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// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick
import QtQuick3D
import QtQuick3D.Effects
GridView {
width: 400
height: 400
cellWidth: 200
cellHeight: 200
model: 4
Texture {
id: myNoise
source: "../shared/maps/checkers2.png"
tilingModeHorizontal: Texture.Repeat
tilingModeVertical: Texture.Repeat
}
DistortionSpiral { id: e0 }
DistortionSpiral { id: e1; center: Qt.vector2d(0.4, 0.8); distortionStrength: -10 }
Scatter { id: e2; randomize: false }
Scatter { id: e3; randomize: false; amount: 40; direction: 2; noiseSample: TextureInput { texture: myNoise } }
delegate: PlainView {
effect: index == 0 ? e0 : index == 1 ? e1 : index == 2 ? e2 : e3
}
}
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