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// Copyright (C) 2024 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#ifndef QQUICK3DXRHANDINPUT_P_H
#define QQUICK3DXRHANDINPUT_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QObject>
#include <QVector2D>
#include <QVector3D>
#include <QQuaternion>
#include <QtQml/qqml.h>
QT_BEGIN_NAMESPACE
class QQuick3DXrHandInput : public QObject
{
Q_OBJECT
public:
enum class HandPoseSpace {
GripPose,
AimPose
};
Q_ENUM(HandPoseSpace)
explicit QQuick3DXrHandInput(QObject *parent = nullptr);
bool isActive() const;
void setIsActive(bool isActive);
void setJointPositionsAndRotations(const QList<QVector3D> &newJointPositions, const QList<QQuaternion> &newJointRotations);
QList<QVector3D> jointPositions() const;
QList<QQuaternion> jointRotations() const;
QVector3D pokePosition() const;
void setPokePosition(const QVector3D &newPokePosition);
bool isHandTrackingActive() const;
void setIsHandTrackingActive(bool newIsHandTracking);
Q_SIGNALS:
void isActiveChanged();
void poseSpaceChanged();
void posePositionChanged();
void poseRotationChanged();
void jointPositionsChanged();
void jointRotationsChanged();
void jointDataUpdated();
void pokePositionChanged();
void isHandTrackingChanged();
private:
bool m_isActive = false;
QList<QVector3D> m_jointPositions;
QList<QQuaternion> m_jointRotations;
QVector3D m_pokePosition;
bool m_isHandTracking;
};
QT_END_NAMESPACE
#endif // QQUICK3DXRHANDINPUT_P_H
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