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path: root/src/quick3d/qquick3dprincipledmaterial_p.h
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* Fix access to materials VertexColorMaskFlags in QMLSadegh Taghavi2025-01-021-0/+1
* Add missing 6.8 revision tags in new Material propertiesAndy Nichols2024-06-041-21/+21
* Add Fresnel Scale and BiasSadegh Taghavi2024-04-101-0/+39
* Add support to use a single-channel of a texture as a 3-channel mapSadegh Taghavi2024-03-201-0/+30
* Invert opacity mask optionSadegh Taghavi2024-03-151-2/+7
* Vertex color as maskSadegh Taghavi2024-02-231-0/+48
* Fix dual-normal clear coatSadegh Taghavi2024-02-071-0/+11
* fix unity buildsTim Blechmann2024-02-021-0/+2
* Enable vertex colors by defaultInho Lee2023-02-071-1/+1
* Add vertexColorsEnabled property to PrincipledMaterialKristoffer Skau2022-09-011-1/+11
* Improve updatePropertyListenerChristian Strømme2022-07-121-2/+0
* Use SPDX license identifiersLucie Gérard2022-06-161-28/+2
* Qualify TextureChannelMapping in Q_PROPERTY for thicknessChannelAndy Nichols2021-12-081-1/+1
* Add support for KHR_materials_ior to PrincipledMaterialAndy Nichols2021-12-071-1/+10
* Add support for KHR_materials_volume to PrincipledMaterialAndy Nichols2021-12-071-1/+32
* Qualify TextureChannelMapping in Q_PROPERTYUlf Hermann2021-12-071-8/+8
* Add support for KHR_materials_transmission to PrincipledMaterialAndy Nichols2021-11-231-1/+21
* Add support for KHR_materials_clearcoat to PrincipledMaterialAndy Nichols2021-11-111-1/+46
* Fix up some missing things with Parallax MappingAndy Nichols2021-11-101-2/+2
* Add missing revisions for the parallax mapping APIsChristian Strømme2021-06-241-5/+5
* Remove the qml revisioning for 1.xChristian Strømme2021-06-231-17/+16
* Add support for Parallax Occlusion Mapping in PrincipledMaterialAndy Nichols2021-05-261-2/+29
* Fix to deal with emissive propertiesInho Lee2021-04-281-5/+5
* Clazy: MOC needs signatures to be fully qualified for SLOTS/INVOKABLESAndy Nichols2021-02-081-14/+14
* Clean up assimpimporter code and fix incorrect initial valuesInho Lee2020-11-261-1/+0
* Remove the connection map in the principled and default materialChristian Strømme2020-11-121-1/+0
* Add PrincipledMaterial.Opaque for gltf's Opaque in alphaModeInho Lee2020-11-041-1/+2
* Remove the shared pointer around the scene managerChristian Strømme2020-10-271-1/+1
* Move updatePropertyListener() and ConnectionMap out of QQuick3DObjectChristian Strømme2020-10-271-1/+1
* Make Custom-Principled identical, default to 0 in metalness everywhereLaszlo Agocs2020-10-081-1/+8
* Make the PrincipledMaterial render as intendedAndy Nichols2020-09-161-10/+3
* Remove unsupported blendmodesKaj Grönholm2020-09-101-4/+1
* Introduce point size and line widthLaszlo Agocs2020-08-311-1/+14
* Update QML versioning and type registrationPaul Olav Tvete2020-08-281-16/+19
* Sanitize alphaModeLaszlo Agocs2020-08-181-2/+2
* Fix type APIChristian Strømme2020-03-041-3/+1
* Make property update connections uniqueAntti Määttä2020-02-111-7/+1
* Code clean-up: unnecessary-value-paramChristian Strømme2020-02-101-1/+1
* Fix scene manager node referencesAntti Määttä2020-02-071-2/+2
* Fix the default texture channels in the principled materialChristian Strømme2020-01-311-4/+4
* Implement support for packing single channel textures to alphaAntti Määttä2019-12-171-1/+20
* Dirty front-end objects when rendernode is createdMiikka Heikkinen2019-12-111-0/+1
* Remove the vertexLighting mode in the materialsChristian Strømme2019-11-201-1/+0
* Change default value of DefaultMaterial.lighting to FragmentLightingNorihito Tohge2019-11-151-1/+1
* Change BlendMode enum Normal to SourceOverChristian Strømme2019-10-301-2/+2
* Finish sceneRenderer -> sceneManager renameJohan Klokkhammer Helsing2019-10-271-1/+1
* Material: Fix enum prefixing in the principled materialChristian Strømme2019-10-271-23/+23
* Material: Remove the emissivePower property from the principled materialChristian Strømme2019-10-271-4/+0
* Add dirty flag for the IOR propertyChristian Strømme2019-10-011-1/+2
* Add support for Alpha Blend Mode and cutoff to PrincipledMaterialAndy Nichols2019-09-301-4/+33