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Kvostar

183
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8
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10
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A member registered Jan 08, 2022 · View creator page →

Creator of

Recent community posts

Nice game, I like math puzzles. The visuals of the game look really cool. I think it would be cool if you display the result of your operations, it would be awesome QoL. PEMDAS got thrown out of the window ha ha. Nice game ^^

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Loved this idea. Great take on the theme. I really liked the UI bars on the left, very intuitive and good looking. I loved the detailed of the rich guy looking up at the guillotine that is coming to get him.

This was so stressful (as it was intended ha ha). Answered 9, got a score of 5. I wish the first level of shakiness was a bit less strong, so you had the decision between using the stress ball or trying to keep answering like that; as it is right now, one level down on calmness and I have to use the stress ball right away. The game feels really polished all around. This was a very original idea, what a great take on the theme. Nice work :D

Surprised that I didn't lose everything and that by the end I had more than I started with (not by much). Loved the idea, pretty funny concept. I wish you could filter/sort the stocks; specially the ones you have invested in. Nice job ^^

This is a really well polished game :D, I liked it a lot. I escaped in day 15 with 7/8 rocks. The pufferfish bubble ride was my favorite part. The first anglerfish I saw took me off guard, it scared me so much haha, I loved it.

By the way, our games are kinda similar, just that yours is underwater, while mine is in an alien planet. Either way, great work!

I really liked all of the aesthetics of this game, the art, the sfx, the music and the general vibes. I did feel like it was a bit punishing (or a skill issue on my part I guess). Nice game^^

Pretty cool game. I liked the concept. I wish it was a little bit more clear were the grid and on which square is each object. I see we both made game where you control a robot that is running out of fuel ;)
Nice work!

Happens haha. Thanks for playing :)

Thanks for playing, glad you enjoyed it  :D

Thanks, I am glad you liked it ^^

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I liked this idea a lot. The cactus were so funny. The core mechanic was really fun. The skill tree was awesome, I enjoyed getting upgrades to get back at the cactus. The only thing this was missing was some music. I couldn't win the game, but I did get to wave 8 ^^

Really cute game. I liked the art style. I loved that there are side quests. I didn't buy the cat food at first (nor had I gone to the top floor) when I got the golden key. Before exiting the building I went up to the top, found the cat and I immediately went to go back to buy the food, I couldn't left them without it. What's the name of the cat?


Anyways, I've would love if this game was a bit more longer, I think the unused floors are a great real state to add more stuff (either for the main path or the side quests, both would be great). Nice job :D

First run i played I bought a shotgun that replaced my sword and died because I run out of bullets and didn't have anything left to defend myself lmao. Nice idea, I like a rogue like where you trade in your time left for upgrades. I wish the shop was a bit cheaper, there were some rounds that I've straight up couldn't buy anything because I didn't have enough time. Or maybe I am just bad at the game. In my best run I reached wave four, there was a boss!. 

Anyways, nice work ^^

I really liked all of the art. The concept of a dragon trying out your restaurant and eating you if you mess up is great. Also, the dragon looking at you from the window was an awesome touch.

Gameplay wise, I knew that I needed to put the ingredients on the stations, but I was a bit confused on how the stations themselves worked. Although my confusion might have been a skill issue on my part. I couldn't beat the game haha. Also, being able to skip the dialogue might be nice, so you get to the gameplay faster when you replay it.

Nice work, this was a really cute game ^^

This is game is so funny. From the intro, to the dialogue of the gnomes, to the frog trash talking you; I was laughing a lot. Incredible game.  The cursing gnome caught me so off-guard, funniest gnome of the game. 

Gameplay is also very fun and engaging. I also liked the different type of beetles, I loved it when the inverted ones got introduced. The mechanic of chaining beetles was so fun to play around and figure it out. I've played the first 20 levels so far (it's getting a lot harder haha), but I'm sure I will come back to finish this

The one piece of feedback I have is making it so that chained beetles should still display their timer (maybe in gray or crossed out?); this will make it so that you can strategize without moving them around to check their timer again, and distinguish them between the ones that don't have a timer.

Also, voice acting all of the dialogue for a 4-day jam game? That's crazy work. Amazing game all around.

Pop up adds would be hilarious and would totally fit the vibe of the game lol.

I loved the aesthetic of the game a lot, and the sound design is really good. It all comes together to make a very addictive game haha, If it had more content/mechanics/levels I would definitively play it non stop. The only thing I might suggest is making a bit longer the time between when I tells you that a ticket is about to disappear before it does disappear. Anyways, awesome game!

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Awesome game!! Very creative. Never did it felt frustrating, the floofs always went wherever I wanted to. I appreciate the clarification that cutting them doesn't hurt them, they are very cute. I won with 10 cuts left ^^

I also have a lore question, since the cat calls you "grandchild", are we also a cat?? or are we an adopted human?. Either way, great work ^^

Thank you, that's a pretty good final time ^^

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We enjoyed making it, glad you enjoyed playing it :D

Thanks :D

Glad you liked it ^^

Thanks for playing :D

I really like how the dash turn out. Glad you liked it :D

Thanks!

I tried to make everything about the timer. Glad you liked!

Wait I came back because I noticed the pun in the title. That's just perfect.

I LOVED THE ART AND STORY. So goofy and cute. At first I struggled a lot to know what was going on haha, but I eventually got what I needed to do. This is a really original concept, I've not seen anything like this. Also the sound design is good. Great work!!

The robot only needed energy to survive, but the oxygen was for the human crew that was waiting for you at the ship. Maybe I didn't explain it clearly enough haha. Thanks for playing, glad you liked it :D

I am not sure if I understood correctly the game, but my character got giant suddenly?. I rescued 8 good zombies I think, and killed 3 feral zombies. I think this game needs a bit better explanation of how it works?. That aside, the main character was cute and I liked a lot the sound design^^

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First thing I did press was the self-destruct button (unprompted btw). I don't know what I was expecting.
This was a really funny game, I liked how it seems the instructor also didn't know what was going on haha. The emotional support turtle was a cute touch. Great job!

I usually under-scope for jams, but this time I think I did great. Thanks for playing!

Funny game, I liked it. The sounds of the monsters were perfect haha. Also, cute artstyle ^^

If everyone that submitted a game does 1,000 clicks we can do it

Nice idea. I struggled so much with the level that randomizes the keys haha. I liked the sound design a lot^^

Thanks, glad you liked it :D

This is so funny and meta, I loved it. All of the jokes landed, I could not stop smiling/laughing the whole game. I specially loved the play testing part where it used the assets you drew and the keys that you binded. First time I lost because I wanted to properly do good drawing and use WASD; second time around I did whatever that got approved so I managed to win.

Seriously, what a hilarious game, awesome job!!

Thanks!, glad you liked it

Oh wow, this is an awesome idea for a game!!. I love the idea of having to juggle the sand with jumping so you don't die. It was really cool how it kept building up and mixing it with new mechanics, like the platforms that switch status each time you jump or the zones where gravity is reversed. Maybe the time to change the side and not die was a bit to tight. Anyways, great job, what a flawless idea! ^^

Thanks for playing!. Shooting the enemies was an idea at some point, but it was ultimately discarded haha :D