQuick3DTexture *occlusionMap() const;
float occlusionAmount() const;
AlphaMode alphaMode() const;
float alphaCutoff() const;
TextureChannelMapping metalnessChannel() const;
TextureChannelMapping roughnessChannel() const;
TextureChannelMapping opacityChannel() const;
TextureChannelMapping occlusionChannel() const;
float pointSize() const;
float lineWidth() const;
Q_REVISION(6, 2) QQuick3DTexture *heightMap() const;
Q_REVISION(6, 2) TextureChannelMapping heightChannel() const;
Q_REVISION(6, 2) float heightAmount() const;
Q_REVISION(6, 2) int minHeightMapSamples() const;
Q_REVISION(6, 2) int maxHeightMapSamples() const;
Q_REVISION(6, 3) float clearcoatAmount() const;
Q_REVISION(6, 3) QQuick3DTexture *clearcoatMap() const;
Q_REVISION(6, 3) TextureChannelMapping clearcoatChannel() const;
Q_REVISION(6, 3) float clearcoatRoughnessAmount() const;
Q_REVISION(6, 3) TextureChannelMapping clearcoatRoughnessChannel() const;
Q_REVISION(6, 3) QQuick3DTexture *clearcoatRoughnessMap() const;
Q_REVISION(6, 3) QQuick3DTexture *clearcoatNormalMap() const;
Q_REVISION(6, 8) float clearcoatNormalStrength() const;
Q_REVISION(6, 3) float transmissionFactor() const;
Q_REVISION(6, 3) QQuick3DTexture *transmissionMap() const;
Q_REVISION(6, 3) TextureChannelMapping transmissionChannel() const;
Q_REVISION(6, 3) float thicknessFactor() const;
Q_REVISION(6, 3) QQuick3DTexture *thicknessMap() const;
Q_REVISION(6, 3) const TextureChannelMapping &thicknessChannel() const;
Q_REVISION(6, 3) float attenuationDistance() const;
Q_REVISION(6, 3) const QColor &attenuationColor() const;
Q_REVISION(6, 3) float indexOfRefraction() const;
Q_REVISION(6, 8) bool fresnelScaleBiasEnabled() const;
Q_REVISION(6, 8) float fresnelScale() const;
Q_REVISION(6, 8) float fresnelBias() const;
Q_REVISION(6, 8) float fresnelPower() const;
Q_REVISION(6, 8) bool clearcoatFresnelScaleBiasEnabled() const;
Q_REVISION(6, 8) float clearcoatFresnelScale() const;
Q_REVISION(6, 8) float clearcoatFresnelBias() const;
Q_REVISION(6, 8) float clearcoatFresnelPower() const;
Q_REVISION(6, 5) bool vertexColorsEnabled() const;
Q_REVISION(6, 8) bool vertexColorsMaskEnabled() const;
Q_REVISION(6, 8) VertexColorMaskFlags vertexColorRedMask() const;
Q_REVISION(6, 8) VertexColorMaskFlags vertexColorGreenMask() const;
Q_REVISION(6, 8) VertexColorMaskFlags vertexColorBlueMask() const;
Q_REVISION(6, 8) VertexColorMaskFlags vertexColorAlphaMask() const;
public Q_SLOTS:
void setLighting(QQuick3DPrincipledMaterial::Lighting lighting);
void setBlendMode(QQuick3DPrincipledMaterial::BlendMode blendMode);
void setBaseColor(QColor baseColor);
void setBaseColorMap(QQuick3DTexture *baseColorMap);
Q_REVISION(6, 8) void setBaseColorSingleChannelEnabled(bool baseColorSingleChannelEnabled);
Q_REVISION(6, 8) void setBaseColorChannel(QQuick3DMaterial::TextureChannelMapping channel);
Q_REVISION(6, 8) void setSpecularSingleChannelEnabled(bool specularSingleChannelEnabled);
Q_REVISION(6, 8) void setSpecularChannel(QQuick3DMaterial::TextureChannelMapping channel);
Q_REVISION(6, 8) void setEmissiveSingleChannelEnabled(bool emissiveSingleChannelEnabled);
Q_REVISION(6, 8) void setEmissiveChannel(QQuick3DMaterial::TextureChannelMapping channel);
void setEmissiveMap(QQuick3DTexture *emissiveMap);
void setEmissiveFactor(QVector3D emissiveFactor);
