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// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#ifndef QQUICK3DQUATERNIONANIMATION_H
#define QQUICK3DQUATERNIONANIMATION_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtGui/qquaternion.h>
#include <QtQuick3D/private/qquick3dobject_p.h>
#include <QtQuick/private/qquickanimation_p.h>
QT_BEGIN_NAMESPACE
class QQuick3DQuaternionAnimationPrivate;
class Q_QUICK3D_EXPORT QQuick3DQuaternionAnimation : public QQuickPropertyAnimation
{
Q_OBJECT
Q_DECLARE_PRIVATE(QQuick3DQuaternionAnimation)
Q_PROPERTY(QQuaternion from READ from WRITE setFrom)
Q_PROPERTY(QQuaternion to READ to WRITE setTo)
Q_PROPERTY(Type type READ type WRITE setType NOTIFY typeChanged)
Q_PROPERTY(float fromXRotation READ fromXRotation WRITE setFromXRotation NOTIFY fromXRotationChanged)
Q_PROPERTY(float fromYRotation READ fromYRotation WRITE setFromYRotation NOTIFY fromYRotationChanged)
Q_PROPERTY(float fromZRotation READ fromZRotation WRITE setFromZRotation NOTIFY fromZRotationChanged)
Q_PROPERTY(float toXRotation READ toXRotation WRITE setToXRotation NOTIFY toXRotationChanged)
Q_PROPERTY(float toYRotation READ toYRotation WRITE setToYRotation NOTIFY toYRotationChanged)
Q_PROPERTY(float toZRotation READ toZRotation WRITE setToZRotation NOTIFY toZRotationChanged)
QML_NAMED_ELEMENT(QuaternionAnimation)
public:
enum Type {
Slerp = 0,
Nlerp
};
Q_ENUM(Type)
QQuick3DQuaternionAnimation(QObject *parent = nullptr);
QQuaternion from() const;
void setFrom(const QQuaternion &f);
QQuaternion to() const;
void setTo(const QQuaternion &t);
Type type() const;
void setType(Type type);
float fromXRotation() const;
void setFromXRotation(float f);
float fromYRotation() const;
void setFromYRotation(float f);
float fromZRotation() const;
void setFromZRotation(float f);
float toXRotation() const;
void setToXRotation(float f);
float toYRotation() const;
void setToYRotation(float f);
float toZRotation() const;
void setToZRotation(float f);
Q_SIGNALS:
void typeChanged(QQuick3DQuaternionAnimation::Type type);
void fromXRotationChanged(float value);
void fromYRotationChanged(float value);
void fromZRotationChanged(float value);
void toXRotationChanged(float value);
void toYRotationChanged(float value);
void toZRotationChanged(float value);
};
Q_QUICK3D_EXPORT QVariant q_quaternionInterpolator(const QQuaternion &from, const QQuaternion &to, qreal progress);
QT_END_NAMESPACE
#endif // QQUICK3DQUATERNIONANIMATION_H
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