

You can paste without formatting with ctrl + shift + V


You can paste without formatting with ctrl + shift + V
Girl math


I’d argue that the “unseen” can still tell us a lot about games. Any Austin tends to focus on open-world games, and these rely on simulating a world to an extent that a player is willing to suspend their disbelief. Skyrim needs rivers because the real world has rivers, and while players will expect to see them, they are unlikely to care much about where the water comes from/goes. But a developer needs to put the rivers there, and will have to grapple with these questions to some extent. Even then, the developer does not have to create a full simulation of Skyrim’s hydrology, they just need to keep one step ahead of what the player cares about to make the world feel “real” enough. Poking at the boundaries of a game can tell us what players and developers do and do not care about, and I think that ties in to what you’re looking for.


Was gonna say, I think that ship sailed a while ago.
“Ya know Mr. von Braun, I find this rocketry stuff fascinating. The idea that that we have the technology to send a man into space? Truly incredible. But it’s funny, I was reading this book about WWII, and the head of the V2 program in Nazi Germany was also a Wernher Von Braun! Now what are the chances of that? Two von Brauns who both work on rockets?”


CrossCode is 70% off 


Microsoft (who owns Bethesda) is on the BDS boycott list, so piracy is the correct move


They were always gonna try to create the Torment Nexus, regardless of whether any cautionary tales were written about it.
the very laws, norms, and principles that provided Europe with peace for 70 years


I always figured the playbook was something like:
Congratulations, you’ve successfully shifted costs of protecting your property on the public!
C’mon, Pootemkin was right there!