Nice game, I like math puzzles. The visuals of the game look really cool. I think it would be cool if you display the result of your operations, it would be awesome QoL. PEMDAS got thrown out of the window ha ha. Nice game ^^
Kvostar
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This was so stressful (as it was intended ha ha). Answered 9, got a score of 5. I wish the first level of shakiness was a bit less strong, so you had the decision between using the stress ball or trying to keep answering like that; as it is right now, one level down on calmness and I have to use the stress ball right away. The game feels really polished all around. This was a very original idea, what a great take on the theme. Nice work :D
This is a really well polished game :D, I liked it a lot. I escaped in day 15 with 7/8 rocks. The pufferfish bubble ride was my favorite part. The first anglerfish I saw took me off guard, it scared me so much haha, I loved it.
By the way, our games are kinda similar, just that yours is underwater, while mine is in an alien planet. Either way, great work!
Really cute game. I liked the art style. I loved that there are side quests. I didn't buy the cat food at first (nor had I gone to the top floor) when I got the golden key. Before exiting the building I went up to the top, found the cat and I immediately went to go back to buy the food, I couldn't left them without it. What's the name of the cat?
Anyways, I've would love if this game was a bit more longer, I think the unused floors are a great real state to add more stuff (either for the main path or the side quests, both would be great). Nice job :D
First run i played I bought a shotgun that replaced my sword and died because I run out of bullets and didn't have anything left to defend myself lmao. Nice idea, I like a rogue like where you trade in your time left for upgrades. I wish the shop was a bit cheaper, there were some rounds that I've straight up couldn't buy anything because I didn't have enough time. Or maybe I am just bad at the game. In my best run I reached wave four, there was a boss!.
Anyways, nice work ^^
I really liked all of the art. The concept of a dragon trying out your restaurant and eating you if you mess up is great. Also, the dragon looking at you from the window was an awesome touch.
Gameplay wise, I knew that I needed to put the ingredients on the stations, but I was a bit confused on how the stations themselves worked. Although my confusion might have been a skill issue on my part. I couldn't beat the game haha. Also, being able to skip the dialogue might be nice, so you get to the gameplay faster when you replay it.
Nice work, this was a really cute game ^^
This is game is so funny. From the intro, to the dialogue of the gnomes, to the frog trash talking you; I was laughing a lot. Incredible game. The cursing gnome caught me so off-guard, funniest gnome of the game.
Gameplay is also very fun and engaging. I also liked the different type of beetles, I loved it when the inverted ones got introduced. The mechanic of chaining beetles was so fun to play around and figure it out. I've played the first 20 levels so far (it's getting a lot harder haha), but I'm sure I will come back to finish this
The one piece of feedback I have is making it so that chained beetles should still display their timer (maybe in gray or crossed out?); this will make it so that you can strategize without moving them around to check their timer again, and distinguish them between the ones that don't have a timer.
Also, voice acting all of the dialogue for a 4-day jam game? That's crazy work. Amazing game all around.
I loved the aesthetic of the game a lot, and the sound design is really good. It all comes together to make a very addictive game haha, If it had more content/mechanics/levels I would definitively play it non stop. The only thing I might suggest is making a bit longer the time between when I tells you that a ticket is about to disappear before it does disappear. Anyways, awesome game!
Awesome game!! Very creative. Never did it felt frustrating, the floofs always went wherever I wanted to. I appreciate the clarification that cutting them doesn't hurt them, they are very cute. I won with 10 cuts left ^^
I also have a lore question, since the cat calls you "grandchild", are we also a cat?? or are we an adopted human?. Either way, great work ^^
This is so funny and meta, I loved it. All of the jokes landed, I could not stop smiling/laughing the whole game. I specially loved the play testing part where it used the assets you drew and the keys that you binded. First time I lost because I wanted to properly do good drawing and use WASD; second time around I did whatever that got approved so I managed to win.
Seriously, what a hilarious game, awesome job!!
Oh wow, this is an awesome idea for a game!!. I love the idea of having to juggle the sand with jumping so you don't die. It was really cool how it kept building up and mixing it with new mechanics, like the platforms that switch status each time you jump or the zones where gravity is reversed. Maybe the time to change the side and not die was a bit to tight. Anyways, great job, what a flawless idea! ^^