void setSpecularReflectionMap(QQuick3DTexture *specularReflectionMap);
void setSpecularMap(QQuick3DTexture *specularMap);
void setSpecularTint(float specularTint);
void setSpecularAmount(float specularAmount);
void setRoughness(float roughness);
void setRoughnessMap(QQuick3DTexture *roughnessMap);
Q_REVISION(6, 8) void setInvertOpacityMapValue(bool invertOpacityMapValue);
void setOpacity(float opacity);
void setOpacityMap(QQuick3DTexture *opacityMap);
void setNormalMap(QQuick3DTexture *normalMap);
void setMetalness(float metalnessAmount);
void setMetalnessMap(QQuick3DTexture *metalnessMap);
void setNormalStrength(float normalStrength);
void setOcclusionMap(QQuick3DTexture *occlusionMap);
void setOcclusionAmount(float occlusionAmount);
void setAlphaMode(QQuick3DPrincipledMaterial::AlphaMode alphaMode);
void setAlphaCutoff(float alphaCutoff);
void setMetalnessChannel(QQuick3DMaterial::TextureChannelMapping channel);
void setRoughnessChannel(QQuick3DMaterial::TextureChannelMapping channel);
void setOpacityChannel(QQuick3DMaterial::TextureChannelMapping channel);
void setOcclusionChannel(QQuick3DMaterial::TextureChannelMapping channel);
void setPointSize(float size);
void setLineWidth(float width);
Q_REVISION(6, 2) void setHeightMap(QQuick3DTexture *heightMap);
Q_REVISION(6, 2) void setHeightChannel(QQuick3DMaterial::TextureChannelMapping channel);
Q_REVISION(6, 2) void setHeightAmount(float heightAmount);
Q_REVISION(6, 2) void setMinHeightMapSamples(int samples);
Q_REVISION(6, 2) void setMaxHeightMapSamples(int samples);
Q_REVISION(6, 3) void setClearcoatAmount(float newClearcoatAmount);
Q_REVISION(6, 3) void setClearcoatMap(QQuick3DTexture *newClearcoatMap);
Q_REVISION(6, 3) void setClearcoatChannel(QQuick3DMaterial::TextureChannelMapping newClearcoatChannel);
Q_REVISION(6, 3) void setClearcoatRoughnessAmount(float newClearcoatRoughnessAmount);
Q_REVISION(6, 3) void setClearcoatRoughnessChannel(QQuick3DMaterial::TextureChannelMapping newClearcoatRoughnessChannel);
Q_REVISION(6, 3) void setClearcoatRoughnessMap(QQuick3DTexture *newClearcoatRoughnessMap);
Q_REVISION(6, 3) void setClearcoatNormalMap(QQuick3DTexture *newClearcoatNormalMap);
Q_REVISION(6, 8) void setClearcoatNormalStrength(float clearcoatNormalStrength);
Q_REVISION(6, 3) void setTransmissionFactor(float newTransmissionFactor);
Q_REVISION(6, 3) void setTransmissionMap(QQuick3DTexture *newTransmissionMap);
Q_REVISION(6, 3) void setTransmissionChannel(QQuick3DMaterial::TextureChannelMapping newTransmissionChannel);
Q_REVISION(6, 3) void setThicknessFactor(float newThicknessFactor);
Q_REVISION(6, 3) void setThicknessMap(QQuick3DTexture *newThicknessMap);
Q_REVISION(6, 3) void setThicknessChannel(const QQuick3DMaterial::TextureChannelMapping &newThicknessChannel);
Q_REVISION(6, 3) void setAttenuationDistance(float newAttenuationDistance);
Q_REVISION(6, 3) void setAttenuationColor(const QColor &newAttenuationColor);
Q_REVISION(6, 3) void setIndexOfRefraction(float indexOfRefraction);
Q_REVISION(6, 8) void setFresnelScaleBiasEnabled(bool fresnelScaleBias);
Q_REVISION(6, 8) void setFresnelScale(float fresnelScale);
Q_REVISION(6, 8) void setFresnelBias(float fresnelBias);
Q_REVISION(6, 8) void setFresnelPower(float fresnelPower);
Q_REVISION(6, 8) void setClearcoatFresnelScaleBiasEnabled(bool clearcoatFresnelScaleBias);
