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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
float qt_calculatePointLightAttenuation(vec3 attenuationConstants, float lightDistance)
{
return 1.0 / (attenuationConstants.x + attenuationConstants.y * lightDistance
+ attenuationConstants.z * lightDistance * lightDistance);
}
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