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// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#ifndef QQUICK3DPARTICLESHAPE_H
#define QQUICK3DPARTICLESHAPE_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include "qquick3dparticleabstractshape_p.h"
#include <QVector3D>
QT_BEGIN_NAMESPACE
class QQuick3DParticleSystem;
class QQuick3DModel;
class Q_QUICK3DPARTICLES_EXPORT QQuick3DParticleShape : public QQuick3DParticleAbstractShape
{
Q_OBJECT
Q_PROPERTY(bool fill READ fill WRITE setFill NOTIFY fillChanged)
Q_PROPERTY(ShapeType type READ type WRITE setType NOTIFY typeChanged)
Q_PROPERTY(QVector3D extents READ extents WRITE setExtents NOTIFY extentsChanged)
QML_NAMED_ELEMENT(ParticleShape3D)
QML_ADDED_IN_VERSION(6, 2)
public:
enum ShapeType
{
Cube = 0,
Sphere,
Cylinder
};
Q_ENUM(ShapeType)
QQuick3DParticleShape(QObject *parent = nullptr);
bool fill() const;
ShapeType type() const;
QVector3D extents() const;
// Returns point inside this shape
QVector3D getPosition(int particleIndex) override;
Q_REVISION(6, 10) QVector3D getSurfaceNormal(int particleIndex) override;
public Q_SLOTS:
void setFill(bool fill);
void setType(QQuick3DParticleShape::ShapeType type);
void setExtents(QVector3D extends);
Q_SIGNALS:
void fillChanged();
void typeChanged();
void extentsChanged();
private:
QVector3D randomPositionCube(int particleIndex) const;
QVector3D randomPositionSphere(int particleIndex) const;
QVector3D randomPositionCylinder(int particleIndex) const;
bool m_fill = true;
ShapeType m_type = ShapeType::Cube;
QVector3D m_extents = QVector3D(50, 50, 50);
QVector3D m_cachedPosition;
int m_cachedIndex = -1;
};
QT_END_NAMESPACE
#endif // QQUICK3DPARTICLESHAPE_H
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