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crispydosa

22
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A member registered Dec 02, 2017 · View creator page →

Creator of

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Thanks for commenting! Yeah, if I am motivated enough, I might try to polish this idea further for a simple fidget game on mobile.

Thanks for commenting! 

Yeah, there are some ideas. I initially wanted the offset to cancel out. If in round 1, you were 20 seconds late, and in round 2 you're 25 seconds early, you'd only be off by 5 points. 

But after play testing it, I think when spam and play randomly, you end up with a rather decent score with this balance out mechanic. So it didn't seem fair. But I could see myself adjusting number of rounds, total ticking time & offset/error calculation modes for a more polished game if time permits and if I am motivated haha.

It can be a fun fidget game on mobile or something like a Playdate. 

Haha, thank you for commenting! I am really glad you enjoyed it. 

I guess the hit-boxes in Godot automatically work on mobile. I just didn't test it. The intended way of play was actually the [A] key for lever and [Space] for stop. Maybe you'd score better playing on a computer? 

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A is for the lever and Space is for the stop button. _/\_

Thanks for commenting haha. Yeah, I think I added the lever mechanic to throw people off and make it a little more unique than just have you sequentially try to hit the numbers. It is supposed to piss you off, but I guess if it pissed you off too much, it's a problem. xD 

Thanks for commenting! 241 is amazing! Yeah, I think it can be a great fidget game.

I absolutely loved this game. It was a lot of fun, and when as my stupidity got treated with a toasty sizzle of becoming chicken, it's just perfect. :D 

Thanks for commenting! 

207 is nice! Oh yeah, definitely. I didn't have time to implement a pause menu, but for a game like this a quick reload would be a nice to have. 

I really like the art style! Does remind me of Papers Please haha. 

Thank you man! I played your game and it was a fun puzzle game! :) 

Thank you for the comment! 223 is really nice! Yep, I needed the 7 segment display font for the theme, but I felt the same way about how hard it was to read haha. 

Thanks for your comment! 

Yeah, the 7 segment font is hard to read. I felt the game was rather tough too, but I needed it for the aesthetics haha.

I managed to kill nothing at first, so it was an easy round ahaha. You catch too many fish too quickly to keep track ahaha. Such a fun idea! 

Took me a minute to realize it was garlic on the table. xD Such a creative interpretation of the theme! I think the artwork is so charming and goofy. I'm unfamiliar with Dracula lore, is that Frankenstein's monster helping him out? 

I was able to beat the base game, but endless mode is too much for me haha. 

Haha, thank you! 

Yes, thank you so much! I agree, but I hoped that once I tuned how long tasks take, how quick the game time flows and how sensitive the stress build-up is, I'd hoped for the gameplay to be a lot snappier and involve a balancing act with stress management. The current build is definitely too boring to play to the end. 

I don't really have a good reference point. I don't usually play puzzle games, as I quickly get frustrated. 

With this game, I was able to figure things out with backtracking and it was doable, satisfying and fun. It definitely worked for me, someone who isn't a puzzle enjoyer lmao. 

Very creative, lots of fun. I played until 11-12 level and got a single 150% but a 100% everywhere else. I felt like you were generous to give some suboptimal routes a 100% too.

Regardless, I'm in awe of people who make such awesome puzzles!  _/\_

I really enjoyed this game! The concept was creative and had a really good level of complexity for a first game made in a 7-day game jam. I wanted to jump in and figure things out on my own, so it took me 2–3 attempts to realize I needed to swat the guy walking in away lol. That gave me a nice chuckle. Fun game!

The game mechanic is really creative and I'm a sucker for the "hUH" sound effect so you got me hooked there!

I really like the 2.5D perspective the game has. Encountering the giant zombie for the first time made me cackle. I am sure there are a lot more animations that you guys wanted to add in!