Q_REVISION(6, 8) void setClearcoatFresnelScale(float clearcoatFresnelScale);
Q_REVISION(6, 8) void setClearcoatFresnelBias(float clearcoatFresnelBias);
Q_REVISION(6, 8) void setClearcoatFresnelPower(float clearcoatFresnelPower);
Q_REVISION(6, 5) void setVertexColorsEnabled(bool vertexColorsEnabled);
Q_REVISION(6, 8) void setVertexColorsMaskEnabled(bool vertexColorsMaskEnabled);
Q_REVISION(6, 8) void setVertexColorRedMask(VertexColorMaskFlags vertexColorRedMask);
Q_REVISION(6, 8) void setVertexColorGreenMask(VertexColorMaskFlags vertexColorGreenMask);
Q_REVISION(6, 8) void setVertexColorBlueMask(VertexColorMaskFlags vertexColorBlueMask);
Q_REVISION(6, 8) void setVertexColorAlphaMask(VertexColorMaskFlags vertexColorAlphaMask);
Q_SIGNALS:
void lightingChanged(QQuick3DPrincipledMaterial::Lighting lighting);
void blendModeChanged(QQuick3DPrincipledMaterial::BlendMode blendMode);
void baseColorChanged(QColor baseColor);
void baseColorMapChanged(QQuick3DTexture *baseColorMap);
Q_REVISION(6, 8) void baseColorSingleChannelEnabledChanged(bool baseColorSingleChannelEnabled);
Q_REVISION(6, 8) void baseColorChannelChanged(QQuick3DMaterial::TextureChannelMapping channel);
Q_REVISION(6, 8) void specularSingleChannelEnabledChanged(bool specularColorSingleChannelEnabled);
Q_REVISION(6, 8) void specularChannelChanged(QQuick3DMaterial::TextureChannelMapping channel);
Q_REVISION(6, 8) void emissiveSingleChannelEnabledChanged(bool emissiveColorSingleChannelEnabled);
Q_REVISION(6, 8) void emissiveChannelChanged(QQuick3DMaterial::TextureChannelMapping channel);
void emissiveMapChanged(QQuick3DTexture *emissiveMap);
void emissiveFactorChanged(QVector3D emissiveFactor);
void specularReflectionMapChanged(QQuick3DTexture *specularReflectionMap);
void specularMapChanged(QQuick3DTexture *specularMap);
void specularTintChanged(float specularTint);
void specularAmountChanged(float specularAmount);
void roughnessChanged(float roughness);
void roughnessMapChanged(QQuick3DTexture *roughnessMap);
Q_REVISION(6, 8) void invertOpacityMapValueChanged(bool invertOpacityMapValue);
void opacityChanged(float opacity);
void opacityMapChanged(QQuick3DTexture *opacityMap);
void normalMapChanged(QQuick3DTexture *normalMap);
void metalnessChanged(float metalness);
void metalnessMapChanged(QQuick3DTexture *metalnessMap);
void normalStrengthChanged(float normalStrength);
void occlusionMapChanged(QQuick3DTexture *occlusionMap);
void occlusionAmountChanged(float occlusionAmount);
void alphaModeChanged(QQuick3DPrincipledMaterial::AlphaMode alphaMode);
void alphaCutoffChanged(float alphaCutoff);
void metalnessChannelChanged(QQuick3DMaterial::TextureChannelMapping channel);
void roughnessChannelChanged(QQuick3DMaterial::TextureChannelMapping channel);
void opacityChannelChanged(QQuick3DMaterial::TextureChannelMapping channel);
void occlusionChannelChanged(QQuick3DMaterial::TextureChannelMapping channel);
void pointSizeChanged();
void lineWidthChanged();
Q_REVISION(6, 2) void heightMapChanged(QQuick3DTexture *heightMap);
Q_REVISION(6, 2) void heightChannelChanged(QQuick3DMaterial::TextureChannelMapping channel);
Q_REVISION(6, 2) void heightAmountChanged(float heightAmount);
Q_REVISION(6, 2) void minHeightMapSamplesChanged(int samples);
Q_REVISION(6, 2) void maxHeightMapSamplesChanged(int samples);
