Glad to hear you liked it. Thanks for playing!
buggy games
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This is an intresting idea, I like the RTS take on the theme. I think what I'm supposed to be doing is clicking the green dots then clicking the other dots (red/white) to command the green dots to interact? If that map is the playable area it would be nice if it was a bit bigger or you could zoom in. And more feedback on what my clicks are doing would be nice. Great concept and well done pulling it together.
Really interesting problem solving game. Could definitely be built out into a full release.
Its always tricky with abstract symbols to communicate what elements will do at a glance. If you're doing a post-jam build, I'd recommend in the initial few tutorial levels, having a partially operational solution to help players figure out what's happening. Eg. in T2, I kept trying to match colors because I wasn't thinking about electricity. But the error in T2 shows the following, which made me think the issue was on the prebuilt block rather than the issue being it not flowing past that block.

Great work!
I like the idea of rotating through the different styles but I found the most effective thing to do was put all the points in momement and run to the end haha. Maybe if the levels weren't random you could more reliably rotate through your styles because you know what to expect, when you'll need to jump / sprint etc. The art and animations are well done.









