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end3r

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A member registered Mar 11, 2014 · View creator page →

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Sure, totally!

It can, but for the purpose of this Jam it will be ignored as only the web build will be played and judged.

Unfortunately not, the deadline is the same for all participants.

Yes, you can submit as draft, as you are free to edit the game as much as you want during the jamming period between April 13th and 26th. After the deadline edits will be locked for voting though.

If you want to be accepted into the Jam you have to provide a free web version playable in the browser on the Itch page. You can also have a different, paid version to be downloaded if you want, but only as an extra content that won't be judged anyway.

There are no specific rules about it, but keep in mind some of our participants may be minors, so if you do have anything 18+ please give a proper warning beforehand.

Why is your logo a (slightly) modified Aseprite one?

Aseprite na Steam

It will be announced April 13th.

Joining our Discord and talking with fellow devs :)

Who knows, only two weeks till the big reveal :)

The theme will be announced at the start of the Jam, on April 13th.

You should create and submit new content, not the games you made years ago.

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FYI the State of Web Game Development in 2024 Report was published.

You can read it online or download the pdf.

You are free to make a demo/variation/remix of it though, following the theme that is announced at the start, and during the jam.

Thanks for asking, but no - you can't submit an already made game.

This Jam ended last year, in the 2025 one you can.

We're in the last days of collecting the data as part of the Gamedev.js Survey, aka State of Web Game Development 2024.


If you haven't submitted the form yet, please go ahead and do it before December 20th:

https://gamedevjs.com/survey-2024-form

Thanks to OP Guild we'll be giving away 10 × $50 via PayPal to random participants who will leave their email addresses at the very end of the form, which is entirely optional. Results will be published in January, thanks!

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This question was suppose to have more options so you could pick roles based on the engines used and be assigned to given channels, but it's clearly unfinished, sorry about that. It was entirely optional though, so you could absolutely ignore it when joining.

That said, I've turned off the onboarding and will bring it back when it's ready.

And yes, you can use RPG Maker with the web export just fine.

The Jam is part of the Gamedev.js community which started in 2013 with local meetups, and then had workshops/hackathons, newsletter, and much more. It's a brand, and won't be changed, but maybe a little background will clear things for you.

The first Jam was organized in 2020, but there's older event I'm organizing - js13kGames competition, the first edition was held in 2012. This is a difficult and challenging compo where you have to squeeze your entry into a 13 kilobyte zip package, which not even experienced JavaScript developers can do well. That's why the idea for something more open, without any limitations, and so "anything that works on the web fits" in Gamedev.js Jam, even if you exported from Unity and never even seen JavaScript.

Still, the core of the whole thing is JavaScript, and we promote JavaScript games, it's just that anyonoe can participate in the hope of convincing those who use Unity export to see there are really cool games made with engines like Phaser which works way better and faster on the web.

Join our Discord to ask questions, find teammates, look for feedback, or casually chat with fellow devs.

Gamedev.js Discord

We have a dedicated #gamejam-👾 channel, but feel free to look around and engage in other places as well!

Subscribe to the Gamedev.js Weekly newsletter is you haven't already to receive regular updates about all things web game development every Friday right into your inbox.

Gamedev.js WeeklyVisit gamedevjsweekly.com to join!

Overall winners were announced yesterday, and you all received a message about it already, but dropping it here as well for anyone who somehow missed it:


Read through the announcement blog post, check out the detailed results, and share the good news on Twitter.

Congrats once again and thank you for joining!

Great, thanks!

Yes, remove the Open Source challenge selection in your sumission then, thanks.

Hey, can you please share the link to the source code hosted on GitHub? It's needed to qualify your entry into the Open Source challenge, thanks!

Hey, can you please make the GitHub repository public? It's needed to qualify your entry into the Open Source challenge, thanks!

Hey, can you please share the link to the source code hosted on GitHub? It's needed to qualify your entry into the Open Source challenge, thanks!

Ok, then please remove the js13kGames challenge checkbox, thanks.

Hey, can you please provide the link to the zip, so we can validate the size? Same for GitHub repo. Thanks!

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Seems it's way bigger than 13 kb zipped - can you please remove it from the js13kGames challenge? Thanks!

Please remove it from the js13kGames challenge then, thanks!

Totally agree on both not publishing mutiple topics about the same game, and the advice to get more feedback - thanks Yhac10!

That's a really cool game, I do hope you'll get plenty of solid feedback!

The main requirement of the whole game jam was that the entry is playable in the browser on the Itch page...

Ping me (end3rEnclave) on Discord and we'll see about adding it.

No worries, better to be there if it was indended as an entry, you'll get feedback from other folks and could improve afterwards if you wanted to.

If it's critical then I guess we could do it today, but ping me on Discord about it ASAP.

You have to ping me on Discord in a DM for us to finalize this.