Q_REVISION(6, 3) void clearcoatAmountChanged(float amount);
Q_REVISION(6, 3) void clearcoatMapChanged(QQuick3DTexture *texture);
Q_REVISION(6, 3) void clearcoatChannelChanged(QQuick3DMaterial::TextureChannelMapping channel);
Q_REVISION(6, 3) void clearcoatRoughnessAmountChanged(float amount);
Q_REVISION(6, 3) void clearcoatRoughnessChannelChanged(QQuick3DMaterial::TextureChannelMapping channel);
Q_REVISION(6, 3) void clearcoatRoughnessMapChanged(QQuick3DTexture *texture);
Q_REVISION(6, 3) void clearcoatNormalMapChanged(QQuick3DTexture *texture);
Q_REVISION(6, 8) void clearcoatNormalStrengthChanged(float clearcoatNormalStrength);
Q_REVISION(6, 3) void transmissionFactorChanged(float amount);
Q_REVISION(6, 3) void transmissionMapChanged(QQuick3DTexture *texture);
Q_REVISION(6, 3) void transmissionChannelChanged(QQuick3DMaterial::TextureChannelMapping channel);
Q_REVISION(6, 3) void thicknessFactorChanged(float amount);
Q_REVISION(6, 3) void thicknessMapChanged(QQuick3DTexture *texture);
Q_REVISION(6, 3) void thicknessChannelChanged(QQuick3DMaterial::TextureChannelMapping channel);
Q_REVISION(6, 3) void attenuationDistanceChanged(float distance);
Q_REVISION(6, 3) void attenuationColorChanged(QColor color);
Q_REVISION(6, 3) void indexOfRefractionChanged(float indexOfRefraction);
Q_REVISION(6, 8) void fresnelScaleBiasEnabledChanged(bool fresnelScaleBiasEnabled);
Q_REVISION(6, 8) void fresnelScaleChanged(float fresnelScale);
Q_REVISION(6, 8) void fresnelBiasChanged(float fresnelBias);
Q_REVISION(6, 8) void fresnelPowerChanged(float fresnelPower);
Q_REVISION(6, 8) void clearcoatFresnelScaleBiasEnabledChanged(bool clearcoatFresnelScaleBiasEnabled);
Q_REVISION(6, 8) void clearcoatFresnelScaleChanged(float clearcoatFresnelScale);
Q_REVISION(6, 8) void clearcoatFresnelBiasChanged(float clearcoatFresnelBias);
Q_REVISION(6, 8) void clearcoatFresnelPowerChanged(float clearcoatFresnelPower);
Q_REVISION(6, 5) void vertexColorsEnabledChanged(bool vertexColorsEnabled);
Q_REVISION(6, 8) void vertexColorsMaskEnabledChanged();
Q_REVISION(6, 8) void vertexColorRedMaskChanged();
Q_REVISION(6, 8) void vertexColorGreenMaskChanged();
Q_REVISION(6, 8) void vertexColorBlueMaskChanged();
Q_REVISION(6, 8) void vertexColorAlphaMaskChanged();
protected:
QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override;
void markAllDirty() override;
void itemChange(ItemChange, const ItemChangeData &) override;
private:
enum DirtyType {
LightingModeDirty = 0x00000001,
BlendModeDirty = 0x00000002,
BaseColorDirty = 0x00000004,
EmissiveDirty = 0x00000008,
SpecularDirty = 0x00000010,
OpacityDirty = 0x00000020,
NormalDirty = 0x00000040,
MetalnessDirty = 0x00000080,
RoughnessDirty = 0x00000100,
OcclusionDirty = 0x00000200,
AlphaModeDirty = 0x00000400,
PointSizeDirty = 0x00000800,
LineWidthDirty = 0x00001000,
HeightDirty = 0x00002000,
ClearcoatDirty = 0x00004000,
TransmissionDirty = 0x00008000,
VolumeDirty = 0x00010000,
VertexColorsDirty = 0x00020000
};
void updateSceneManager(QQuick3DSceneManager *window);
// Note: The default values for properties that are also present in
// QSSGShaderCustomMaterialAdapter must match the values there, because a
// PrincipledMaterial { } and CustomMaterial { } must be identical. Same
// goes for the custom shader defaults in generateFragmentShader(), keep
// them in sync.
