Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

buggy games

224
Posts
7
Followers
2
Following
A member registered Jul 09, 2022 · View creator page →

Creator of

Recent community posts

Glad to hear you liked it. Thanks for playing!

That's a great score. Thanks for playing!

Unfortunate to hear about your power, but a great reminder to try to get  some kind of save state working even in game jams.

Thanks for playing, and for your detailed comments!

Thanks for the feedback, it will definitely take a bit of work to balance in the future, but that's the joy of game design hey.

Thanks for playing!

Thanks for your kind words, and for playing!

It was going to be a circular icon that filled up but that turned out to be trickier than I expected in Godot haha. Thanks for playing!

A speed up option would help a lot. Thanks for the feedback and for playing!

Great call on the speed up option. Thanks for playing!

Thanks for playing!

What a neat idea, I enjoyed tapping the spacebar to do little parachute adjustments in mid air.

This is really well put together, some great interactions and payoffs between the various mechanics.

Great work!

Really nice audio design, and art. Really makes the whole thing very cohesive.

Great job!

Very charming game, took a little bit to wrap my head around it but once I got into it i got into quite a flow.

Great job!

Some really good art and the bass getting cranked in the game over screen was a great touch.

Well put together, and nice to see a game with some story beats in it.

A few tricky ideas to get your head around, but once I understood what I was doing I really got into this. There is a lot of richness balancing the various components. If you could figure out a broader game loop I think this could be spun out into a full game.

You've nailed the unexpected consequences part that a lot of modern games in this genre lack. Having a good idea of what will happen but being surprised by something better happening is a really good pattern.

If you can port this to phones, I think it would do crazy numbers.

I can see this being a lot of fun in a multiplayer mode a group with bullets flying everywhere haha. It was a bit hard to aim, I think maybe if the firing frequency was more often it wouldnt feel as bad to keep missing. Very well done.

Extremely charming game, and a very unique way to integrate some math concepts.

Great Job!

This is a super fun and unique idea haha. I love the chaos of it all, but trying to make your workers to be as efficent as possible is all too real haha. Also great work on the visuals and mumbles, it really brings it all together.

This has some very neat ideas, and is put together nicely. With a few more mechanics that make you strategize or interact differently, this could be bulked out into a full release.

Great voice acting, nice puzzles, and the ghosts are really helpful.

Great job!

Really well put together, great style. Changing the level on loss is a great call to see more game, and avoid it feeling grindy.

If you're making post jam changes, some sort of shadow to indicate where the character is going to land would help a lot with precision.

A very unique concept. It feels reminiscent of old puzzle platformers on flash game sites. 

Great job!

This has some nice bones for an incremental, and the audio design goes a long way.

I would like a few more decision making breakpoints where I feel a bit more agency. Eg, rewarding moving the cursor more or keeping it in the same spot. Or decisions between manual vs passive upgrades.

Nice job!

The glitch effects are delightful! 

Very cool take on puzzle and RPG games. Switching between attacking/moving did become a bit of a chore. If you can iron our the experience for that would go a long way. Looks great too!

Interesting and fun idea. I couldnt quite figure out how to scan the items. I know it says to swipe the mouse on the barcode but the cursor was always locked on the camera.

This is an intresting idea, I like the RTS take on the theme. I think what I'm supposed to be doing is clicking the green dots then clicking the other dots (red/white) to command the green dots to interact? If that map is the playable area it would be nice if it was a bit bigger or you could zoom in. And more feedback on what my clicks are doing would be nice. Great concept and well done pulling it together.

Very charming game. If you're making post jam changes, having it be playable with just the mouse would be a great usability improvement.

I especially like the 3,2,1 countdown being made of little worms.

Very well considered use of the combo meter as a way to make you want to go faster, but not making it a loss condition.

Great Job!

I enjoyed the chilled vibes of the puzzles. Seeing the lanterns light up on the map was visually very satisfying. I didn't find a use for the shop stuff, I figured if I got a puzzle wrong I would just restart.

Cute puzzle game. I'd agree with some of the other comments on the controls and keybinds but other than that it's a fun interpretation of the theme mashed with a puzzle game. Very well done!

Really interesting problem solving game. Could definitely be built out into a full release.

Its always tricky with abstract symbols to communicate what elements will do at a glance. If you're doing a post-jam build, I'd recommend in the initial few tutorial levels, having a partially operational solution to help players figure out what's happening. Eg. in T2, I kept trying to match colors because I wasn't thinking about electricity. But the error in T2 shows the following, which made me think the issue was on the prebuilt block rather than the issue being it not flowing past that block. 

Great work!

This was so fun. The upgrade ideas were so fun to unlock and play around with. Super satisfying on the sounds and visuals too.

Very charming! I enjoyed the narrative and the small puzzles along the way. I did manage to explode the objects in the van from cramping them too much haha. and I managed to get past the sun level by flinging the sun into the sky. Solid narrative game!

I like the idea of rotating through the different styles but I found the most effective thing to do was put all the points in momement and run to the end haha.  Maybe if the levels weren't random you could more reliably rotate through your styles because you know what to expect, when you'll need to jump / sprint etc. The art and animations are well done. 

Great work on this game. I love the cosyness of it. It would be nice to have a bit more clarity on the impact each thing is happening in the enrivonment

Great work on this game. I love the foundations youve got here. i did find drawing the sword difficult with my mouse though