Thanks for commenting! Yeah, if I am motivated enough, I might try to polish this idea further for a simple fidget game on mobile.
crispydosa
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Thanks for commenting!
Yeah, there are some ideas. I initially wanted the offset to cancel out. If in round 1, you were 20 seconds late, and in round 2 you're 25 seconds early, you'd only be off by 5 points.
But after play testing it, I think when spam and play randomly, you end up with a rather decent score with this balance out mechanic. So it didn't seem fair. But I could see myself adjusting number of rounds, total ticking time & offset/error calculation modes for a more polished game if time permits and if I am motivated haha.
It can be a fun fidget game on mobile or something like a Playdate.
Took me a minute to realize it was garlic on the table. xD Such a creative interpretation of the theme! I think the artwork is so charming and goofy. I'm unfamiliar with Dracula lore, is that Frankenstein's monster helping him out?
I was able to beat the base game, but endless mode is too much for me haha.
Yes, thank you so much! I agree, but I hoped that once I tuned how long tasks take, how quick the game time flows and how sensitive the stress build-up is, I'd hoped for the gameplay to be a lot snappier and involve a balancing act with stress management. The current build is definitely too boring to play to the end.
I really enjoyed this game! The concept was creative and had a really good level of complexity for a first game made in a 7-day game jam. I wanted to jump in and figure things out on my own, so it took me 2–3 attempts to realize I needed to swat the guy walking in away lol. That gave me a nice chuckle. Fun game!