Lighting m_lighting = FragmentLighting;
BlendMode m_blendMode = SourceOver;
AlphaMode m_alphaMode = Default;
QColor m_baseColor = Qt::white;
QQuick3DTexture *m_baseColorMap = nullptr;
bool m_baseColorSingleChannelEnabled = false;
TextureChannelMapping m_baseColorChannel = QQuick3DMaterial::R;
bool m_specularSingleChannelEnabled = false;
TextureChannelMapping m_specularChannel = QQuick3DMaterial::R;
TextureChannelMapping m_emissiveChannel = QQuick3DMaterial::R;
bool m_emissiveSingleChannelEnabled = false;
QVector3D m_emissiveFactor;
QQuick3DTexture *m_emissiveMap = nullptr;
QQuick3DTexture *m_specularReflectionMap = nullptr;
QQuick3DTexture *m_specularMap = nullptr;
QQuick3DTexture *m_roughnessMap = nullptr;
QQuick3DTexture *m_opacityMap = nullptr;
QQuick3DTexture *m_normalMap = nullptr;
QQuick3DTexture *m_metalnessMap = nullptr;
QQuick3DTexture *m_occlusionMap = nullptr;
float m_specularTint = 0.0f;
float m_specularAmount = 1.0f;
float m_roughness = 0.0f;
bool m_invertOpacityMapValue = false;
float m_opacity = 1.0f;
float m_metalnessAmount = 0.0f;
float m_normalStrength = 1.0f;
float m_occlusionAmount = 1.0f;
float m_alphaCutoff = 0.5f;
TextureChannelMapping m_metalnessChannel = QQuick3DMaterial::B;
TextureChannelMapping m_roughnessChannel = QQuick3DMaterial::G;
TextureChannelMapping m_opacityChannel = QQuick3DMaterial::A;
TextureChannelMapping m_occlusionChannel = QQuick3DMaterial::R;
float m_pointSize = 1.0f;
float m_lineWidth = 1.0f;
QQuick3DTexture *m_heightMap = nullptr;
TextureChannelMapping m_heightChannel = QQuick3DMaterial::R;
float m_heightAmount = 0.0f;
int m_minHeightMapSamples = 8;
int m_maxHeightMapSamples = 32;
float m_clearcoatAmount = 0.0f;
QQuick3DTexture *m_clearcoatMap = nullptr;
TextureChannelMapping m_clearcoatChannel = QQuick3DMaterial::R;
float m_clearcoatRoughnessAmount = 0.0f;
float m_clearcoatNormalStrength = 1.0f;
TextureChannelMapping m_clearcoatRoughnessChannel = QQuick3DMaterial::G;
QQuick3DTexture *m_clearcoatRoughnessMap = nullptr;
QQuick3DTexture *m_clearcoatNormalMap = nullptr;
float m_transmissionFactor = 0.0f;
QQuick3DTexture *m_transmissionMap = nullptr;
TextureChannelMapping m_transmissionChannel = QQuick3DMaterial::R;
float m_thicknessFactor = 0.0f;
QQuick3DTexture *m_thicknessMap = nullptr;
TextureChannelMapping m_thicknessChannel = QQuick3DMaterial::G;
float m_attenuationDistance = std::numeric_limits<float>::infinity();
QColor m_attenuationColor = Qt::white;
float m_indexOfRefraction = 1.5f;
bool m_fresnelScaleBiasEnabled = false;
float m_fresnelScale = 1.0f;
float m_fresnelBias = 0.0f;
float m_fresnelPower = 5.0f;
bool m_clearcoatFresnelScaleBiasEnabled = false;
float m_clearcoatFresnelScale = 1.0f;
float m_clearcoatFresnelBias = 0.0f;
float m_clearcoatFresnelPower = 5.0f;
bool m_vertexColorsEnabled = true;
bool m_vertexColorsMaskEnabled = false;
VertexColorMaskFlags m_vertexColorRedMask = NoMask;
VertexColorMaskFlags m_vertexColorGreenMask = NoMask;
VertexColorMaskFlags m_vertexColorBlueMask = NoMask;
VertexColorMaskFlags m_vertexColorAlphaMask = NoMask;
quint32 m_dirtyAttributes = 0xffffffff; // all dirty by default
void markDirty(DirtyType type);
static constexpr float ensureNormalized(float val) { return qBound(0.0f, val, 1.0f); }
};
QT_END_NAMESPACE
#endif // QSSGPRINCIPLEDMATERIAL_H
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