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// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#ifndef QQUICK3DPARTICLEREPELLER_H
#define QQUICK3DPARTICLEREPELLER_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3DParticles/private/qquick3dparticleaffector_p.h>
QT_BEGIN_NAMESPACE
class Q_QUICK3DPARTICLES_EXPORT QQuick3DParticleRepeller : public QQuick3DParticleAffector
{
Q_OBJECT
Q_PROPERTY(float radius READ radius WRITE setRadius NOTIFY radiusChanged)
Q_PROPERTY(float outerRadius READ outerRadius WRITE setOuterRadius NOTIFY outerRadiusChanged)
Q_PROPERTY(float strength READ strength WRITE setStrength NOTIFY strengthChanged)
QML_NAMED_ELEMENT(Repeller3D)
QML_ADDED_IN_VERSION(6, 4)
public:
QQuick3DParticleRepeller(QQuick3DNode *parent = nullptr);
float radius() const;
float outerRadius() const;
float strength() const;
public Q_SLOTS:
void setRadius(float radius);
void setOuterRadius(float radius);
void setStrength(float strength);
Q_SIGNALS:
void radiusChanged();
void outerRadiusChanged();
void strengthChanged();
protected:
void prepareToAffect() override;
void affectParticle(const QQuick3DParticleData &sd, QQuick3DParticleDataCurrent *d, float time) override;
private:
float m_radius = 0.0f;
float m_outerRadius = 50.0f;
float m_strength = 50.0f;
};
QT_END_NAMESPACE
#endif
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