blob: fd86f284c5313357ea3a9efa2d888dcbeeda46a5 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
|
// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#ifndef BOXSHAPE_H
#define BOXSHAPE_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3DPhysics/qtquick3dphysicsglobal.h>
#include <QtQuick3DPhysics/private/qabstractcollisionshape_p.h>
#include <QtCore/QObject>
#include <QtGui/QVector3D>
#include <QtQml/QQmlEngine>
namespace physx {
class PxBoxGeometry;
}
QT_BEGIN_NAMESPACE
class Q_QUICK3DPHYSICS_EXPORT QBoxShape : public QAbstractCollisionShape
{
Q_OBJECT
Q_PROPERTY(QVector3D extents READ extents WRITE setExtents NOTIFY extentsChanged)
QML_NAMED_ELEMENT(BoxShape)
public:
QBoxShape();
~QBoxShape();
QVector3D extents() const;
physx::PxGeometry *getPhysXGeometry() override;
bool isStaticShape() const override { return false; }
public slots:
void setExtents(QVector3D extents);
signals:
void extentsChanged(QVector3D extents);
private:
void updatePhysXGeometry();
physx::PxBoxGeometry *m_physXGeometry = nullptr;
QVector3D m_extents = QVector3D(100, 100, 100);
};
QT_END_NAMESPACE
#endif // BOXSHAPE_H
|